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28 June 2024
- Hardwood 00:48 +360 Bluestblur talk contribs Grouped tree and non-tree obtaining methods together, edited wording for flow/clarity. Edited sources in infobox. Can also obtain by trading w/ Bookseller or opening Mystery Boxes. Containers in the Skull Cavern can drop hardwood, too.
27 June 2024
- Crab Pot 23:08 +26 User314159 talk contribs This is true based on how the power from The Art O' Crabbing works.
- Crab Pot 23:03 +92 Chuck80 talk contribs →Gold per Day
- Pans 15:12 +61 User314159 talk contribs Clarify that only fish that can currently be caught can be obtained from panning with the Fisher enchantment (Pan::getPanItems uses the getFish method to determine the fish obtained)
26 June 2024
- Pans 16:36 -18 Margotbean talk contribs lang. links
- Hardwood 02:28 -1 Bluestblur talk contribs Wrong villager shop at the Desert Festival, it's Leah who sells Hardwood.
24 June 2024
- Iridium Bar 16:58 +44 Bluestblur talk contribs →History: Added 1.5 history - remixed bundles.
- Pans 16:00 +82 Margotbean talk contribs This was true in v1.5.6
- Pans 09:46 -78 Wikonimo talk contribs →Items Obtained: Can't see any reason this should be true in the code
23 June 2024
- Skills 14:57 -1 User314159 talk contribs "use energy" sounds much better than "cost energy
- Training Rod 14:55 +14 User314159 talk contribs The Training Rod also removes the catchable fish items like Algae. In the game code, the entire "if" condition is bypassed with the training rod, so the only code that triggers is return ItemRegistry.Create("(O)" + Game1.random.Next(167, 173));