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3 June 2024
- Modding:Migrate to Stardew Valley 1.6 01:08 -1,927 BarleyZP talk contribs →Custom pants: mark as migrated
- Modding:Migrate to Stardew Valley 1.6 01:07 -1,947 BarleyZP talk contribs →Custom shirts: mark as migrated
- Modding:Migrate to Stardew Valley 1.6 00:51 -4,325 BarleyZP talk contribs →Custom museum donations & rewards: Mark as migrated to Modding:Museum
- Modding:Index 00:50 +34 BarleyZP talk contribs →Specific topics: add museum link
2 June 2024
- Modding:Mod compatibility 10:13 -34 Strobel1ght talk contribs →C# mods
- Modding:Migrate to Stardew Valley 1.6 05:01 -1 BarleyZP talk contribs →Debug commands: Mark as merged to appropriate page
1 June 2024
- Modding:Mod compatibility 23:26 +138 Twister5798 talk contribs added workaround for better train loot
31 May 2024
- Modding:Index 22:31 0 Margotbean talk contribs
- Modding:Migrate to Stardew Valley 1.6 20:13 -6,324 BarleyZP talk contribs →Custom tools: Mark as migrated to Modding:Items#Tools; reduce to summary
- Modding:Migrate to Stardew Valley 1.6 20:04 -5,356 BarleyZP talk contribs →Custom melee weapons: Mark as migrated to Modding:Items#Weapons
- Modding:Migrate to Stardew Valley 1.6 17:24 -1 BarleyZP talk contribs →Default recipes: Mark as migrated
- Modding:Migrate to Stardew Valley 1.6 17:16 -2,471 BarleyZP talk contribs →Quantity modifiers: Mark as migrated and shorten to summary
- Modding:Migrate to Stardew Valley 1.6 17:11 -12,153 BarleyZP talk contribs →Custom wild trees: Mark wild trees as migrated
- Modding:Index 17:10 +37 BarleyZP talk contribs →Specific topics: Add wild trees link
- Modding:Migrate to Stardew Valley 1.6 16:01 -8,449 BarleyZP talk contribs →Custom objects: Summarize and note that docs have been moved to Modding:Items#Objects
- Modding:Migrate to Stardew Valley 1.6 15:45 -3,413 BarleyZP talk contribs →Custom floors (craftable) & paths: Mark as migrated to a new doc page at Modding:Floors and Paths
- Modding:Index 15:43 +49 BarleyZP talk contribs →Specific topics: Add floors and paths page link
- Modding:Migrate to Stardew Valley 1.6 06:11 -3,337 BarleyZP talk contribs →Custom fences: Mark data as migrated
- Modding:Index 06:10 +29 BarleyZP talk contribs →Specific topics: Add link to new Modding:Fences page
- Modding:Migrate to Stardew Valley 1.6 05:59 -9,551 BarleyZP talk contribs →Custom items: Mark as migrated to Modding:Items
- Modding:Migrate to Stardew Valley 1.6 05:18 -7,282 BarleyZP talk contribs →Custom crops: Mark migration to appropriate page as complete
- Modding:Migrate to Stardew Valley 1.6 05:02 -2,098 BarleyZP talk contribs →Custom big craftables:: Mark migration complete
- Modding:Migrate to Stardew Valley 1.6 03:05 -6,998 BarleyZP talk contribs →Custom fruit trees: Fruit tree docs have been moved to the appropriate page Modding:Fruit trees
30 May 2024
- Modding:Mod compatibility 23:16 -1 Pathoschild talk contribs update compatibility chart description
- Modding:Mod compatibility 15:22 +816 Pathoschild talk contribs expand instructions a bit
- Modding:Mod compatibility 05:22 -273 Pathoschild talk contribs →C# mods: mark Modular Gameplay Overhaul abandoned (all mod pages deleted)
- Modding:Mod compatibility 05:19 -24 Pathoschild talk contribs →C# mods: remove deleted GitHub repo for Modular Gameplay Overhaul
- Modding:Mod compatibility 04:49 -10 Pathoschild talk contribs →C# mods: mark abandoned: Ultimate Gold (mod page hidden); re-mark updated: Miss Coriel's Unique Courtship Response Core (works after deleting & redownloading mod, possibly a fix was reuploaded with same version number)
- Modding:Mod compatibility 04:28 +130 Pathoschild talk contribs →C# mods: fix mods incorrectly marked compatible: Miss Coriel's Unique Courtship Response Core ("reference to StardewValley.Farmer.dialogueQuestionsAnswered (field returns NetStringHashSet, not NetIntList)"), Simple HUD ("reference to StardewValley.Farmer.goldPieces (no such field)"), Solid Foundations → Automate Integration ("reference to SolidFoundations.Framework.Models.ContentPack.GenericBuilding.GetBuildingChest (no such method)")
- Modding:Mod compatibility 04:15 -146 Pathoschild talk contribs →C# mods: remove Fishing Rod Recolor (no longer a C# mod), update Always on Server (unofficial version changes ID)
- Modding:Mod compatibility 04:11 -204 Pathoschild talk contribs →C# mods: update mods: Crop Transplant, Dear Diary, Dwarvish Mattock, Pokemania Revised, Water Retaining Field, Year-Round Crops
- Modding:Mod compatibility 04:04 +41 Pathoschild talk contribs →C# mods: add another alternate name for Never Ending Adventure
- Modding:Mod compatibility 04:02 +82 Pathoschild talk contribs →C# mods: update names + ID for Never Ending Adventure
- Modding:Mod compatibility 03:42 -5 Pathoschild talk contribs →C# mods: fix unofficial version for Joys of Efficiency
- Modding:Mod compatibility 03:37 0 Pathoschild talk contribs →C# mods: update unofficial version for Enemy Health Bars
- Modding:Mod compatibility 03:13 +96 Pathoschild talk contribs →C# mods: mark hidden mods abandoned (Breeding Overhaul, Buildable Greenhouse Updated, Buildable Enchanting Forge, Fixed Weapons Damage)
- Modding:Mod compatibility 02:19 -39 Pathoschild talk contribs →C# mods: fix status (Motorcycle Mod); remove links to deleted/incorrect CurseForge pages (Immersive Grandpa, Location Compass)
- Modding:Mod compatibility 01:15 +12 Pathoschild talk contribs →C# mods: + alternate name for Passerby Cemetery
- Modding:Mod compatibility 01:06 0 Pathoschild talk contribs →C# mods: fix unofficial version for Festival End Time Tweak
- Modding:Mod compatibility 00:53 +24 Pathoschild talk contribs →C# mods: abandoned: Fish Tank Bubble Toggle (mod page hidden)
- Modding:Mod compatibility 00:27 +254 Pathoschild talk contribs →C# mods: update IDs for unofficial updates (Animated Parrot and Perch, Crop Growth Info, Magnet Mod Redux, Wall Planter)
29 May 2024
- Modding:Mod compatibility 23:28 +18,088 Pathoschild talk contribs →C# mods: add 99 new mods created in May 2024
- Modding:Mod compatibility 22:58 -166 Pathoschild talk contribs →C# mods: update for republished DaLion mods (Aquarism, Serfdom, Walk of Life)
- Modding:Mod compatibility 20:37 +183 Pathoschild talk contribs →C# mods: update mod names/IDs (Community Center Anywhere, Relocate Buildings And Farm Animals)
- Modding:Mod compatibility 20:30 +237 Pathoschild talk contribs →C# mods: update Skill Prestige mods (author name changed, replaced some sub-mods)
- Modding:Mod compatibility 20:20 +332 Pathoschild talk contribs →C# mods: update Bulk Staircases (Nexus page deleted and recreated), add CurseForge IDs (Auto Animal Doors, Chest Displays, Data Layers, Debug Mode, Distant Lands, Enchanted Galaxy and Infinity Weapons, Horse Flute Anywhere, Love Festival, Multi Save - Continued, Noclip Mode, Range Highlight, Schedule Viewer, Shopping Show, Skip Intro, Stardew Voices, To-Dew)
- Modding:Mod compatibility 04:26 -396 Pathoschild talk contribs →For players: merge "C# mods" and "C# mods (obsolete)" sections to simplify maintenance
- Modding:Mod compatibility 04:22 -3 Pathoschild talk contribs →C# mods: fix order
- Modding:Mod compatibility 03:01 -6 Pathoschild talk contribs →For players: rename "SMAPI mods" to "C# mods" so it's clearer that content packs shouldn't be in these sections (this doesn't affect what players see, since they should be using smapi.io/mods)
- Modding:Mod compatibility 03:00 -160 Pathoschild talk contribs →For players: move Date Night out of abandoned section, remove non-SMAPI mod (Date Night Redux)