Difference between revisions of "Weapons"

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==Weapon Stats==
 
{| class="wikitable" id="roundedborder" style="min-width:500px;"
 
!Image
 
!Name
 
!Description
 
|-
 
|[[File:Speed w.png|center]]
 
|[[Speed]]
 
|Speed is separate from player speed. This speed only influences Attack Frequency.
 
|-
 
|[[File:Defense.png|center]]
 
|[[Defense]]
 
|Defense is a statistic that affects how much damage the player takes.
 
|-
 
|[[File:Weight.png|center]]
 
|[[Weight]]
 
|The Weight of a weapon affects how far an enemy will be knocked back.
 
|-
 
|[[File:Crit. Chance.png|center]]
 
|[[Crit. Chance]]
 
|The Crit. Chance of a weapon affects the likelihood to perform a critical strike with increased damage.
 
|-
 
|[[File:Crit. Power.png|center]]
 
|[[Crit. Power]]
 
|When you hit a critical strike, this statistic will add additional damage to your enemy.
 
|}
 
 
 
==Dagger==
 
==Dagger==
 
Daggers are the fastest-attacking weapons in the game. Their range is short, however, and they only target the square in front of the player rather than swinging in an arc like a sword. Using their secondary attack causes the player to stab multiple times in quick succession. During the secondary attack, the enemy will be locked in place.
 
Daggers are the fastest-attacking weapons in the game. Their range is short, however, and they only target the square in front of the player rather than swinging in an arc like a sword. Using their secondary attack causes the player to stab multiple times in quick succession. During the secondary attack, the enemy will be locked in place.

Revision as of 23:08, 9 June 2021

Dagger

Daggers are the fastest-attacking weapons in the game. Their range is short, however, and they only target the square in front of the player rather than swinging in an arc like a sword. Using their secondary attack causes the player to stab multiple times in quick succession. During the secondary attack, the enemy will be locked in place.

Image Name Level Description Damage Critical Strike Chance Stats Location Purchase Price Sell Price
Carving Knife.png
Carving Knife 1 A small, light blade. 1-3 .04 Crit. Chance.png Crit. Chance (+2) The Mines (Floors 1-19) N/A data-sort-value="50">Gold.png50g
Iron Dirk.png
Iron Dirk 1 A common dagger. 2-4 .03 Crit. Chance.png Crit. Chance (+2) The Mines floor 10 chest reward (remixed mine rewards only)
Adventurer's Guild (after unlocking the Mines floor 15)
data-sort-value="500">Gold.png500g data-sort-value="50">Gold.png50g
Wind Spire.png
Wind Spire 1 A swift little blade. 1-5 .02 Crit. Chance.png Crit. Chance (+1)Crit. Power.png Crit. Power (+10)Weight.png Weight (+5) The Mines floor 10 chest reward (remixed mine rewards only)
The Mines (Floors 21-39)
N/A data-sort-value="50">Gold.png50g
Elf Blade.png
Elf Blade 2 Only the nimble hands of an elf could craft this. 3-5 .04 Crit. Chance.png Crit. Chance (+2) The Mines floor 20 chest reward (remixed mine rewards only) N/A data-sort-value="100">Gold.png100g
Burglar's Shank.png
Burglar's Shank 4 A weapon of choice for the swift and silent. 7-12 .04 Crit. Chance.png Crit. Chance (+2)Crit. Power.png Crit. Power (+25) The Mines floor 60 chest reward (remixed mine rewards only)
The Mines (Floors 81+)
Skull Cavern
N/A data-sort-value="200">Gold.png200g
Crystal Dagger.png
Crystal Dagger 4 The blade is made of purified quartz. 4-10 .03 Crit. Chance.png Crit. Chance (+2)Crit. Power.png Crit. Power (+50)Weight.png Weight (+5) The Mines floor 60 chest reward N/A data-sort-value="200">Gold.png200g
Shadow Dagger.png
Shadow Dagger 4 When you hold the blade to your ear you can hear 1,000 souls shrieking. 10-20 .04 Crit. Chance.png Crit. Chance (+2) The Mines floor 80 chest reward (remixed mine rewards only)
The Mines (Floors 61-79, 101-119)
N/A data-sort-value="200">Gold.png200g
Broken Trident.png
Broken Trident 5 It came from the sea, but it's still sharp. 15-26 .02 Crit. Chance.png Crit. Chance (+1) Fishing treasure chests N/A data-sort-value="250">Gold.png250g
Wicked Kris.png
Wicked Kris 8 The blade is made of an iridium alloy. 24-30 .06 Crit. Chance.png Crit. Chance (+4) The Mines floor 90 chest reward (remixed mine rewards only)
Skull Cavern
N/A data-sort-value="400">Gold.png400g
Galaxy Dagger.png
Galaxy Dagger 8 It's unlike anything you've seen. 30-40 .02 Speed w.png Speed (+1)Crit. Chance.png Crit. Chance (+1)Weight.png Weight (+5) Adventurer's Guild (after obtaining the Galaxy Sword) data-sort-value="35000">Gold.png35,000g data-sort-value="400">Gold.png400g
Dwarf Dagger.png
Dwarf Dagger 11 It's ancient, but the blade never dulls. 32-38 .03 Speed w.png Speed (+1)Defense.png Defense (+6)Crit. Chance.png Crit. Chance (+2)Weight.png Weight (+5) Volcano Dungeon Chest N/A data-sort-value="550">Gold.png550g
Dragontooth Shiv.png
Dragontooth Shiv 12 The blade was forged from a magical tooth. 40-50 .05 Crit. Chance.png Crit. Chance (+3)Crit. Power.png Crit. Power (+100)Weight.png Weight (+5) Volcano Dungeon Chest N/A data-sort-value="600">Gold.png600g
Iridium Needle.png
Iridium Needle 12 The point is unbelievably sharp, even down to the atomic level. 20-35 0.1 Crit. Chance.png Crit. Chance (+6)Crit. Power.png Crit. Power (+200) 14% chance of dropping from special slimes in mines when Shrine of Challenge is active N/A data-sort-value="600">Gold.png600g
Infinity Dagger.png
Infinity Dagger 16 The true form of the Galaxy Dagger. 50-70 .06 Speed w.png Speed (+1)Defense.png Defense (+3)Crit. Chance.png Crit. Chance (+4)Weight.png Weight (+5) Combine the Galaxy Dagger with Galaxy Soul.png Galaxy Soul (3) in the Forge N/A data-sort-value="800">Gold.png800g

Club

Clubs are heavy weapons that tend to be slower than swords and daggers but with a wide swing. Their secondary attack causes the player to slam the ground in front of them, causing an area-of-effect attack in a radius around the player that has strong knockback.

Right-clicking with a Club and immediately left-clicking repeatedly will cause multiple attacks to occur in quick succession.

Image Name Level Description Damage Critical Strike Chance Stats Location Purchase Price Sell Price
Femur.png
Femur 2 An old, heavy bone caked in centuries of grime. 6-11 .02 Speed w.png Speed (+2) The Mines floor 10 chest reward (remixed mine rewards only) N/A data-sort-value="100">Gold.png100g
Wood Club.png
Wood Club 2 A solid piece of wood, crudely chiseled into a club shape. 9-16 .02 N/A The Mines floor 20 chest reward (remixed mine rewards only)
The Mines (Floors 1-39)
N/A data-sort-value="100">Gold.png100g
Wood Mallet.png
Wood Mallet 3 The solid head packs a punch. Relatively light for a club. 15-24 .02 Speed w.png Speed (+2)Weight.png Weight (+2) The Mines floor 60 chest reward (remixed mine rewards only)
The Mines (Floors 41-79)
Adventurer's Guild (after unlocking the Mines floor 40)
data-sort-value="2000">Gold.png2,000g data-sort-value="150">Gold.png150g
Lead Rod.png
Lead Rod 4 It's incredibly heavy. 18-27 .02 Speed w.png Speed (−4) The Mines (Floors 41-79) N/A data-sort-value="200">Gold.png200g
Kudgel.png
Kudgel 5 A brute's companion. 27-40 .02 Speed w.png Speed (−1)Crit. Power.png Crit. Power (+4)Weight.png Weight (+2) The Mines floor 80 chest reward (remixed mine rewards only)
The Mines (Floors 101+)
N/A data-sort-value="250">Gold.png250g
The Slammer.png
The Slammer 7 An extremely heavy gavel that'll send foes flying. 40-55 .02 Speed w.png Speed (−2) The Mines floor 110 chest reward (remixed mine rewards only)
The Mines (Floors 81-99)
Skull Cavern
N/A data-sort-value="350">Gold.png350g
Galaxy Hammer.png
Galaxy Hammer 12 It's made from an ultra-light material you've never seen before. 70-90 .02 Speed w.png Speed (+2)Weight.png Weight (+5) Adventurer's Guild (after obtaining the Galaxy Sword) data-sort-value="75000">Gold.png75,000g data-sort-value="600">Gold.png600g
Dwarf Hammer.png
Dwarf Hammer 13 It emits a very faint whirring sound. 75-85 .02 Defense.png Defense (+2)Weight.png Weight (+5) Volcano Dungeon Chest N/A data-sort-value="650">Gold.png650g
Dragontooth Club.png
Dragontooth Club 14 This club was crafted from a magical tooth. 80-100 .02 Crit. Power.png Crit. Power (+50)Weight.png Weight (+3) Volcano Dungeon Chest N/A data-sort-value="700">Gold.png700g
Infinity Gavel.png
Infinity Gavel 17 The true form of the Galaxy Hammer. 100-120 .02 Speed w.png Speed (+2)Defense.png Defense (+1)Weight.png Weight (+5) Combine the Galaxy Hammer with Galaxy Soul.png Galaxy Soul (3) in the Forge N/A data-sort-value="850">Gold.png850g

Slingshot

The damage dealt by a slingshot depends mainly on the ammunition used. A Master Slingshot will generally deal 2x the damage of a regular Slingshot using the same ammo.

Image Name Description Damage Critical Strike Chance Location Purchase Price Sell Price
Slingshot.png
Slingshot Requires stones for ammo. Depends on ammo used .02 The Mines (Floor 40 chest reward) data-sort-value="500">Gold.png500g N/A
Master Slingshot.png
Master Slingshot Requires stones for ammo. Depends on ammo used .02 The Mines (Floor 70 chest reward) data-sort-value="1000">Gold.png1,000g N/A

Slingshot Ammunition

To equip a slingshot with ammunition, select the ammunition, then Right-Click on the slingshot.

The type of ammunition used determines the damage dealt, according to the following formulas:

Slingshot:
Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]
Master Slingshot:
Damage = 2 * (AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1])

With the worst ammo (i.e., Fruits, Vegetables, or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, Iridium Ore, a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.

The following items can be used as ammunition:

Item AmmoMultiplier Standard Damage Range
All Fruits • All VegetablesDuck EggEggLarge EggVoid Egg 1 1-3
Coal 15 8-31
Copper Ore 10 5-21
Explosive Ammo 20 10-41
Gold Ore 30 15-61
Iridium Ore 50 25-101
Iron Ore 20 10-41
Stone 5 3-11
Wood 2 1-5

Unobtainable Weapons

Image Name Type Level Description Damage Critical Strike Chance Stats Sell Price
Alex's Bat.png
Alex's Bat Club 1 The sweet spot is dented from Alex's famous Grand Slam. 1-3 .02 Weight.png Weight (+5) data-sort-value="50">Gold.png50g
Sam's Old Guitar.png
Sam's Old Guitar Club 1 It's seen better days. 1-3 .02 Speed w.png Speed (+1)Weight.png Weight (+5) data-sort-value="50">Gold.png50g
Holy Blade.png
Holy Blade Sword 4 It feels hopeful to wield. 18-24 .02 Weight.png Weight (+3) data-sort-value="200">Gold.png200g
Rapier.png
Rapier Sword 4 An elegant blade. 15-25 .02 Speed w.png Speed (+2) data-sort-value="200">Gold.png200g
Harvey's Mallet.png
Harvey's Mallet Club 3 It brings back memories of Harvey's clinic. 1-3 .02 Speed w.png Speed (+158)Weight.png Weight (+5) data-sort-value="150">Gold.png150g
Maru's Wrench.png
Maru's Wrench Club 3 A big, metal wrench. It smells like Maru. 1-3 .02 Speed w.png Speed (+158)Weight.png Weight (+5) data-sort-value="150">Gold.png150g
Penny's Fryer.png
Penny's Fryer Club 3 Penny's favorite frying pan. There's some rubbery gunk stuck to the inside. 1-3 .02 Speed w.png Speed (+158)Weight.png Weight (+5) data-sort-value="150">Gold.png150g
Seb's Lost Mace.png
Seb's Lost Mace Club 3 One of Sebastian's medieval replicas. 1-3 .02 Speed w.png Speed (+158)Weight.png Weight (+5) data-sort-value="150">Gold.png150g
Haley's Iron.png
Haley's Iron Sword 3 It's searing hot and smells like Haley's hair. 1-3 .02 Speed w.png Speed (+154) data-sort-value="150">Gold.png150g
Abby's Planchette.png
Abby's Planchette Dagger 4 It's made from fine marblewood. 1-3 .02 Speed w.png Speed (+154)Crit. Chance.png Crit. Chance (+1)Weight.png Weight (+5) data-sort-value="200">Gold.png200g
Elliott's Pencil.png
Elliott's Pencil Dagger 4 Elliott used this to write his book. It's sharp! 1-3 .02 Speed w.png Speed (+154)Crit. Chance.png Crit. Chance (+1)Weight.png Weight (+5) data-sort-value="200">Gold.png200g
Leah's Whittler.png
Leah's Whittler Dagger 4 Leah's favorite tool for shaping driftwood. 1-3 .02 Speed w.png Speed (+154)Crit. Chance.png Crit. Chance (+1)Weight.png Weight (+5) data-sort-value="200">Gold.png200g
Galaxy Slingshot.png
Galaxy Slingshot Slingshot N/A It looks really powerful. ≈4x that of a regular Slingshot using the same ammo .02 N/A Cannot be sold

Weapon Level and Sell Price

Weapon level is based on weapon points (rounded down): weaponpoints / 7 + 1 Weapon points are calculated using several statistics of the weapon, such as average damage, speed, type, added defense&precision, crit. chance and crit. multiplier.

Weapon points (rounded down) = average weapon damage (rounded down) x (1 + 0.03 x speed{min 0; 15 if dagger) + (precision / 2 + defense) + ((crit.chance -0.02) x 200) + ((crit multiplier - 3) x 6) + 20{if darksword, else 0} + (defense x 2)[1]

Here is an Example applying the formula to calculate the level of the Iridium Needle: (27 x (1 + 0.03 x 15) + 0 / 2 + 0 + ((0.10 - 0.02) x 200) + (7 - 3) x 6) + 0 + 0) / 7 + 1 (Integer) = 12

Sell price is the calculated item level x 100 / 2.[2]

Glitches

  • It's possible to clip through to the space around any map area (e.g., the black area around the Farmhouse) by repeatedly swinging a sword while standing just inside the exit point.
    • To return from the normally unreachable area, simply walk into the exit point.
  • It is possible to use a club weapon's secondary attack several times in quick succession by right clicking then mashing left click (or the C key) before the attack animation is over. This can be useful while attacking higher level enemies with a low level weapon.
    • Pressing left click too early will result in a normal swing to take place rather than the secondary attack.
    • This glitch will occasionally soft-lock the game, if an additional animation occurs while spamming left-click/C.
  • If you block with a sword while interacting with an object at the same time, such as a bush or a villager, you can make your sprite break, showing both the blocking sprite, and facing towards the screen sprite at the same time. You will be stuck like this until you use the block again.

Trivia

  • There is unimplemented game code allowing the player to receive a "Battered Sword" through the mail as a reward for an unknown event. This sword could be upgraded (by unknown means) 4 times, changing it into a "Hero's Sword", "Holy Sword", "Dark Sword", and finally "Galaxy Sword."
  • According to ConcernedApe, the Holy Blade may have never been implemented in the finished game.

References

  1. See MeleeWeapon::getItemLevel in the game code.
  2. See MeleeWeapon::salePrice and ShopMenu:receiveRightClick in the game code.

History

  • 1.4: Slingshots can now be put in the inventory trash bin on computer and console (Mobile already had this ability). Added Dark Sword to obtainable items.
  • 1.5: Slingshots can now be purchased at the Adventurer's Guild after unlocking. Added Elf Blade, Femur, Kudgel, Shadow Dagger, Yeti Tooth to obtainable items. Added additional weapons. Changed weapon level calculation. This results in lower weapon levels and sell prices for most weapons with the exceptions of Clubs. Bug where weapon defense had no effect fixed.