Difference between revisions of "Farm Maps"
Margotbean (talk | contribs) (map still encourages combat (though, why is a valid question)) |
(→Map Types: Several grammatical and clarity improvements.) Tags: Mobile edit Mobile web edit |
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The interior of the [[farmhouse]] is decorated to match the theme of the chosen map. This includes [[furniture]], [[wallpaper]] and [[flooring]]. The exterior of the house is the same regardless of map choice. | The interior of the [[farmhouse]] is decorated to match the theme of the chosen map. This includes [[furniture]], [[wallpaper]] and [[flooring]]. The exterior of the house is the same regardless of map choice. | ||
− | There is an abandoned building which can later be turned into the [[Greenhouse]] | + | There is an abandoned building on all maps which can later be turned into the [[Greenhouse]]. Once repaired, it can be moved by visiting the [[Carpenter's Shop]] or [[Wizard's Tower]]. |
{{clear}} | {{clear}} | ||
==Map Types== | ==Map Types== | ||
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* The farm border is made of trees and foliage, just like in the [[Secret Woods]]. | * The farm border is made of trees and foliage, just like in the [[Secret Woods]]. | ||
* Many bushes can be found on this map, including berry bushes. | * Many bushes can be found on this map, including berry bushes. | ||
− | * The western clearings spawn 8 renewable [[Large Stump]]s ([[Hardwood]]), seasonal [[Foraging|forage]] items, and unique [[Weeds#Special Weeds|Weeds]] that always | + | * The western clearings spawn 8 renewable [[Large Stump]]s ([[Hardwood]]), seasonal [[Foraging|forage]] items, and unique [[Weeds#Special Weeds|Weeds]] that always drop [[Mixed Seeds]]. The possible forage items are:<ref name="forage" /> |
** [[Spring]]: [[Dandelion]], [[Leek]], [[Morel]], and [[Wild Horseradish]] (25% chance each) | ** [[Spring]]: [[Dandelion]], [[Leek]], [[Morel]], and [[Wild Horseradish]] (25% chance each) | ||
** [[Summer]]: [[Common Mushroom]], [[Grape]], [[Spice Berry]], and [[Sweet Pea]] (25% chance each) | ** [[Summer]]: [[Common Mushroom]], [[Grape]], [[Spice Berry]], and [[Sweet Pea]] (25% chance each) | ||
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** 5% of the time (modified by daily [[Luck]]), players will catch [[Woodskip]]. The exact formula is <samp>0.05 + Daily [[Luck]]</samp>. This means that if the daily luck is at or below -0.05, there is no chance of catching a Woodskip. With maximum luck (0.125, only possible with the [[Special Charm]]), each cast has a 17.5% chance to hook a Woodskip. | ** 5% of the time (modified by daily [[Luck]]), players will catch [[Woodskip]]. The exact formula is <samp>0.05 + Daily [[Luck]]</samp>. This means that if the daily luck is at or below -0.05, there is no chance of catching a Woodskip. With maximum luck (0.125, only possible with the [[Special Charm]]), each cast has a 17.5% chance to hook a Woodskip. | ||
** 45% of the rest of the time, players will catch pond and river [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]]. | ** 45% of the rest of the time, players will catch pond and river [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]]. | ||
− | ** Otherwise, players will only | + | ** Otherwise, players will catch only [[trash]]. |
* Additional ponds and grass areas decrease the overall farming area. | * Additional ponds and grass areas decrease the overall farming area. | ||
* The number of tillable tiles on this map is 1413, with 1490 non-tillable but build-able tiles. | * The number of tillable tiles on this map is 1413, with 1490 non-tillable but build-able tiles. | ||
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| style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]] | | style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]] | ||
| | | | ||
− | * The southwest hilltop spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool. | + | * The southwest hilltop spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool. |
* Additional cliffs and a stream decrease the overall farming area. | * Additional cliffs and a stream decrease the overall farming area. | ||
* When fishing:<ref name="fish" /> | * When fishing:<ref name="fish" /> | ||
** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river. | ** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river. | ||
− | ** 50% of the time, players will only | + | ** 50% of the time, players will catch only [[trash]]. |
* The number of tillable tiles on this map is 1648, with 930 non-tillable but build-able tiles. | * The number of tillable tiles on this map is 1648, with 930 non-tillable but build-able tiles. | ||
| [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]] | | [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]] | ||
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* When fishing:<ref name="fish" /> | * When fishing:<ref name="fish" /> | ||
** 35% of the time, players will catch lake [[fish]], ''i.e.,'' [[fish]] that are found in [[The Mountain]] lake. | ** 35% of the time, players will catch lake [[fish]], ''i.e.,'' [[fish]] that are found in [[The Mountain]] lake. | ||
− | ** 65% of the time, players will only | + | ** 65% of the time, players will catch only [[trash]]. |
* Additional cliffs and ponds decrease the overall farming area. | * Additional cliffs and ponds decrease the overall farming area. | ||
* The number of tillable tiles on this map is 2131, with 444 non-tillable but build-able tiles. | * The number of tillable tiles on this map is 2131, with 444 non-tillable but build-able tiles. | ||
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| | | | ||
* The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps. | * The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps. | ||
− | * Top left: Forest Farm. This quadrant has a small grassy area containing a [[Large Stump]], and weeds here can transform into the | + | * Top left: Forest Farm. This quadrant has a small grassy area containing a [[Large Stump]], and weeds here can transform into the unique ones that always drop mixed seeds, the same as on the Forest Farm. |
* Top right: Standard Farm. This quadrant has the most farming space. | * Top right: Standard Farm. This quadrant has the most farming space. | ||
* Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" /> | * Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" /> |
Revision as of 23:55, 4 November 2022
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
- See also: Cabin, Cabin Locations
There are seven different Farm Maps to choose from in Stardew Valley. Each map offers a unique layout of the Farm, offering different benefits and favoring specific skills. Only one map can be chosen when starting a new game, and cannot be changed once selected.
The Standard Farm offers the most space to plant crops and raise animals. The other six farms lack farming area, but offer special perks in comparison:
- The Riverland Farm encourages Fishing.
- The Forest Farm encourages Foraging.
- The Hill-top Farm encourages Mining.
- The Wilderness Farm encourages Combat (but does not give any Combat experience for it).
- The Four Corners Farm offers perks from other maps and encourages Multiplayer.
- The Beach Farm offers extra items and encourages Fishing and Foraging, but discourages Farming late game.
The interior of the farmhouse is decorated to match the theme of the chosen map. This includes furniture, wallpaper and flooring. The exterior of the house is the same regardless of map choice.
There is an abandoned building on all maps which can later be turned into the Greenhouse. Once repaired, it can be moved by visiting the Carpenter's Shop or Wizard's Tower.
Map Types
Name | Map | Description | Associated Skill |
---|---|---|---|
Standard Farm |
Farming | ||
Riverland Farm |
|
Fishing | |
Forest Farm |
|
Foraging | |
Hill-top Farm |
|
Mining | |
Wilderness Farm |
|
Combat | |
Four Corners Farm |
|
Multiplayer | |
Beach Farm |
|
Foraging Fishing |
Map Tab
The following gallery shows how each farm type appears in-game on the player's map tab.