Difference between revisions of "Talk:Quests"

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(Explaining edit to Qi's Kindness)
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::I thought that might be the case. It seems better, but what do you think of this change? "Base" now refers to the quality, not to the price, and the Tiller involvement now refers to the bonus rather than the price. [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 01:12, 9 March 2022 (UTC)
 
::I thought that might be the case. It seems better, but what do you think of this change? "Base" now refers to the quality, not to the price, and the Tiller involvement now refers to the bonus rather than the price. [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 01:12, 9 March 2022 (UTC)
 
:::Well, at first I didn't like "tiller prof. bonuses" (plural), because there's only 1 Tiller bonus. BUT, then I realized that there are multiple crops listed, so it might make sense. I dunno, but if you're happy with it, I'm happy with it. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 01:42, 9 March 2022 (UTC)
 
:::Well, at first I didn't like "tiller prof. bonuses" (plural), because there's only 1 Tiller bonus. BUT, then I realized that there are multiple crops listed, so it might make sense. I dunno, but if you're happy with it, I'm happy with it. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 01:42, 9 March 2022 (UTC)
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==Qi's Kindness==
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I've tidied up the collapsible box of tips to include all the items that are (1) relatively easily acquired and (2) loved by at least three villagers. Three villagers seems like it strikes a good balance between being usefulness without just becoming a list, but it seemed somewhat arbitrary for the entry to include some gems but not others, and to include Cactus Fruit (loved by 3) but not Pink Cake (loved by 4). [[User:One More Day|One More Day]] ([[User talk:One More Day|talk]]) 11:01, 9 March 2022 (UTC)

Revision as of 11:02, 9 March 2022

This talk page is for discussing Quests.
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Gathering Quests

I think it's worth mentioning, that at least wood(don't know about rocks, but I assume they do the same) counts towards the quest's goal only if collected after taking the quest. Precollected wood doesn't work, sadly. I've found it the hard way. Blackraven6 (talk) 21:11, 4 May 2021 (UTC)

Done! Thanks for pointing that out, since all the exploits were removed, it's an important thing to mention. margotbean (talk) 21:42, 4 May 2021 (UTC)

Fishing Quests

I don't know if this is worth mentioning, but for the quests Biome Balance and Aquatic Overpopulation, if Demetrius requests a "basic" fish like Sardines, then switching to the training rod for the duration of the quest makes it go much, much faster.

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For catching the less difficult fish, I've had success using Wild Bait and Dressed Spinner and casting into shallower water. I think the player's circumstances in the game affects how they go about any particular task, so specific "do this" can be misplaced. And it's only tangentially related to Quests. Perhaps there might be a place for something like this on the Fishing Strategy page, which tends to focus on hard to catch fish. Zendowolf (talk) 18:34, 12 June 2021 (UTC)

Aquatic Overpopulation

I think the Carp is missing in Quests#Aquatic Overpopulation (the fish is here in three other langages at least) but I don't know in which season it should go. Momoche (talk) 17:16, 4 July 2021 (UTC)

The data file SpecialOrders.xnb does not include Carp, so it should not show up in the quest. It should be removed from the other languages. Thanks for updating these pages, btw! margotbean (talk) 18:41, 4 July 2021 (UTC)
Here is the relevant portion of the data file, it specifies which fish can be chosen in which season:
          {
            "RequiredTags": "season_spring",
            "Value": "PICK_ITEM Sunfish, Sardine, Flounder, Largemouth Bass, Halibut"
          },
          {
            "RequiredTags": "season_summer",
            "Value": "PICK_ITEM Rainbow Trout, Dorado, Tilapia, Tuna, Red Mullet"
          },
          {
            "RequiredTags": "season_fall",
            "Value": "PICK_ITEM Tiger Trout, Albacore, Midnight Carp, Salmon"
          },
          {
            "RequiredTags": "season_winter",
            "Value": "PICK_ITEM Squid, Perch, Lingcod"
          }
-- margotbean (talk) 19:27, 4 July 2021 (UTC)

Special Orders Friendship Reward

I was unable to find the friendship reward amount in data files or game code for 4 special orders that specify "friendship" as a reward in the data file SpecialOrders.xnb. I was able to test 3 out of the 4 of them by comparing save files, and they each gave 250 friendship points. I was unable to test Pam's "The Strong Stuff" order (my current save is at the end of Summer), but it's fairly safe to assume the reward will be 250 friendship points with her as well. If anyone finds a different result, please edit the page or comment here! ...And if anyone knows where that value is set in game code or data files, please definitely leave a comment! Thanks, margotbean (talk) 20:05, 28 October 2021 (UTC)

I'm not an expert but if we check the FriendshipReward.cs:34 file (line 34) from the decompiled Stardew Valley.exe, 250 seems to be the default friendship reward amount. Since the data is left blank on the friendship reward field in the SpecialOrders.xnb file, it would make sense.
Related code:
public override void Load(SpecialOrder order, Dictionary<string, string> data)
{
  string data2 = NetFieldBase<string, NetString>.op_Implicit((NetFieldBase<string, NetString>)(object)order.requester);
  if (data.ContainsKey("TargetName"))
  {
    data2 = data["TargetName"];
  }
  data2 = order.Parse(data2);
  ((NetFieldBase<string, NetString>)(object)targetName).set_Value(data2);
  string data3 = "250";
  if (data.ContainsKey("Amount"))
  {
    data3 = data["Amount"];
  }
  data3 = order.Parse(data3);
  ((NetFieldBase<int, NetInt>)(object)amount).set_Value(int.Parse(data3));
}
-- Charly (talk) 23:09, 28 October 2021 (UTC)
There it is, thank you! margotbean (talk) 23:11, 28 October 2021 (UTC)

Crop Order Quest Reward

In the table, what does "base crop price" mean? Clearly, it is meant to include profession bonuses. But is it the sell price of regular quality crops, or of gold quality? When I see "base", I figure that means "fundamental", the price from which other prices are calculated. As such, I think it also rules out profession bonuses. So here, terminology clashes.

I would suggest using "sell price" in place of "base price", for that term already includes profession bonuses. But it would also imply the price for gold quality, and I'm unclear if that is what is intended here. Giles (talk) 16:51, 8 March 2022 (UTC)

For whatever reason, the game uses the basic no-star quality price. It also adds Tiller, if the player has chosen it. It doesn't include prices for silver, gold, or iridium crops. I made a change that hopefully makes that clearer. margotbean (talk) 17:48, 8 March 2022 (UTC)
I thought that might be the case. It seems better, but what do you think of this change? "Base" now refers to the quality, not to the price, and the Tiller involvement now refers to the bonus rather than the price. Giles (talk) 01:12, 9 March 2022 (UTC)
Well, at first I didn't like "tiller prof. bonuses" (plural), because there's only 1 Tiller bonus. BUT, then I realized that there are multiple crops listed, so it might make sense. I dunno, but if you're happy with it, I'm happy with it. margotbean (talk) 01:42, 9 March 2022 (UTC)

Qi's Kindness

I've tidied up the collapsible box of tips to include all the items that are (1) relatively easily acquired and (2) loved by at least three villagers. Three villagers seems like it strikes a good balance between being usefulness without just becoming a list, but it seemed somewhat arbitrary for the entry to include some gems but not others, and to include Cactus Fruit (loved by 3) but not Pink Cake (loved by 4). One More Day (talk) 11:01, 9 March 2022 (UTC)