Difference between revisions of "Health"

From Stardew Valley Wiki
Jump to navigation Jump to search
m (maru woke me up in the mine.)
(i never made that last edit. maru never woke me up in the mine. what the hell)
Line 5: Line 5:
 
'''Health''' is measured by a bar next to the player's [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]] or when the health is not full. Outside of the Mines the only way to lose Health is by getting hit by the train on the [[Railroad]], by the [[slimes]] in the [[Secret Woods]] or by the [[slimes]] in the [[Slime Hutch]].  
 
'''Health''' is measured by a bar next to the player's [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]] or when the health is not full. Outside of the Mines the only way to lose Health is by getting hit by the train on the [[Railroad]], by the [[slimes]] in the [[Secret Woods]] or by the [[slimes]] in the [[Slime Hutch]].  
  
Health can only be replenished by either consuming [[food]], sleeping ,using the [[Spa]] or eating Stardrops, but not to natural regeneration. Maximum health capacity is increased by 5 for each level gained in the player's [[Combat]] skill.
+
Health can be replenished by either consuming [[food]], sleeping, using the [[Spa]], or eating Stardrops. Maximum health capacity is increased by 5 for each level gained in the player's [[Combat]] skill.
  
Once the player's health reaches zero, they will pass out after which they will be woken up by either [[Linus]] or [[Maru]], [[Robin]], or [[Harvey]] in the entry room of the mine, their bedroom, or in [[Harvey's Clinic]], respectively. Unconscious player inside the Skull Dungeon will be only awake inside the hospital. The player will lose their money, items, and current progress.  
+
Once the player's health reaches zero, they will pass out after which they will be woken up by either [[Linus]], [[Robin]], or [[Harvey]] in the entry room of the mine, their bedroom, or in [[Harvey's Clinic]], respectively. Unconscious player inside the Skull Dungeon will be only awake inside the hospital. The player will lose their money, items, and current progress.  
  
 
If the player is knocked unconscious inside the [[mines]], checkpoint elevators may be lost and the player will be made to reactivate them.
 
If the player is knocked unconscious inside the [[mines]], checkpoint elevators may be lost and the player will be made to reactivate them.

Revision as of 00:04, 16 July 2016

Robin building.png
“I still have a lot of work to do”
— Robin

Under Construction

This article or section is under construction. It may be in the process of an expansion or major restructuring.

Last edited by Jaspersprite on 2016-07-16 00:04:29.

A slightly drained Health Bar (Left)

Health is measured by a bar next to the player's energy bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of The Mines or when the health is not full. Outside of the Mines the only way to lose Health is by getting hit by the train on the Railroad, by the slimes in the Secret Woods or by the slimes in the Slime Hutch.

Health can be replenished by either consuming food, sleeping, using the Spa, or eating Stardrops. Maximum health capacity is increased by 5 for each level gained in the player's Combat skill.

Once the player's health reaches zero, they will pass out after which they will be woken up by either Linus, Robin, or Harvey in the entry room of the mine, their bedroom, or in Harvey's Clinic, respectively. Unconscious player inside the Skull Dungeon will be only awake inside the hospital. The player will lose their money, items, and current progress.

If the player is knocked unconscious inside the mines, checkpoint elevators may be lost and the player will be made to reactivate them.

Note: Items that have been lost are non-retrievable. It is a good point that player should keep their valuables at the chest. Note: Money that has been lost or charged is fined by their current money. Up to 5000g (based from game version 1.06) can be lost during the unconsciousness.