Difference between revisions of "Modding:Mod compatibility"

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(→‎SMAPI mods: restore ModDrop IDs for Enaium mods (we should keep the IDs if the mod pages still exist, since the IDs are used for crossreferencing))
(→‎SMAPI mods: update mod IDs (Lasting Conversation Topics, Platonic Partners and Friendships, Quality Smash, Run Fast); add CurseForge IDs (Lenient Window Resize), ModDrop IDs (Stardew Notifications, Zoomy Farmer), and Nexus IDs (Reset Skull Caverns))
Line 9,124: Line 9,124:
 
   |name    = Lasting Conversation Topics
 
   |name    = Lasting Conversation Topics
 
   |author  = sophiesalacia
 
   |author  = sophiesalacia
   |id      = sophie.LastingCTs
+
   |id      = sophie.LastingConversationTopics<!--changed in 0.3.0-->, sophie.LastingCTs
 
   |nexus  = 14377
 
   |nexus  = 14377
 
   |github  = sophiesalacia/StardewMods
 
   |github  = sophiesalacia/StardewMods
Line 9,160: Line 9,160:
 
   |author  = DeLiXx
 
   |author  = DeLiXx
 
   |id      = DeLiXx.Lenient_Window_Resize
 
   |id      = DeLiXx.Lenient_Window_Resize
 +
  |curse  = 990483
 
   |nexus  = 12305
 
   |nexus  = 12305
 
   |github  =
 
   |github  =
Line 12,231: Line 12,232:
 
   |name    = Platonic Partners and Friendships
 
   |name    = Platonic Partners and Friendships
 
   |author  = Amaranthacyan and ch20youk
 
   |author  = Amaranthacyan and ch20youk
   |id      = Amaranthacyan.PPAFSMAPI
+
   |id      = PPAF.Core<!--changed in 2.3.0-->, Amaranthacyan.PPAFSMAPI
 
   |nexus  = 8146
 
   |nexus  = 8146
 
   |github  =
 
   |github  =
Line 12,943: Line 12,944:
 
   |name    = Quality Smash
 
   |name    = Quality Smash
 
   |author  = barfytheclown
 
   |author  = barfytheclown
   |id      = barfytheclown.QualitySmash
+
   |id      = NormanPCN.QualitySmash<!--changed in 1.4.0-->, barfytheclown.QualitySmash
 
   |nexus  = 7907
 
   |nexus  = 7907
 
   |github  = jn84/QualitySmash
 
   |github  = jn84/QualitySmash
Line 13,633: Line 13,634:
 
   |curse  = 990459
 
   |curse  = 990459
 
   |moddrop = 1080116
 
   |moddrop = 1080116
   |nexus  =
+
   |nexus  = 20846
 
   |github  = Sakorona/SDVMods
 
   |github  = Sakorona/SDVMods
 
}}
 
}}
Line 13,822: Line 13,823:
 
   |name    = Run Fast, Sprint
 
   |name    = Run Fast, Sprint
 
   |author  = Krutonium
 
   |author  = Krutonium
   |id      = krutonium.sprint
+
   |id      = krutonium.runfast<!--changed in 1.1.0-->, krutonium.sprint
 
   |nexus  = 12701
 
   |nexus  = 12701
 
   |github  =
 
   |github  =
Line 15,898: Line 15,899:
 
   |author  = monopandora (maintained by Sakorona)
 
   |author  = monopandora (maintained by Sakorona)
 
   |id      = stardewnotification, mondopandora.stardewnotification <!--changed in 1.8.1 or earlier-->
 
   |id      = stardewnotification, mondopandora.stardewnotification <!--changed in 1.8.1 or earlier-->
 +
  |moddrop = 664154
 
   |nexus  = 4713
 
   |nexus  = 4713
 
   |github  = Sakorona/SDVMods
 
   |github  = Sakorona/SDVMods
Line 18,295: Line 18,297:
 
   |author  = Geko_X
 
   |author  = Geko_X
 
   |id      = gekox.zoomyFarmer
 
   |id      = gekox.zoomyFarmer
 +
  |moddrop = 1530058
 
   |nexus  = 6031
 
   |nexus  = 6031
 
   |github  =
 
   |github  =

Revision as of 21:06, 31 March 2024

SMAPI mod compatibility, July 2017 to present. See notable events which affect this chart.
broken (proprietary)
broken (open-source)
compatible

Sometimes a mod will stop working due to a major game update; SMAPI automatically disables incompatible mods. This page lists known SMAPI mods and their compatibility with the latest versions, and explains how to fix broken mods if possible.


Players: see smapi.io/mods for a more user-friendly view of this page.

For players

What to do

  1. For each mod you have installed, follow the instructions in the list below. If it's not listed, try updating to its latest version.
  2. If a mod is still failing, post a message in the coordination thread (with your SMAPI log attached) and we'll help.

SMAPI mods

  • Players: See smapi.io/mods for a more user-friendly list.
  • Modders: feel free to update this list! (See instructions.) Note that only SMAPI mods should be listed, not XNB mods or content packs.

SMAPI mods (obsolete)

This list contains mods which...

  • have their mod pages hidden/deleted;
  • or have been replaced by a change in the base game;
  • or have been explicitly abandoned by the mod author (unless they're open-source and likely to be updated unofficially).

These will likely never be updated again.

Content packs

This list shows broken content packs for SMAPI mods like Content Patcher. Only incompatible content packs are listed; working content packs are not listed (even if they have non-compatibility bugs). For legacy XNB mods, see #XNB mods.

XNB mods

See Modding:Using XNB mods.

Mod data overrides

This section overrides the data specified in mods' manifest.json files or mod pages for SMAPI's update checks. This is a specialized section; in most cases it's better to correct the mod instead. See the format description when editing this section.

For mod developers

Updating a mod

See migration guides. You can...

Creating an unofficial update

To avoid conflicting with official updates, here's the recommended way to create an unofficial update. This assumes you're creating a basic update (not a continuation or reinvention), and the code is on GitHub (adjust the steps accordingly if it's elsewhere).

  1. Fork the code.
  2. Make your changes to that fork (see updating a mod).
  3. Change the version in manifest.json to the official version number plus 0.0.1, with -unofficial.1-yourName at the end.
    For example, if the current version is 1.0.0 and your name is SampleUser, change it to 1.0.1-unofficial.1-sampleUser. If you need to release a new unofficial update, just increment unofficial.1 to unofficial.2, etc. This ensures that official versions supersede unofficial ones (e.g., for update checks), and other users can release newer unofficial updates if needed.
  4. Push your changes to GitHub.
  5. Post a release package to the coordination thread with a link to your fork on GitHub.
    (If the mod uses the NuGet build package, there should be a release package named <mod name> <version>.zip in your bin folder.)
  6. Submit a pull request to the original author (if applicable).