The player can find the following items while foraging during Fall. The percentages provided for each location are the percentage of all foraged items in the location that will (on average) be the specified item.<ref>The foraged items that can spawn in a given location/season are determined by GameLocation::spawnObjects(), using input from Locations.xnb. The percentages provided here are based on the chances specified in Locations.xnb, but have been normalized to ensure that the percentages sum to 100% for each location/season.</ref>
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The items shown below can be found while foraging during Fall. The percentages provided for each location are the percentage of all foraged items in the location that will (on average) be the specified item. <ref name="spawnpercent" />
{{#lsth:Foraging|Fall}}<!--Transcluded from Foraging page-->
{{#lsth:Foraging|Fall}}<!--Transcluded from Foraging page-->
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==References==
==References==
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<references/>
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<references>
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<ref name="spawnpercent">The foraged items that can spawn in a given location each season are determined by <tt>GameLocation::spawnObjects</tt> in the game code, using input from the data file <tt>Content\Locations.xnb</tt>. The percentages provided here have been normalized to ensure that the percentages sum to 100% for each location. The data was normalized by:
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# Calculating the sum of all percentages listed in <tt>Locations.xnb</tt> for Fall
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# Dividing each percentage by the sum</ref>
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</references>
{{NavboxSeasons}}
{{NavboxSeasons}}
Revision as of 18:41, 12 July 2020
Fall is the third season players play through. It's followed by winter and preceded by summer. Some of the most valuable crops can grow during Fall.
The following Crops can be grown in Fall. Note that the "Seed Price" shown is the General Store price, unless otherwise indicated. "Maximum Harvests per Season" assumes no fertilizer is used and the Agriculturist profession is not chosen. "Gold/Day" assumes no fertilizer is used and the Tiller profession is not chosen. See the Crops page for the full calculation.
The items shown below can be found while foraging during Fall. The percentages provided for each location are the percentage of all foraged items in the location that will (on average) be the specified item. [1]
↑The foraged items that can spawn in a given location each season are determined by GameLocation::spawnObjects in the game code, using input from the data file Content\Locations.xnb. The percentages provided here have been normalized to ensure that the percentages sum to 100% for each location. The data was normalized by:
Calculating the sum of all percentages listed in Locations.xnb for Fall