Buffs are temporary boosts or drains on the player's stats and abilities. They can be achieved by consuming various foods and drinks, or from monster attacks.

Combining Buffs

In general, buffs do not stack, but instead replace any previous buffs. More specifically, buffs from exactly one food and one drink can be active at a given time. There are some special-effect buffs that are handled separately as described below.[1] Eating a food with buffs will wipe out any buffs from previously-eaten food (but not buffs from a previous drink); one drink's buffs will replace any previous drink's buffs, but have no effect on existing food buffs. Foods or drinks that have no buffs (but restore Health and Energy) can be safely consumed without any effect on active buffs.

Only three buffs, namely Luck, Speed, and Max Energy, are available from both food and drink and can therefore be stacked:

The Chef's stall at the Desert Festival provides a wide variety of buffs, depending on the ingredients selected by the farmer. These buffs can be combined with food or drink buffs, but not with other meals from the Chef.

Special-effect and negative buffs ("debuffs") are each handled individually, independently of standard food- and drink-derived buffs: only one instance of each of these buffs can be active, and they are unaffected by other types of buffs. The special-effect buffs are "Adrenaline Rush", "Oil of Garlic", "Squid Ink Ravioli Buff", "Warrior Energy", "Monster Musk", and "Yoba's Blessing"; the negative buffs are "Burnt", "Darkness", "Frozen", "Jinxed", "Nauseated", "Slimed", "Tipsy" and "Weakness".

For example, drinking an alcoholic beverage makes the player "Tipsy". Drinking another alcoholic beverage replaces the first "Tipsy" effect with a new one (the magnitude remains -1 speed, but the duration is reset). Consuming any other drink or food (including ones with buffs) will not remove the "Tipsy" effect -- at best, +1 Speed buff (e.g., from Coffee) can be used to counteract the -1 Speed.

Buff Duration

Buff durations are specified on the wiki and in-game using real-time minutes and seconds.

Buffs will pause while the game is paused, but they will not pause otherwise even if time is paused (e.g., playing the fishing minigame in singleplayer mode will still result in any buff durations continuing even though time is paused).

Typically, 43 real-time seconds are equivalent to one game hour. (7 real-time minutes are 10 game hours.)

However, time in Skull Cavern runs more slowly: one game hour lasts 54 real-time seconds. (Except in multiplayer games and on Prehistoric Floors, which revert to 43-second hours). So one cup of Coffee, that normally would last for two hours, will only last for one and a half hours in the Skull Cavern.

All buffs are cleared once the player sleeps.

Preventing Negative Buffs

   Warning: Spoilers   

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

The higher the player's Immunity, the greater the chance to avoid negative buffs from enemies. Both Squid Ink Ravioli and the Basilisk Paw always prevent debuffs from enemies. All three of these sources do not prevent the Tipsy effect. The Slime Charmer Ring prevents the Slimed effect from being applied. The Sturdy Ring halves the duration of negative effects that are applied to the player.

Available Buffs

Image[2] Name Effect Cause Duration[3]
  Farming Buff Alters hoe and watering can proficiency by an amount dependent on what was consumed.
Also has an effect on the quality of crops when harvesting.
Consuming various food. Varies
  Mining Buff Alters pickaxe proficiency by an amount dependent on what was consumed. Consuming various food.
Selecting certain ingredients at the Chef.
Varies
  Fishing Buff Alters fishing rod proficiency by an amount dependent on what was consumed.
Also has an effect on the time it takes for a fish to bite, the spawn rate of most fish, and the size of the green bar.
Consuming various food.
Selecting certain ingredients at the Chef.
Varies
  Foraging Buff Alters axe proficiency by an amount dependent on what was consumed.
Also has an effect on the number of drops when shaking berry bushes.
Consuming various food. Varies
  Attack Buff Alters   Attack by an amount dependent on what was consumed. Consuming various food.
Selecting certain ingredients at the Chef.
Varies
  Defense Buff Alters   Defense by an amount dependent on what was consumed. Consuming various food.
Selecting certain ingredients at the Chef.
Varies
  Max Energy Buff Increases the player's   Max Energy by an amount dependent on what was consumed. Consuming various food or Green Tea Varies
  Luck Buff Increases   Luck by an amount dependent on what was consumed. Consuming various food or Ginger Ale.
Selecting certain ingredients at the Chef.
Varies
  Magnetic Radius Buff Alters   magnetic radius by an amount dependent on what was consumed. Consuming various food Varies
  Speed Buff   Speed (+1) Consuming various food or drink (Coffee, Espresso, Joja Cola, or Green Tea).
Selecting certain ingredients at the Chef.
Varies
  Monster Musk Buff Your scent makes you irresistible to monsters
Doubles the enemies encountered.
Consuming Monster Musk   10m
  Oil of Garlic Buff Your skin exudes a pungent aroma
Prevents infested floors, swarms, and, in the Mines, all enemies.
Does not work in the Dangerous Mines or the Skull Cavern.
Consuming Oil of Garlic   10m
  Squid Ink Ravioli Buff You are immune to debuffs Consuming Squid Ink Ravioli   3m
  Tipsy   Speed (−1) Consuming alcohol (Beer, Mead, Pale Ale, or Wine)   30s
  Adrenaline Rush   Speed (+2) Killing an enemy while wearing a Savage Ring   3s
  Warrior Energy   Attack (+10) Killing an enemy while wearing a Warrior Ring   5s
  Yoba's Blessing Invincibility Being hit by an enemy while wearing a Ring of Yoba   5s
  Burnt   Attack (−3)  Defense (−3)  Speed (−2) Being hit by a Magma Sparker   6s
  Darkness Darkness clouds your vision, making it difficult to see
Makes the screen go almost completely dark.
Being hit by a Shadow Sniper   5s
  Frozen   Speed (−8) Being hit by a Skeleton Mage   2s
  Jinxed   Defense (−8) Being hit by a Shadow Shaman's fireball   8s
  Nauseated Urgh... You're too sick to eat anything
Also applies to drinks. This can be cured by eating Ginger or drinking Ginger Ale.
Being hit by a Putrid Ghost   2m
  Slimed   Speed (−4) Being hit by a Slime   2.5-3s
  Weakness   Attack (−20) Being hit by a Blue Squid's orb   10s

Notes

  • There are two unimplemented buffs in the game code: Confusion and Stupefied, their descriptions being respectively You feel dizzy... and You can't remember how to use any special moves.[4] Four buffs icons are also unused.[2]

References

  1. See BuffsDisplay::tryToAddFoodBuff and BuffsDisplay::tryToAddDrinkBuff in the game code.
  2. 2.0 2.1 See Content\TilesSheets\BuffsIcons.xnb in the game files.
  3. See Buff::Buff in the game code and corresponding indexes at the beginning of the same file.
  4. See Content\Strings\StringsFromCSFiles.xnb in the game files.

History

  • Sometime between v1.11 and v1.3, a bug was removed that caused the duration of buffs to decrease as the day progressed.
  • 1.5: Added Burnt, Darkness, Frozen, Nauseated, Weakness, Monster Musk, and Squid Ink Ravioli Buffs. The buff indicator now blinks before expiring.
  • 1.6: Added Basilisk Paw, which prevents negative buffs. Joja Cola and Green Tea now give speed buffs. Inventory tooltips for food that gives a buff now shows the buff duration in the tooltip. Fixed a range of bugs like attribute drift and double-debuff. Fixed food/drink buffs discarded if they have a balanced total of effects (e.g. +2 attack and -2 speed). Fixed negative custom buffs shown with a double-negative (e.g. "--2 speed"). Fixed Squid Ink Ravioli buff not remaining active if another food buff is added later (although the buff icon was still shown). Fixed Squid Ink Ravioli not resetting the buff duration when the player eats another one, unlike other food buffs. Fixed Burnt not showing the -3 Attack effect.