Skills

Revision as of 23:31, 9 June 2021 by TAN0039 (talk | contribs)

Farming Skill Icon.png Farming

Main article: Farming

Farming skill is gained by harvesting crops. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Using a hoe or watering can does not grant experience by itself. Each level grants +1 proficiency to hoes and watering cans.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
  Scarecrow

  Basic Fertilizer

  Mayonnaise Machine

  Stone Fence

  Sprinkler

  Bee House

  Speed-Gro

  Farmer's Lunch

  Preserves Jar

  Basic Retaining Soil

  Iron Fence

  Rancher

Animal products worth 20% more.

  Tiller

Crops worth 10% more.

(Bonus applies to all Vegetables and Flowers, plus any Fruit that has not been foraged)

Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Rancher: Tiller:

  Cheese Press

  Hardwood Fence

  Quality Sprinkler

  Loom

  Quality Retaining Soil

  Oil Maker

  Keg

  Deluxe Speed-Gro

  Seed Maker

  Iridium Sprinkler

  Quality Fertilizer

  Coopmaster

Befriend coop animals quicker. Incubation time (for Incubator and Ostrich Incubator) cut in half.

(Also improves coop product quality, see details here)

  Artisan

Artisan goods (wine, cheese, oil, etc.) worth 40% more.

(Note that oil does not actually benefit from the Artisan Profession)

  Shepherd

Befriend barn animals quicker. Sheep produce wool faster.

(Also improves barn product quality, see details here)

  Agriculturist

All crops grow 10% faster.

Mining Skill Icon.png Mining

Main article: Mining

Mining skill is increased by breaking rocks. Each level adds +1 to Pickaxe proficiency. You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by Pickaxe, Bombs, or by the action of Monsters.

Different rock types give different numbers of experience points.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
  Cherry Bomb   Staircase   Miner's Treat

  Glowstone Ring

  Transmute (Fe)

  Miner
+1 ore per vein.
  Geologist
Chance for gems to appear in pairs.
(50% chance per mining node. Also applies to geodes spawned from breaking rocks.)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Miner: Geologist:
  Bomb   Transmute (Au)   Mega Bomb   Crystalarium   Blacksmith
Metal bars worth 50% more.
(Applies to Copper, Iron, Gold, Iridium, & Radioactive Bars)
  Excavator
Chance to find geodes doubled.
(Applies to all 4 types of geodes)
  Prospector
Chance to find coal doubled.
  Gemologist
Gems worth 30% more.
(applies to Minerals and Gems)

Foraging Skill Icon.png Foraging

Main article: Foraging

Foraging skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down Trees with an Axe. Each foraging skill level adds +1 axe proficiency.

Experience Points

Experience points (XP) are granted as follows:

  • 12 XP for chopping down a tree with an axe (granted all at once for the last chop that causes the tree to fall).
  • 1 XP for removing the tree stump after chopping down a tree.
  • 1 XP for each piece of Moss harvested from trees.
  • 1 XP per berry for shaking Blackberries and Salmonberries off bushes in their respective seasons.
  • 25 XP for removing Large Stumps and Large Logs.
  • 7 XP for each foraged item picked up from the ground.
    • If the Gatherer profession doubles the foraged item, another 7 XP is granted for the extra item.
  • 3 XP for each Spring Onion harvested from Cindersap Forest in Spring.
  • 2 XP for items grown from Wild Seeds (also 3 Farming XP)
    • If the Gatherer profession doubles the foraged item, another 7 XP is granted for the extra item.
  • 5 XP for each mushroom collected from the Farm Cave if the mushroom option was selected, and from Mushroom Logs.

The 7 XP for foraging items applies solely to those items visible sitting on the ground that are picked up only if the player clicks on them; it does not apply to items lying on the ground (e.g., dropped by shaking) that are automatically added to the player inventory by magnetism. Specific items that do grant 7 XP include:


The following Items do NOT grant any foraging experience:


Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Cooking Recipes: Crafting Recipes: Crafting Recipes: Choose a Profession:
  Wild Seeds (Sp)  Field Snack
  • Trees sometimes
    drop seeds.
  Charcoal Kiln   Cookout Kit  Moss Soup   Wild Seeds (Su)  Tapper   Mushroom Log
  • +1 Wild Berry
    harvesting
  Forester
Trees drop 25% more wood.
(Applies to Trees, Stumps & Logs)
  Gatherer
Chance for double harvest of foraged items.
(20% chance of double harvest)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Forester: Gatherer:
  Lightning Rod  Wild Seeds (Fa)

  Warp Totem:
Beach

  Wild Seeds (Wi)

  Warp Totem:
Mountains

  Tree Fertilizer

  Survival Burger   Warp Totem: Farm

  Tent Kit

  • +1 Wild Berry
    harvesting
  Rain Totem   Lumberjack
All trees have a chance to drop hardwood.
  Botanist
Foraged items are always highest quality.
  Tapper
Syrups worth 25% more.
  Tracker
Location of forageable items revealed.

Fishing Skill Icon.png Fishing

Main article: Fishing

Fishing Skill is increased by catching Fish, Trash, Seaweed, Green Algae, or White Algae with a Fishing Rod/Pole or by harvesting Crab Pots.

Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Casting distance increased by one tile   Bait   Crab Pot  Dish O' The Sea   Deluxe Bait  Worm Bin  Recycling Machine
  • Casting distance increased by one tile
  Fisher
Fish worth 25% more.
  Trapper
Resources required to craft crab pots reduced.
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fisher: Trapper:
  Bait Maker  Spinner  Trap Bobber  Sonar Bobber   Cork Bobber  Treasure Hunter   Deluxe Worm Bin  Barbed Hook  Dressed Spinner   Seafoam Pudding  Magnet   Angler
Fish worth 50% more.
  Mariner
Crab pots no longer produce junk items.
  Pirate
Chance to find treasure doubled.
  Luremaster
Crab pots no longer require bait.

Combat Skill Icon.png Combat

Main article: Combat

Combat skill is increased by fighting monsters. Some levels add to the player's total HP (health points), as shown by an increase in the health meter.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
  Sturdy Ring  Bug Steak   Life Elixir   Roots Platter   Warrior Ring   Fighter
All attacks deal 10% more damage.
(+15 HP)
  Scout
Critical strike chance increased by 50%.
(+0 HP)

(Note that the increase is multiplicative. The formula is: critChance = critChance * 1.5)

Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fighter: Scout:

  Slime Egg-Press

  Oil of Garlic
  Ring of Yoba  Thorns Ring

  Slime Incubator

  Explosive Ammo

  Iridium Band

  Squid Ink Ravioli
  Brute
Deal 15% more damage.
(+0 HP)

(Stacks multiplicatively with Fighter)

  Acrobat
Cooldown on special moves cut in half.
(+0 HP)
  Defender
+25 HP.
  Desperado
Critical strikes are deadlier.
(+0 HP)

(2x Critical strike damage)

Changing Professions

The Statue Of Uncertainty in The Sewers allows the player to change professions. After donating data-sort-value="10000"> 10,000g, the statue requires the player to choose one skill to change. That night after the player goes to bed, the Level 5 "Choose a profession" screen will appear, followed by the corresponding Level 10 "Choose a profession" screen for the skill selected at the statue.

Only skills for which professions have already been chosen will appear on the Statue's menu. As soon as the player chooses a profession to change, the bonuses for existing professions disappear. Skills that give bonuses to sell prices will not apply to items placed in the shipping bin the day the profession is changed.

Just like levelling up a skill at the end of the day causes the player to wake up with full energy the next day no matter what, using this statue on any given day will cause the player to wake up with full energy the next day as well.

Skill-Based Title

Based on your total Skill level you get a certain Title under your name in the Skills tab of the Player Menu. Your level and title are also visible when hovering over your picture on the Inventory Tab of the Player Menu.

The level is calculated as follows: (farmingLevel + fishingLevel + foragingLevel + combatLevel + miningLevel + luckLevel) / 2

If the resulting number ends in 0.5, the decimal value is truncated, and only the integer portion is considered.

Here are the possible Titles:

  • level ≥ 30: Farm King
  • level > 28: Cropmaster
  • level > 26: Agriculturist
  • level > 24: Farmer
  • level > 22: Rancher
  • level > 20: Planter
  • level > 18: Granger
  • level > 16: Farmgirl/Farmboy
  • level > 14: Sodbuster
  • level > 12: Smallholder
  • level > 10: Tiller
  • level > 8: Farmhand
  • level > 6: Cowpoke
  • level > 4: Bumpkin
  • level > 2: Greenhorn
  • level ≤ 2: Newcomer

You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily Luck) is not implemented in the game as of PC v1.5. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills. This means that the highest level possible is 25, making "Farmer" the best obtainable title.

History

  • 1.3: Added Statue of Uncertainty. Removing a regular tree stump now gives +1 Foraging experience.
  • 1.4: Fixed Prospector profession not applied to rocks destroyed in the mines.
  • 1.4.1: Profession bonuses now disappear as soon as you choose a profession to change at the Statue of Uncertainty. Only skills that have already chosen professions are shown in the Statue's menu.