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28 June 2024
- The Mines 20:45 +50 User314159 talk contribs
- The Mines 20:38 +770 User314159 talk contribs Moved "Swarms" section from "Strategy" to "Contents". Not sure why it was in the former before. Added more content for the "Swarms" section with a code reference.
27 June 2024
- Crab Pot 23:08 +26 User314159 talk contribs This is true based on how the power from The Art O' Crabbing works.
- Crab Pot 23:03 +92 Chuck80 talk contribs →Gold per Day
- Pans 15:12 +61 User314159 talk contribs Clarify that only fish that can currently be caught can be obtained from panning with the Fisher enchantment (Pan::getPanItems uses the getFish method to determine the fish obtained)
26 June 2024
- Pans 16:36 -18 Margotbean talk contribs lang. links
25 June 2024
- The Farm 13:20 +4 AltoIgloo talk contribs →The Cave: add dehydrator link
24 June 2024
- Iridium Bar 16:58 +44 Bluestblur talk contribs →History: Added 1.5 history - remixed bundles.
- Pans 16:00 +82 Margotbean talk contribs This was true in v1.5.6
- Pans 09:46 -78 Wikonimo talk contribs →Items Obtained: Can't see any reason this should be true in the code
23 June 2024
- Skills 14:57 -1 User314159 talk contribs "use energy" sounds much better than "cost energy
- Training Rod 14:55 +14 User314159 talk contribs The Training Rod also removes the catchable fish items like Algae. In the game code, the entire "if" condition is bypassed with the training rod, so the only code that triggers is return ItemRegistry.Create("(O)" + Game1.random.Next(167, 173));
- Training Rod 06:55 +90 IBugOne talk contribs →Notes: Clarify reason (maybe don't need code ref at all)