Difference between revisions of "Seed Maker"

From Stardew Valley Wiki
Jump to navigation Jump to search
(→‎Seeds per Crop: Include 'crops per seed', i.e. the reciprocal of 'seeds per crop', since this is the percentage of your harvest that is lost to the seed maker.)
Line 11: Line 11:
  
 
==Seeds per Crop==
 
==Seeds per Crop==
The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or 1-3 [[Ancient Seeds]] (0.5% chance).
+
The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or an [[Ancient Seeds|Ancient Seed]] (0.5% chance).
  
This means that on average, you'll need to sacrifice 51% of your harvest (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
+
This means that on average, 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
  
 
The game initializes a pseudo-random number generator with calculated game seed:
 
The game initializes a pseudo-random number generator with calculated game seed:

Revision as of 02:43, 11 December 2021

Seed Maker
Blank icon.png
Place crops inside to produce a varying amount of seeds. Doesn't work with fruit tree crops.
Information
Source Crafting
Sell Price Cannot be sold
Crafting
Recipe Source Farming.png Farming (Level 9)
Ingredients Wood.png Wood (25)Gold Bar.png Gold Bar (1)Coal.png Coal (10)

The Seed Maker is a piece of Refining Equipment that produces seeds from a harvested crop or one of four foraged items: Wild Horseradish, Spice Berry, Common Mushroom, or Winter Root. It takes Time Icon.png 20m to process seeds. [1]

A Seed Maker can be crafted after reaching Farming Level 9. One Seed Maker is the reward for completing the Bundle Teal.png Dye Bundle on the Bulletin Board. A Seed Maker may occasionally be found in a treasure room in the Skull Cavern.

Seeds per Crop

The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 Mixed Seeds (1.99% chance), or an Ancient Seed (0.5% chance).

This means that on average, 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.

The game initializes a pseudo-random number generator with calculated game seed:

(#_days_played) + (unique_game_ID) / 2 + (X_tileLocation of object) + (Y_tileLocation of object) × 77 + (timeOfDay)

This determines the type and number of seeds produced. Luck does not have an effect on this outcome.

Seedless Crops

The Seed Maker does not produce seeds from:

References

  1. See Object::performObjectDropInAction in the game code.

History