Difference between revisions of "Seed Maker"
User314159 (talk | contribs) (it's called ancient seeds, not ancient fruit seeds) |
Margotbean (talk | contribs) m (Reverted edits by 9000 (talk) to last revision by Margotbean) Tag: Rollback |
||
(26 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox | {{Infobox | ||
− | | | + | |eng = Seed Maker |
|source = [[Crafting]] | |source = [[Crafting]] | ||
− | |recipe = {{name|Farming|Level 9 | + | |recipe = {{name|Farming Skill Icon|link=Farming|Level 9}} |
|ingredients = {{name|Wood|25}}{{name|Gold Bar|1}}{{name|Coal|10}} | |ingredients = {{name|Wood|25}}{{name|Gold Bar|1}}{{name|Coal|10}} | ||
|sellprice = Cannot be sold | |sellprice = Cannot be sold | ||
Line 11: | Line 11: | ||
==Seeds per Crop== | ==Seeds per Crop== | ||
− | The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or 1 | + | The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or 1 packet of [[Ancient Seeds]] (0.5% chance). |
− | + | To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle. | |
− | + | The game creates a pseudo-random number to determine the type and number of seeds produced. Note that [[Luck]] does not have any effect: | |
− | + | <code>(# days played) + unique game ID / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) × 77 + (timeOfDay)</code> <ref name="processtime"/> | |
+ | |||
+ | As a result of the above formula, Seed Maker output is repeatable, and exploitable. By taking note of seed output at specific times and seed maker locations, the player can restart the day, inputting seeds only at locations and times that produce a desired number and type of seeds. In addition, since timeOfDay is measured in minutes, it's possible to produce identical output by placing a second Seed Maker 10 tiles left of the first, and then feeding its input 10 minutes after the first is fed. | ||
==Seedless Crops== | ==Seedless Crops== | ||
Line 32: | Line 34: | ||
*{{Name|Tea Leaves|class=inline}} | *{{Name|Tea Leaves|class=inline}} | ||
*{{Name|Wild Plum|class=inline}} | *{{Name|Wild Plum|class=inline}} | ||
− | *Any item listed as "Forage" in-game (other than | + | *Any item listed as "Forage" in-game (other than {{Name|Wild Horseradish|class=inline}}, {{Name|Common Mushroom|class=inline}}, and {{Name|Winter Root|class=inline}}) |
==References== | ==References== | ||
Line 40: | Line 42: | ||
==History== | ==History== | ||
− | {{ | + | {{History|1.3.27|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}} |
− | {{ | + | {{History|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}} |
{{NavboxEquipment}} | {{NavboxEquipment}} |
Revision as of 00:42, 20 April 2024
Seed Maker | |
Place crops inside to produce a varying amount of seeds. Doesn't work with fruit tree crops. | |
Information | |
Source | Crafting |
Sell Price | Cannot be sold |
Crafting | |
Recipe Source | Farming (Level 9) |
Ingredients | Wood (25) Gold Bar (1) Coal (10) |
The Seed Maker is a piece of Refining Equipment that produces seeds from a harvested crop or one of four foraged items: Wild Horseradish, Spice Berry, Common Mushroom, or Winter Root. It takes 20m to process seeds. [1]
A Seed Maker can be crafted after reaching Farming Level 9. One Seed Maker is the reward for completing the Dye Bundle on the Bulletin Board. A Seed Maker may occasionally be found in a treasure room in the Skull Cavern.
Seeds per Crop
The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 Mixed Seeds (1.99% chance), or 1 packet of Ancient Seeds (0.5% chance).
To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
The game creates a pseudo-random number to determine the type and number of seeds produced. Note that Luck does not have any effect:
(# days played) + unique game ID / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) × 77 + (timeOfDay)
[1]
As a result of the above formula, Seed Maker output is repeatable, and exploitable. By taking note of seed output at specific times and seed maker locations, the player can restart the day, inputting seeds only at locations and times that produce a desired number and type of seeds. In addition, since timeOfDay is measured in minutes, it's possible to produce identical output by placing a second Seed Maker 10 tiles left of the first, and then feeding its input 10 minutes after the first is fed.
Seedless Crops
The Seed Maker does not produce seeds from:
- Blackberry
- Coconut
- Coffee Bean
- Crocus
- Crystal Fruit
- Fiddlehead Fern
- Fruit Tree Fruit
- Salmonberry
- Sweet Pea
- Tea Leaves
- Wild Plum
- Any item listed as "Forage" in-game (other than Wild Horseradish, Common Mushroom, and Winter Root)
References
History
- 1.3.27: Cactus Fruit (both foraged and farmed) can be placed in the Seed Maker to produce Cactus Seeds.
- 1.4: Can now be stacked in a player's inventory and in chests.