Difference between revisions of "Modding:Index"

From Stardew Valley Wiki
Jump to navigation Jump to search
(→‎Advanced topics: + trigger actions)
(→‎Specific topics: + common data field types)
(5 intermediate revisions by 3 users not shown)
Line 13: Line 13:
 
==Creating mods==
 
==Creating mods==
  
Making mods can be broadly divided into two categories: SMAPI mods, which use C#, and content packs, which don’t require coding knowledge, just making json files. Usually it’s easiest to start with making content packs, especially if there’s a framework that already does what you want, and in general it's better to use frameworks whenever possible for compatibility reasons. If you're confused and want to look at a picture of what kinds of modding is possible, see [[Modding:Modder Guide/Get Started/Pictorial Guide]].
+
Making mods can be broadly divided into two categories: C# mods and content packs (formatted text files that rely on a framework C# mod). Content packs can make new NPCs, edit maps, add new items, add shops, and more, while C# mods can change fundamental game mechanics. Usually it’s easiest to start with making content packs, since you don't need to learn how to program in C#. If you're confused and want to look at a picture of what kinds of modding is possible, see [[Modding:Modder Guide/Get Started/Pictorial Guide]].
  
 
{|
 
{|
Line 29: Line 29:
 
* [[Modding:Open source|Open source]]
 
* [[Modding:Open source|Open source]]
  
===Advanced topics===
+
===Specific topics===
 
* '''[[Modding:Modder Guide/APIs|SMAPI API reference]]''' (also on the sidebar in the "Creating SMAPI mods" guide above)
 
* '''[[Modding:Modder Guide/APIs|SMAPI API reference]]''' (also on the sidebar in the "Creating SMAPI mods" guide above)
 
* '''[https://stardewmodding.wiki.gg Modding tutorials wiki]'''
 
* '''[https://stardewmodding.wiki.gg Modding tutorials wiki]'''
Line 43: Line 43:
 
** {{upcoming|version = 1.6|content = [[Modding:World map|World map]]|inline=1}}
 
** {{upcoming|version = 1.6|content = [[Modding:World map|World map]]|inline=1}}
 
** {{upcoming|version = 1.6|content = [[Modding:Game state queries|Game state queries]]|inline=1}}
 
** {{upcoming|version = 1.6|content = [[Modding:Game state queries|Game state queries]]|inline=1}}
 +
** {{upcoming|version = 1.6|content = [[Modding:Item queries|Item queries]]|inline=1}}
 
** {{upcoming|version = 1.6|content = [[Modding:Trigger actions|Trigger actions]]|inline=1}}
 
** {{upcoming|version = 1.6|content = [[Modding:Trigger actions|Trigger actions]]|inline=1}}
 
** {{upcoming|version = 1.6|content = [[Modding:Tokenizable strings|Tokenizable strings]]|inline=1}}
 
** {{upcoming|version = 1.6|content = [[Modding:Tokenizable strings|Tokenizable strings]]|inline=1}}
 
** {{upcoming|version = 1.6|content = [[Modding:Shops|Shops]]|inline=1}}
 
** {{upcoming|version = 1.6|content = [[Modding:Shops|Shops]]|inline=1}}
 +
** {{upcoming|version = 1.6|content = [[Modding:Custom Farms|Farm map]]|inline=1}}
  
 
* NPCs:
 
* NPCs:
Line 77: Line 79:
 
** [[Modding:Special orders|Special orders]]
 
** [[Modding:Special orders|Special orders]]
 
** [[Modding:Weather data|Weather]]
 
** [[Modding:Weather data|Weather]]
 +
 +
* Specialized (normally linked from other pages):
 +
** {{upcoming|version = 1.6|content = [[Modding:Common data field types|Common data field types]]|inline=1}}
  
 
===Migration guides===
 
===Migration guides===

Revision as of 17:06, 19 February 2024

Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and much more.

Using mods

Using mods
How to install SMAPI, use mods, and troubleshoot them. Includes the compatibility list.

Creating mods

Making mods can be broadly divided into two categories: C# mods and content packs (formatted text files that rely on a framework C# mod). Content packs can make new NPCs, edit maps, add new items, add shops, and more, while C# mods can change fundamental game mechanics. Usually it’s easiest to start with making content packs, since you don't need to learn how to program in C#. If you're confused and want to look at a picture of what kinds of modding is possible, see Modding:Modder Guide/Get Started/Pictorial Guide.

Creating content mods with jsons
How to create content packs for frameworks like Content Patcher.
Creating SMAPI mods with C#
How to create SMAPI mods, with tutorials and documentation. This includes the full SMAPI API + event reference.
Translating mods
How to contribute mod translations for any language supported by the game. (And for modders, how to enable and request translations.)

Specific topics

Migration guides

release date released
SMAPI 2.0 October 2017
Stardew Valley 1.3 May 2018
Stardew Valley 1.3 (XNB changes) May 2018
Stardew Valley 1.3.36 March 2019
Stardew Valley 1.4 November 2019
SMAPI 3.0 November 2019
Stardew Valley 1.5 December 2020
64-bit on Windows May 2021
Harmony 2.0 July 2021
Stardew Valley 1.5.5 November 2021
SMAPI 4.0 upcoming
Stardew Valley 1.6 upcoming

See also