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5 July 2024
- Ostrich Incubator 20:45 +44 Bluestblur talk contribs Fairy Dust doesn't work on incubators. Rearranged some sentences, moved Notes section above References.
- Incubator 20:41 +61 Bluestblur talk contribs Fairy Dust doesn't work on incubators.
4 July 2024
- Crab Pot 23:28 +42 User314159 talk contribs Clarified bugfix
- Crab Pot 23:19 +116 User314159 talk contribs Upcoming bugfix in 1.6.9
- Fishing 20:54 +4 Balaz77 talk contribs →History: linked golden bobber
3 July 2024
- Fishing 15:41 +2 Wikonimo talk contribs →Contents: As of 1.6, perfection is possible to achieve with fishing level 1
2 July 2024
- Crab Pot 17:22 +483 User314159 talk contribs Clarified trash chances more explicitly
- Quarry 15:55 +20 Margotbean talk contribs direct link
1 July 2024
- Quarry 23:39 +4 MoScottVlogs talk contribs i've made it so that the Mystic stone now has a hyperlink to its page
27 June 2024
- Crab Pot 23:08 +26 User314159 talk contribs This is true based on how the power from The Art O' Crabbing works.
- Crab Pot 23:03 +92 Chuck80 talk contribs →Gold per Day
- Pans 15:12 +61 User314159 talk contribs Clarify that only fish that can currently be caught can be obtained from panning with the Fisher enchantment (Pan::getPanItems uses the getFish method to determine the fish obtained)
- Grass 14:15 -12 Eremiss talk contribs →Tips
- Grass 14:14 +128 Eremiss talk contribs →Tips
26 June 2024
- Pans 16:36 -18 Margotbean talk contribs lang. links
25 June 2024
- The Farm 13:20 +4 AltoIgloo talk contribs →The Cave: add dehydrator link
24 June 2024
- Wheat 17:01 -49 Bluestblur talk contribs Moved note about wheat quality for Fodder Bundle changing in 1.5 to history section.
- Amaranth 16:57 +44 Bluestblur talk contribs →History: Added 1.5 history - remixed bundles.
- Pans 16:00 +82 Margotbean talk contribs This was true in v1.5.6
- Pans 09:46 -78 Wikonimo talk contribs →Items Obtained: Can't see any reason this should be true in the code
23 June 2024
- Training Rod 14:55 +14 User314159 talk contribs The Training Rod also removes the catchable fish items like Algae. In the game code, the entire "if" condition is bypassed with the training rod, so the only code that triggers is return ItemRegistry.Create("(O)" + Game1.random.Next(167, 173));
- Training Rod 06:55 +90 IBugOne talk contribs →Notes: Clarify reason (maybe don't need code ref at all)
- Crab Pot 01:25 +262 User314159 talk contribs Transcluding Targeted Bait tables onto the Targeted Bait page
- Training Rod 01:17 +35 User314159 talk contribs Formatting fix, reword to make clearer, remove second person references