Modding:Animal data

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Index

Raw data

Animal data is stored in Content\Data\FarmAnimals.xnb, which can be unpacked for editing. Here's the raw data as of 1.3.36 for reference:

Data 
{
  "White Chicken": "1/3/176/174/cluck/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/4/7/null/641/800/White Chicken/Coop",
  "Brown Chicken": "1/3/180/182/cluck/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/7/4/null/641/800/Brown Chicken/Coop",
  "Blue Chicken": "1/3/176/174/cluck/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/7/4/null/641/800/Blue Chicken/Coop",
  "Void Chicken": "1/3/305/305/cluck/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/4/4/null/641/800/Void Chicken/Coop",
  "Duck": "2/5/442/444/Duck/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/3/8/null/642/4000/Duck/Coop",
  "Rabbit": "4/6/440/446/rabbit/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/10/5/null/643/8000/Rabbit/Coop",
  "Dinosaur": "7/0/107/-1/none/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/1/8/null/644/1000/Dinosaur/Coop",
  "White Cow": "1/5/184/186/cow/36/64/64/64/36/64/64/64/1/false/Barn/32/32/32/32/15/5/Milk Pail/639/1500/White Cow/Barn",
  "Brown Cow": "1/5/184/186/cow/36/64/64/64/36/64/64/64/1/false/Barn/32/32/32/32/15/5/Milk Pail/639/1500/Brown Cow/Barn",
  "Goat": "2/5/436/438/goat/24/64/84/64/24/64/84/64/1/false/Barn/32/32/32/32/10/5/Milk Pail/644/4000/Goat/Barn",
  "Pig": "1/10/430/-1/pig/24/64/84/64/24/64/84/64/1/false/Barn/32/32/32/32/20/5/null/640/16000/Pig/Barn",
  "Hog": "1/5/640/-1/pig/24/64/84/64/24/64/84/64/2/false/Barn/32/32/32/32/20/5/null/640/1500/Hog/Barn",
  "Sheep": "3/4/440/-1/sheep/24/64/84/64/24/64/84/64/1/true/Barn/32/32/32/32/15/5/Shears/644/8000/Sheep/Barn"
}

Format

Each entry in the data contains a key and a value, and each value contains many fields.

Key

An animal's type must be a key that exists in the data. Each key in the data must be unique.

Value

All entries share the same value format, which cannot be re-ordered. Each field is explained below.

index syntax description
0 <Days to Produce> Number of days for the animal to produce. Is affected by friendship and happiness in some way. Sheep are affected by the Shepherd profession.
1 <Age When Mature> Number of days until mature.
2 <Default Produce Index> Index number for default produce item (ex 184 is "Milk"). Taken from Modding:Object data.
3 <Deluxe Produce Index> Index number for deluxe produce item (ex 186 is "Large Milk"). Taken from Modding:Object data.
4 <Sound> What sound clip the animal will use. Accepts all Sound Bank IDs.
5-8 <Front and Back Bounding Box> Unused data. In the form of x/y/width/height/. Can be all zeroes.
9-12 <Sideways Bounding Box> Unused data. In the form of x/y/width/height/. Can be all zeroes.
13 <Harvest Type> Accepts 0 (lay like Chickens), 1 (grab with a tool), or 2 (unused - seen only on the Hog and sets name to "It"). Pigs have a harvest type of 1 and a harvest tool of null, but their Truffle finding capability is limited to animals that have a type that contains "Pig".
14 <Show Different Texture When Ready for Harvest> Used for indicating an animal with a secondary texture. Accepts true or false. Must have a Sheared texture loaded such as Animals/ShearedSheep.xnb.
15 <Building Type> Building which the animal can live in such as Coop or Barn. Matches to blueprints that have the building type in its name.
16-17 <Front and Back Sprite Width/Height> Size in pixels of front and back sprites. Coop animals such as Chickens are 16/16 and Barn animals such as Cows are 32/32.
18-19 <Sideways Sprite Width/Height> Size in pixels of sideways sprites. Coop animals such as Chickens are 16/16 and Barn animals such as Cows are 32/32.
20 <Fullness Drain> Daily amount taken from the animal's fullness value.
21 <Happiness Drain> Daily amount taken from the animal's happiness value.
21 <Harvest Tool> Which tool is needed to harvest produce from animal with a harvest type of 1. Accepts null (no tool) or any tool such as Milk Pail or Shears.
23 <Meat Index> Unused data. Index number for meat objects. May be used by mods such as Animal Husbandry.
24 <Price> Used to calculate the amount you get for selling an animal. This is not the cost of the animal when purchasing from Marnie's Ranch.
25 <Display Type> Name to display for the animal's type. Used for non-English language compatibility, but is also present in English version.
26 <Display Building> Name to display for what building type the animal lives in. Used for non-English language compatibility, but is also present in English version.