Mystery Box

Revision as of 03:25, 16 April 2024 by Bluestblur (talk | contribs) (Added that it gets the Golden Mystery Box drops after opening 10 boxes. Added more to drop table, that should be all of them now - just need % chances. Added question to stub notice about separating into categories b/c the table is huge. Added Quests section.)
Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Mystery Box
Mystery Box.png
A blacksmith can open this for you. Who knows what might be inside?
Information
Source FishingMiningArtifact SpotPanningCombatMayor Lewis' Prize MachineDesert FestivalTrout DerbySquidFestTreesBookseller
Sell Price data-sort-value="0">Gold.png0g

Mystery Boxes are drop crates released by Mr. Qi. After spending 50 days in the valley or after collecting the second Prize Ticket from the billboard[1], the player will see a cutscene with Mr. Qi and will be informed by a pop up that Mystery Boxes can now be found. Afterwards, they can be obtained in a variety of ways. After opening more than 10 boxes, they can contain any item found in Golden Mystery Boxes (with the exception of the Golden Animal Cracker).

Mystery Boxes can be cracked by Clint in the Blacksmith shop for data-sort-value="25">Gold.png25g, similar to Geodes. However, unlike Geodes, they cannot be broken open using a Geode Crusher.

Locations

The following table lists the different actions that can spawn a Mystery Box if the player does not have Foraging Mastery.

The "Chance" column below indicates the probabilities that the game will attempt to spawn a Mystery Box. When such an attempt is made, the game performs a further check to see if it succeeds. If the player has Foraging Mastery, the check will fail (and will attempt to spawn a Golden Mystery Box instead). Otherwise, the probability of succeeding is 75% if the player does not have the power obtained from the Book of Mysteries and 95% if they do.[2]

Also note that the chances of obtaining Mystery Boxes from some of the sources depends on and increases with higher daily luck, and in some cases, with Luck Buffs.

Activity Chance
Fishing Treasure Chests [3] 9-17% (dependent on daily luck)
Golden Fishing Treasure Chests [3] 12-21% (dependent on daily luck)
Panning [4] 5%
Shaking trees with seeds [5] 3%
Monsters [6] 0.01 + (Daily Luck / 10) + (Luck Buffs / 125)
Breaking containers in the Mines, Skull Cavern, and Volcano Dungeon [7] 0.0081 + (Daily Luck / 15)
Chopping trees (Each Axe hit) [8] 0.5%

In addition, Mystery Boxes can also be obtained by purchasing from the Calico Egg Merchant at the Desert Festival, as a reward from the Trout Derby and SquidFest festivals, or trading a Book of Mysteries with the Bookseller. The player can still earn Mystery Boxes in these ways even with Foraging Mastery.

Contents

Article Stub

This article is marked as a stub for the following reason:

  • Convert to table with percent chances of obtaining each item; maybe multiple tables by item category?
Items
  Amethyst Ring   Apple Sapling   Apricot Sapling   Aquamarine Ring
  Artichoke Seeds (8 or 20)   Autumn's Bounty   Bait And Bobber   Baked Fish
  Bean Hotpot   Bean Starter (8 or 20)   Blueberry Tart   Bomb (5)
  Book of Mysteries   Book Of Stars   Bread   Broccoli Seeds (8)
  Carp Surprise   Carrot Seeds (8)   Cauliflower Seeds (8 or 20)   Cheese Cauliflower
  Cherry Sapling   Chocolate Cake   Chowder   Coal
  Coffee (3)   Combat Quarterly   Complete Breakfast   Cookie
  Cork Bobber   Corn Seeds (8 or 20)   Crab Cakes   Cranberry Sauce
  Crispy Bass   Deluxe Speed-Gro (10 or 20)   Dish O' The Sea (2)   Dressed Spinner
  Eggplant Parmesan   Eggplant Seeds (8 or 20)   Emerald Ring   Escargot
  Fish Stew   Fish Taco   Fried Calamari   Fried Eel
  Fried Egg   Fried Mushroom   Glazed Yams   Glowstone Ring
  Golden Pumpkin   Hardwood (10)   Hashbrowns   Ice Cream
  Jade Ring   Life Elixir (2)   Lobster Bisque   Lucky Lunch (1-2)
  Magic Rock Candy   Maki Roll   Maple Bar   Mega Bomb (5)
  Mining Monthly   Mixed Flower Seeds (10)   Mixed Seeds (10)   Mystery Box (2-4)
  Mystery Hat   Mystery Shirt   Omelet   Orange Sapling
  Ossified Blade   Pancakes   Parsnip Seeds (8 or 20)   Parsnip Soup
  Peach Sapling   Pearl   Pepper Poppers   Pepper Seeds (8 or 20)
  Pink Cake   Pizza   Pomegranate Sapling   Potato Seeds (8 or 20)
  Powdermelon Seeds (8)   Prismatic Shard   Pumpkin Seeds (8 or 20)   Pumpkin Soup
  Quality Fertilizer (10 or 20)   Quality Sprinkler   Radish Seeds (8 or 20)   Red Plate
  Rhubarb Pie   Rice Pudding   Ruby Ring   Salad
  Salmon Dinner   Sashimi   Shrimp Cocktail   Spaghetti
  Spicy Eel   Stardew Valley Almanac   Strange Bun   Stuffing
  Sturdy Ring   Summer Squash Seeds   Super Meal   Tom Kha Soup
  Tortilla   Treasure Chest   Triple Shot Espresso (3)   Trout Soup
  Vegetable Medley   Wallpaper   Warp Totem: Beach   Warp Totem: Farm (1 or 3)
  Warp Totem: Mountains   Wheat Seeds (8 or 20)   Woodcutter's Weekly

Gifting

Villager Reactions

Hate   Abigail  Alex  Caroline  Clint  Demetrius  Dwarf  Elliott  Emily  Evelyn  George  Gus  Haley  Harvey  Jas  Jodi  Kent  Krobus  Leah  Leo  Lewis  Linus  Marnie  Maru  Pam  Penny  Pierre  Robin  Sam  Sandy  Sebastian  Shane  Vincent  Willy  Wizard

Bundles

Five Mystery Boxes are required for the   Helper's Bundle on the Bulletin Board (Remixed).

Tailoring

Mystery Box is not used in any tailoring. It can be used in dyeing, serving as a blue dye at the dye pots located in Emily's and Haley's house, 2 Willow Lane. It can also be used as a dark cyan dye when used in the spool of the Sewing Machine with a dyeable clothing item in the feed.

Quests

Mystery Box is not used in any quests.

References

  1. See Quest::questComplete in the game code.
  2. See Utility::rollMysteryBox in the game code.
  3. 3.0 3.1 See FishingRod::openTreasureMenuEndFunction in the game code.
  4. See Pan::getPanItems in the game code.
  5. See tree::Shake in the game code.
  6. See GameLocation::monsterDrop in the game code.
  7. See BreakableContainer::releaseContents in the game code.
  8. See tree::performToolAction in the game code.

History

  • 1.6: Introduced.