Difference between revisions of "Health"

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[[File:HealthBar.png|thumb|A slightly drained Health Bar]]
 
[[File:HealthBar.png|thumb|A slightly drained Health Bar]]
  
'''Health''' is measured by a bar next to the player's [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]] or when the player has been hurt. Outside of the Mines the only way to lose Health is by getting hit by the train on the [[Railroad]], by the [[slimes]] in the [[Secret Woods]] or by the [[slimes]] in the [[Slime Hutch]]. Health can be replenished by consuming [[food]], sleeping or using the [[Spa]].  The maximum amount of health increases by five for each level gained in [[Combat]] skill.
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'''Health''' is measured by a bar next to the player's [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]] or when the health is not full. Outside of the Mines the only way to lose Health is by getting hit by the train on the [[Railroad]], by the [[slimes]] in the [[Secret Woods]] or by the [[slimes]] in the [[Slime Hutch]].  
  
Once the player's health reaches zero, they will pass out after which they will be woken up by [[Linus]], [[Robin]], or [[Harvey]] in the entry room of the mine, their bedroom, or in [[Harvey's Clinic]], respectively. If awoken in the hospital, Harvey charges the player 1000g for surgery. If the player passed out due to health loss, they can lose some money, a random assortment of items, and can possibly lose knowledge of floors in the mine, requiring them to re-discover them again.
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Health can only be replenished by either consuming [[food]], sleeping ,using the [[Spa]] or eating Stardrops but not to natural regeneration. Maximum health capacity is increased by 5 for each level gained in [[Combat]] skill.
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Once the player's health reaches zero, they will pass out after which they will be woken up by either [[Linus]], [[Robin]], or [[Harvey]] in the entry room of the mine, their bedroom, or in [[Harvey's Clinic]], respectively. Unconscious player inside the Skull Dungeon will be only awoke inside the hospital. User will lose their money items, and current progress.
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If player is unconscious inside the Cave, checkpoints may be lost and make player to reactivate them.
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Note: Items that have been lost are non-retrievable. It is a good point that player should keep their valuables at the chest.
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Note: Money that have been lost or charged is fined by their current money. Up to 5000g (based from game version 1.06) can be lost during the unconsciousness.  
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 09:54, 8 April 2016

Robin building.png
“I still have a lot of work to do”
— Robin

Under Construction

This article or section is under construction. It may be in the process of an expansion or major restructuring.

Last edited by Sagelga on 2016-04-08 09:54:20.

A slightly drained Health Bar

Health is measured by a bar next to the player's energy bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of The Mines or when the health is not full. Outside of the Mines the only way to lose Health is by getting hit by the train on the Railroad, by the slimes in the Secret Woods or by the slimes in the Slime Hutch.

Health can only be replenished by either consuming food, sleeping ,using the Spa or eating Stardrops but not to natural regeneration. Maximum health capacity is increased by 5 for each level gained in Combat skill.

Once the player's health reaches zero, they will pass out after which they will be woken up by either Linus, Robin, or Harvey in the entry room of the mine, their bedroom, or in Harvey's Clinic, respectively. Unconscious player inside the Skull Dungeon will be only awoke inside the hospital. User will lose their money items, and current progress.

If player is unconscious inside the Cave, checkpoints may be lost and make player to reactivate them.

Note: Items that have been lost are non-retrievable. It is a good point that player should keep their valuables at the chest. Note: Money that have been lost or charged is fined by their current money. Up to 5000g (based from game version 1.06) can be lost during the unconsciousness.