User:Techhead7890/pickaxe
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Revision as of 00:23, 18 July 2022 by Techhead7890 (talk | contribs) (iridium values for ginger island rocks)
Multilayer header-variant draft for different types of rock. Check (?) numbers before inserting into Pickaxe mainspace.
Image | Name | Cost | Ingredients | Improvements | ||
---|---|---|---|---|---|---|
Rocks and misc | Mines | Ore nodes | ||||
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Pickaxe | Starter Tool | N/A | Can break small rocks anywhere. Note: Cannot break boulders on The Farm. |
In the Mines, can break tougher rocks on levels 1-40 in two hits and can break large boulders with multiple (5?) hits. | Can break copper nodes in 3 hits. |
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Copper Pickaxe | ![]() |
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In the Mines, can break all rocks on levels 1-40 in one hit and 40-79 in two hits. | Can break copper nodes in 2 hits. | |
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Steel Pickaxe | ![]() |
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Can break boulders on The Farm. Can break the barrier inside the mine that blocks the player from talking with Dwarf. |
In the Mines, can break rocks on levels 40-79 in one hit, and Quarry Mine rocks in two hits. | Breaks copper nodes in 1 hit, iron nodes in 2 hits, gold nodes in 3 hits, and iridium nodes in 6 hits. Can break large rocks in 4 hits. |
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Gold Pickaxe | ![]() |
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Can break a meteorite. | In the Mines, can break rocks on levels 80-120 in one hit. | Breaks copper and iron nodes in 1 hit, gold nodes in 2 hits, and iridium nodes in 4 hits. |
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Iridium Pickaxe | ![]() |
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(Fossils in 1?) | Can break rocks in the Quarry Mine and Skull Cavern in 1 hit (and in the Volcano Dungeon in 2 hits. Large rocks 3 -- are these actually an improvement over gold?) | No improvement against Gold (nor Iridium?) nodes. (Volcano Crystals in 3 hits.) |