The Mines

The Mines are located in the north area of the Mountains (northeast of the Carpenter's Shop and to the west of the Adventurer's Guild). They are blocked-off by rock debris until the 5th day of Spring, when the player receives a letter.

There are a total of 120 floors, or levels, in the Mines. Ore quality (type) and quantity increases as the player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a pickaxe in order to obtain stone, ore and geodes. A hoe can be used on dirt patches to collect minerals, artifacts, ore, clay, and cave carrots.

To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will sometimes appear when rocks are broken or after an enemy is defeated (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear.

If the player has reached at least level 2 in the Mining skill, floors can be skipped by using a Staircase (crafted from 99 Stone). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.

Dying in the Mines causes the player to "forget" several of the most recent floors. Generally, around 5~11 floors will be lost, which means the elevator to those floors will not be accessible until progression is once again made. 10% of the player's gold will also be lost, as well as various items, including weapons, tools, and unique items (except for the Galaxy Sword and rings). If tools are lost, they will be returned in the mail on the following day, though Fishing poles and weapons will not be returned.

A Minecart is located on the entry floor for quick travel to and from the mine. It is unlocked by completing the Community Center boiler room bundles or purchased from the Joja Community Development Form.

Floors

The Mines consist of 120 floors, or levels.

Floor Theme Enemies Treasures Notes
Entrance Brown Rock None   Rusty Sword A Mine Cart is located here.
The Dwarf lives through the blocked passage to the east.
(A Steel Pickaxe or a Cherry Bomb is required to break the obstruction.)
1 - 9 Brown Rock   Green Slime

  Duggy   Bug   Rock Crab

Gems found: Amethyst, Topaz, Quartz, and Earth Crystal
10 Brown Rock None   Leather Boots
11 - 19 Brown Rock, Weeds   Green Slime

  Duggy   Bug   Rock Crab   Grub   Cave Fly

Floor 19 is set in a spiral pattern.
20 Brown Rock, Weeds None   Steel Smallsword Fishing: Ghostfish and Stonefish
21 - 29 Brown Rock, Weeds   Green Slime

  Duggy   Bug   Rock Crab   Grub   Cave Fly

30 Brown Rock None No reward
31 - 39 Dark, Grey Rock   Bat

  Stone Golem

Abundant Copper Ore,
Geodes are common
40 Cold, Rocky None   Slingshot
41 - 49 Cold, Rocky 24px Frost Jellies

  Frost Bat   Dust Sprite

Abundant Iron Ore, Frozen Geodes, Aquamarine, Frozen Tear, and Jade
50 Cold, Rocky None   Tundra Boots Diamonds begin to appear (1 in 500 stones).
Each floor after 50 increases frequency by 0.00016 (e.g. 1 in 100 stones on floor 100).
51 - 59 Cold, Rocky 24px Frost Jellies

  Frost Bat   Dust Sprite   Ghost

Abundant Dust Sprites (Coal).
Floor 52 has a bag of coal at the end of the path.
60 Cold, Rocky None   Crystal Dagger Fishing: Ice Pip and Ghostfish
61 - 69 Cold, Rocky 24px Frost Jellies

  Frost Bat   Dust Sprite   Ghost

70 Cold, Castle-theme None   Master Slingshot
71 - 79 Cold, Castle-theme 24px Frost Jellies

  Frost Bat   Dust Sprite   Ghost   Skeleton

Frozen Geodes

Abundant Iron Ore

80 Hot, Rocky None   Firewalker Boots
81 - 89 Hot, Rocky 24px Sludge

  Lava Bat   Lava Crab   Shadow Brute   Shadow Shaman   Metal Head   Squid Kid

Gold Ore and Magma Geodes begin to appear.
Emeralds, Fire Quartz, and Rubies are common.
90 Hot, Rocky None   Obsidian Edge
91 - 99 Hot, Rocky 24px Sludge

  Lava Bat   Lava Crab   Shadow Brute   Shadow Shaman   Metal Head   Squid Kid

Coal is less common from here onward (from Dust Sprites).
100 Hot, Rocky, Weeds None   Stardrop Fishing: Lava Eel and Ghostfish
101 - 109 Hot, Rocky, Weeds 24px Sludge

  Lava Bat   Lava Crab   Shadow Brute   Shadow Shaman   Metal Head   Squid Kid

Abundant Gold Ore
110 Hot, Rocky None   Space Boots
111 - 119 Hot, Rocky 24px Sludge

  Lava Bat   Lava Crab   Shadow Brute   Shadow Shaman   Metal Head   Squid Kid

120 Hot, Rocky, Weeds None   Skull Key Final floor

Food

Useful food when spelunking in the Mines.

Image Name Description Stat Bonus Duration
  Lucky Lunch A special little meal.   Luck (3)  11m11s
  Pumpkin Soup A seasonal favorite.   Luck (+2)  Defense (+2)  7m41s
  Spicy Eel It's really spicy! Be careful.   Luck (+1)  Speed (+1)  7m
  Fried Eel Greasy but flavorful.   Luck (+1)  7m
  Coffee It smells delicious. This is sure to give you a boost.   Speed (+1)  1m23s
  Crab Cakes Crab, bread crumbs, and egg formed into patties then fried to a golden brown.   Speed (+1)  Defense (+1)  15m10s
  Pepper Poppers Spicy breaded peppers filled with cheese.   Speed (+1)  Farming (+2)  7m
  Super Meal It's a really energizing meal.   Speed (1)  Max Energy (+40)  3m30s
  Autumn's Bounty A taste of the season.   Foraging (+2)  Defense (+2)  7m41s
  Eggplant Parmesan Tangy, cheesy, and wonderful.   Mining (+1)  Defense (+3)  4m39s
  Stuffing Ahh... the smell of warm bread and sage.   Defense (+2)  5m39s

Combat

You will face many Monsters in the Mines. Be prepared. Make sure to bring lots of food that refill HP and energy, or craft life elixirs which refill all health when used.

Losing all your health in the Mines is not ideal. You will lose money, items from your inventory and you will "forget" previous floors you've discovered (meaning you can no longer use the elevator to access them until you reach them again). The amounts of items, gold and knowledge lost vary.

You will either awake in the mine entrance.

If the screen becomes "Misty" or "Glowy" be prepared to fight. When this happens lots of the current biomes' flying monster will spawn and attack you.

Infested floors

Occasionally you will enter an infested floor with a message saying, "This area is overrun with monsters". Unlike normal floors, there are no rocks here and the walls and ground are covered in green slime rather than the normal themes. Forageable items such as quartz or mushrooms may still occasionally be found though. To proceed from an infested floor, you must continue to fight until all monsters are killed, at which point a ladder will appear either where the last monster was killed or next to the entrance with receive a message saying, "A way down has appeared".

A Staircase can also be used to escape an infested floor.

An infested floor will always be on the same level for each day and goes up one level the next day. For example, if an infested floor is found on floor 54 one day, it will be on floor 53 the next day, 52 the day after that, and so on. This includes treasure floors as well, though since they cannot be infested this would mean there are certain days where there are no infested floors.

Skull Cavern Mine

On floor 120 of the Mines is the Skull Key. The skull key is used to open a door in a cave in The Desert, leading to the Skull Cavern. It is also used to unlock the Junimo Kart arcade machine for play in The Saloon.

Trivia

  • The axe, scythe or pickaxe can be used to kill monsters in lieu of the sword.
  • Stone can be purchased from the Carpenter's Shop for data-sort-value="20"> 20g each, making it possible to skip all 120 floors for just under data-sort-value="250,000"> Expression error: Unrecognized punctuation character ",".g (useful for unlocking all the floors in order to return later)

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