Skills

Revision as of 03:39, 17 April 2017 by Margotbean (talk | contribs) (→‎32px Combat: Moved it all to the Combat page)
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Skills are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.

Each skill has ten levels, and at level 5 and level 10 players will select from one of two specific buffs to specialize into. These specializations take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:

Lvl Experience
1 100
2 380
3 770
4 1300
5 2150
6 3300
7 4800
8 6900
9 10000
10 15000

A variety of skills can be temporarily improved by eating specific foods. These skills will appear as a buff icon next to the player clock in the user interface. Skills can be viewed in the player skill tab in the game pause menu.

Farming Skill Icon.png Farming Each level grants +1 proficiency to the hoe and watering can tools. Levels are gained by harvesting crops. Caring for animals also increases this.
Mining Skill Icon.png Mining Mining skill is increased by breaking rocks (normally done with a Pickaxe). Each level adds +1 to pickaxe proficiency.
Foraging Skill Icon.png Foraging Foraging skill includes both gathered foraged goods, and wood from trees chopped with an axe tool. Each level adds +1 axe proficiency.
Fishing Skill Icon.png Fishing Fishing is the skill associated with catching fish. Successfully completing the fishing minigame or catching fish in a Crab Pot increases fishing skill. Each level adds +1 fishing rod proficiency.
Combat Skill Icon.png Combat Combat is a skill tied to the player's ability to fight against monsters. Each level adds +5 health points.

Proficiency

Skill proficiency affects the amount of energy required to use specific tools. As proficiency increases, energy requirements decrease by 0.1 points [1].

The Pickaxe, Axe, Hoe, and Watering Can use 2 energy. The Fishing Rod uses 8 energy. Powering up the watering can increases its cost by 2 energy per level, with a maximum cost of 10 energy using a fully-charged iridium watering can.

Affected Tools

Farming

Foraging

Fishing

Mining

Unaffected Tools

The following tools do not consume energy:

  • Swords
  • Hammers
  • Daggers
  • Slingshots
  • Scythe

The following tools always consume 4 points of energy:

Farming Skill Icon.png Farming

Main page: Farming

Farming Skill is gained by harvesting crops. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can usage does not give experience by itself. Each level grants +1 proficiency to the Hoe and Watering Can.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
  Scarecrow

  Basic Fertilizer

  Mayonnaise Machine

  Stone Fence

  Sprinkler

  Bee House

  Speed-Gro

  Farmer's Lunch

  Preserves Jar

  Basic Retaining Soil

  Iron Fence

  Rancher

Animal products worth 20% more.

  Tiller

Crops worth 10% more.

(Bonus applies to all Vegetables and Flowers, plus any Fruit that has not been foraged)

Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Rancher: Tiller:

  Cheese Press

  Hardwood Fence

  Quality Sprinkler

  Loom

  Quality Retaining Soil

  Oil Maker

  Keg

  Deluxe Speed-Gro

  Seed Maker

  Iridium Sprinkler

  Quality Fertilizer

  Coopmaster

Befriend coop animals quicker. Incubation time (for Incubator and Ostrich Incubator) cut in half.

(Also improves coop product quality, see details here)

  Artisan

Artisan goods (wine, cheese, oil, etc.) worth 40% more.

(Note that oil does not actually benefit from the Artisan Profession)

  Shepherd

Befriend barn animals quicker. Sheep produce wool faster.

(Also improves barn product quality, see details here)

  Agriculturist

All crops grow 10% faster.

Mining Skill Icon.png Mining

Main page: Mining

Mining skill is increased by breaking rocks. Each level adds +1 to Pickaxe proficiency. You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by Pickaxe, Bombs, or by the action of Monsters.

Different rock types give different numbers of experience points.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
  Cherry Bomb   Staircase   Miner's Treat

  Glowstone Ring

  Transmute (Fe)

  Miner
+1 ore per vein.
  Geologist
Chance for gems to appear in pairs.
(50% chance per mining node. Also applies to geodes spawned from breaking rocks.)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Miner: Geologist:
  Bomb   Transmute (Au)   Mega Bomb   Crystalarium   Blacksmith
Metal bars worth 50% more.
(Applies to Copper, Iron, Gold, Iridium, & Radioactive Bars)
  Excavator
Chance to find geodes doubled.
(Applies to all 4 types of geodes)
  Prospector
Chance to find coal doubled.
  Gemologist
Gems worth 30% more.
(applies to Minerals and Gems)

Foraging Skill Icon.png Foraging

Main Page: Foraging

Foraging skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down Trees with an Axe. Each foraging skill level adds +1 axe proficiency.

Each forage item grown on the farm from Wild Seeds gives 3 experience points when harvested. Forage items picked up in other places give 7 exp each. Chopping down a tree gives 12 exp (granted all at once for the last chop that causes the tree to fall), and removing Large Stumps and Large Logs gives 25 exp each. Removing regular tree stumps gives no exp.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Cooking Recipes: Crafting Recipes: Crafting Recipes: Choose a Profession:
  Wild Seeds (Sp)  Field Snack
  • Trees sometimes
    drop seeds.
  Charcoal Kiln   Cookout Kit  Moss Soup   Wild Seeds (Su)  Tapper   Mushroom Log
  • +1 Wild Berry
    harvesting
  Forester
Trees drop 25% more wood.
(Applies to Trees, Stumps & Logs)
  Gatherer
Chance for double harvest of foraged items.
(20% chance of double harvest)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Forester: Gatherer:
  Lightning Rod  Wild Seeds (Fa)

  Warp Totem:
Beach

  Wild Seeds (Wi)

  Warp Totem:
Mountains

  Tree Fertilizer

  Survival Burger   Warp Totem: Farm

  Tent Kit

  • +1 Wild Berry
    harvesting
  Rain Totem   Lumberjack
All trees have a chance to drop hardwood.
  Botanist
Foraged items are always highest quality.
  Tapper
Syrups worth 25% more.
  Tracker
Location of forageable items revealed.

Fishing Skill Icon.png Fishing

Main Page: Fishing

Fishing Skill is increased by catching Fish or Trash with a Fishing Rod/Pole or by harvesting Crab Pots.

Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Casting distance increased by one tile   Bait   Crab Pot  Dish O' The Sea   Deluxe Bait  Worm Bin  Recycling Machine
  • Casting distance increased by one tile
  Fisher
Fish worth 25% more.
  Trapper
Resources required to craft crab pots reduced.
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fisher: Trapper:
  Bait Maker  Spinner  Trap Bobber  Sonar Bobber   Cork Bobber  Treasure Hunter   Deluxe Worm Bin  Barbed Hook  Dressed Spinner   Seafoam Pudding  Magnet   Angler
Fish worth 50% more.
  Mariner
Crab pots no longer produce junk items.
  Pirate
Chance to find treasure doubled.
  Luremaster
Crab pots no longer require bait.

Combat Skill Icon.png Combat

Main page: Combat

Combat skill is increased by fighting monsters. Each level adds +5 health points.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
  Sturdy Ring  Bug Steak   Life Elixir   Roots Platter   Warrior Ring   Fighter
All attacks deal 10% more damage.
(+15 HP)
  Scout
Critical strike chance increased by 50%.
(+0 HP)

(Note that the increase is multiplicative. The formula is: critChance = critChance * 1.5)

Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fighter: Scout:

  Slime Egg-Press

  Oil of Garlic
  Ring of Yoba  Thorns Ring

  Slime Incubator

  Explosive Ammo

  Iridium Band

  Squid Ink Ravioli
  Brute
Deal 15% more damage.
(+0 HP)

(Stacks multiplicatively with Fighter)

  Acrobat
Cooldown on special moves cut in half.
(+0 HP)
  Defender
+25 HP.
  Desperado
Critical strikes are deadlier.
(+0 HP)

(2x Critical strike damage)

Skill-Based Title

Based on your total Skill level you get a certain Title under your name in the Skills tab of the Player Menu. Your level and title are also visible when hovering over your picture on the Inventory Tab of the Player Menu.

The level is calculated as follows: (farmingLevel + fishingLevel + foragingLevel + combatLevel + miningLevel + luckLevel) / 2

Here are the possible Titles:

  • level >= 30: Farm King
  • level > 28: Cropmaster
  • level > 26: Agriculturist
  • level > 24: Farmer
  • level > 22: Rancher
  • level > 20: Planter
  • level > 18: Granger
  • level > 16: Farmgirl/Farmboy
  • level > 14: Sodbuster
  • level > 12: Smallholder
  • level > 10: Tiller
  • level > 8: Farmhand
  • level > 6: Cowpoke
  • level > 4: Bumpkin
  • level > 2: Greenhorn
  • level <= 2: Newcomer

You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily Luck) is not implemented in the game as of PC v1.11. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills.