Difference between revisions of "Modding:Index"
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* Specify gift tastes for new items | * Specify gift tastes for new items | ||
* New item data and images can also be targeted with CP | * New item data and images can also be targeted with CP | ||
+ | |||
+ | '''Custom Furniture (CF)''' | ||
+ | * Make new items that behave as furniture (e.g. rotatable, or placeable on walls) | ||
'''TMXL (and PyTK)''' | '''TMXL (and PyTK)''' | ||
Line 43: | Line 46: | ||
* Extreme custom tile actions and Lua scripting | * Extreme custom tile actions and Lua scripting | ||
− | '''Custom | + | '''Farm Type Manager (FTM)''' |
− | * Make new items | + | * Spawn stumps, debris, forage, ores, meteors, etc. |
+ | * Spawn monsters and create new monster types based on existing ones | ||
+ | |||
+ | '''Custom Ore Nodes (CON)''' | ||
+ | * Make new types of rocks you can break to get items, either custom or from the base game | ||
+ | |||
+ | '''Shop Tile Framework (STF)''' | ||
+ | * Add to or change what's for sale in base game shops | ||
+ | * Create new shops with a wide variety of conditions | ||
+ | |||
+ | |||
+ | |||
Revision as of 00:02, 30 September 2020
Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and much more.
Using mods
Using mods How to install SMAPI, use mods, and troubleshoot them. Includes the compatibility list. |
- Get help or ask question
- Join the community
- Using XNB mods (not recommended)
Creating mods
Looking for something specific? Try searching the Modding namespace.
Some of the known framework mods are listed below, along with their capabilities. The framework mods are written in C#, so you can make content packs for them without needing to know coding yourself.
Content Patcher (CP)
- Edit or replace literally any game file in the game's Content folder.
- Add new files, alter images,data, and maps
- Create entire NPCs
- Make changes dynamic, conditional, seasonal, and/or configurable
Content Patcher Animations (CP-A)
- Images patched in with CP can be animated
Json Assets (JA)
- Create new objects, Big Craftables (placeable, machine-sized), crops, fruit trees, hats, weapons, shirts, pants, and boots
- Specify crafting, cooking, and tailor recipes for new items
- Specify gift tastes for new items
- New item data and images can also be targeted with CP
Custom Furniture (CF)
- Make new items that behave as furniture (e.g. rotatable, or placeable on walls)
TMXL (and PyTK)
- Necessary to add new map locations
- Tons of map features like crop layers and water color
- Can use high resolution textures anywhere, even unrelated to maps
- Extreme custom tile actions and Lua scripting
Farm Type Manager (FTM)
- Spawn stumps, debris, forage, ores, meteors, etc.
- Spawn monsters and create new monster types based on existing ones
Custom Ore Nodes (CON)
- Make new types of rocks you can break to get items, either custom or from the base game
Shop Tile Framework (STF)
- Add to or change what's for sale in base game shops
- Create new shops with a wide variety of conditions
Creating SMAPI mods How to create SMAPI mods, with tutorials and documentation. This includes the full SMAPI API + event reference. |
Creating Content Patcher packs How to create content packs for Content Patcher, including links to more info. |
Translating mods How to contribute mod translations for any language supported by the game. (And for modders, how to enable and request translations.) |
Advanced topics
- SMAPI API reference (also on the sidebar in the "Creating SMAPI mods" guide above)
- Common tasks (SMAPI mods)
- Specific Examples (SMAPI mods)
- Editing XNB files
- IDE reference
- Other:
Migration guides
release | date released |
---|---|
SMAPI 2.0 | October 2017 |
Stardew Valley 1.3 | May 2018 |
Stardew Valley 1.3 (XNB changes) | May 2018 |
Stardew Valley 1.3.36 | March 2019 |
Stardew Valley 1.4 | November 2019 |
SMAPI 3.0 | November 2019 |
Harmony 2.0 | TBD |