Difference between revisions of "Seed Maker"

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==Seeds per Crop==
 
==Seeds per Crop==
The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or an [[Ancient Seeds|Ancient Seed]] (0.5% chance).
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The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or 1 packet of [[Ancient Seeds]] (0.5% chance).
  
This means that on average, 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
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To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
  
The game initializes a pseudo-random number generator with calculated game seed:
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The game creates a pseudo-random number to determine the type and number of seeds produced. Note that [[Luck]] does not have any effect:
  
<code>(#_days_played) + (unique_game_ID) / 2 + (X_tileLocation of object) + (Y_tileLocation of object) &times; 77 + (timeOfDay)</code>
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<code>(# days played) + (unique game ID) / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) &times; 77 + (timeOfDay)</code> <ref name="processtime"/>
 
 
This determines the type and number of seeds produced. [[Luck]] does not have an effect on this outcome.
 
  
 
==Seedless Crops==
 
==Seedless Crops==
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==History==
 
==History==
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*''Unknown version:'' Possible [[Ancient Seeds]] produced was reduced from 1-3 to 1.
 
{{History|1.3.27|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}}
 
{{History|1.3.27|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}}
 
{{History|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}
 
{{History|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}

Revision as of 19:10, 11 December 2021

Seed Maker
Blank icon.png
Place crops inside to produce a varying amount of seeds. Doesn't work with fruit tree crops.
Information
Source Crafting
Sell Price Cannot be sold
Crafting
Recipe Source Farming.png Farming (Level 9)
Ingredients Wood.png Wood (25)Gold Bar.png Gold Bar (1)Coal.png Coal (10)

The Seed Maker is a piece of Refining Equipment that produces seeds from a harvested crop or one of four foraged items: Wild Horseradish, Spice Berry, Common Mushroom, or Winter Root. It takes Time Icon.png 20m to process seeds. [1]

A Seed Maker can be crafted after reaching Farming Level 9. One Seed Maker is the reward for completing the Bundle Teal.png Dye Bundle on the Bulletin Board. A Seed Maker may occasionally be found in a treasure room in the Skull Cavern.

Seeds per Crop

The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 Mixed Seeds (1.99% chance), or 1 packet of Ancient Seeds (0.5% chance).

To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.

The game creates a pseudo-random number to determine the type and number of seeds produced. Note that Luck does not have any effect:

(# days played) + (unique game ID) / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) × 77 + (timeOfDay) [1]

Seedless Crops

The Seed Maker does not produce seeds from:

References

  1. 1.0 1.1 See Object::performObjectDropInAction in the game code.

History