Difference between revisions of "Weeds"

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m (Just putting that there as I do not think weeds grow in the winter and it states so in the first paragraph)
(Edited info regarding green rain weeds (and large weeds). Added images of both to Special Weed section. More references.)
 
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{{Infobox
 
{{Infobox
|image      = Weeds Composite.png
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|eng        = Weeds Composite
|location    = [[The Farm]] • [[Pelican Town]] • [[Cindersap Forest]] • [[The Mines]] • [[Railroad]]
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|location    = [[The Farm]] • [[Pelican Town]] • [[Cindersap Forest]] • [[The Mines]] • [[Railroad]] [[Mutant Bug Lair]] [[Ginger Island]]
|season      = [[Summer]], [[Spring]], [[Fall]]
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|season      = {{Season|Spring}} • {{Season|Summer}} • {{Season|Fall}}
|edibility  = Inedible
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|edibility  = -300
 
|sellprice  = Cannot be sold
 
|sellprice  = Cannot be sold
 
|quality    = false
 
|quality    = false
 
}}
 
}}
'''Weeds''' spawn on the ground at random during [[Spring]], [[Summer]], or [[Fall]] on [[The Farm]] and in [[The Mines]], especially but not exclusively at a change of season. Weeds spawn in and around specific areas of Stardew Valley for the first several days of the game, but not thereafter.
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'''Weeds''' are wild plants which are spawned randomly and may spread if not cleared. Weeds have a 50% chance to drop 1 [[Fiber]] when cut with a [[Scythe]], [[Axes|Axe]], [[Pickaxes|Pickaxe]], [[Hoes|Hoe]], [[Weapons#Dagger|Dagger]] or [[Weapons#Sword|Sword]], or blown up by a [[Crafting#Bombs|bomb]].  If a weed does not drop Fiber, there is a 5% chance it will drop [[Mixed Seeds]]. If a weed drops neither Fiber nor Mixed Seeds during [[Summer]], there is a 5% chance it will drop [[Mixed Flower Seeds]].<ref name="cutweed"/> Both the Mixed Seeds and Mixed Flower Seeds chances are increased to 9% if the player has read the [[Raccoon Journal]].
  
Weeds have a 50% chance to drop 1 [[Fiber]] when cut with a [[Scythe]], [[Axes|Axe]], [[Pickaxes|Pickaxe]], or [[Weapons#Sword|Sword]].
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Cutting weeds with [[weapons]] [[Forge#Combat enchantments|enchanted]] with "Haymaker" has an extra 50% chance of dropping a fiber, and 33% chance of hay.
  
Weeds do not spawn on tiles that buildings, equipment, fences, or closed gates already occupy. However, unlike grass, they may spread to a tile that has been paved with [[Crafting#Decor|pathing]]. When they do, they destroy the pathing, which must be replaced after the weed is removed (if you want to keep the path).
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There's also a 0.001% chance to find a [[Living Hat]] when cutting weeds.
  
==Bugs==
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Any weeds above ground disappear in [[Winter]].
A '''Weeds''' item can be obtained by breaking a seed dropped by a [[Mushroom Tree]] with a [[Tools|tool]]. The weed item can then be placed on the ground and harvested to obtain [[fiber]], or sold through the [[Shipping|Shipping  Box]] for {{price|50}}. This weed item is a bug, which the player should not be able to obtain, like an [[Artifact Spot]][[Friendship#Gifts|Gifting]] this item is possible, but that is not recommended, since all [[villagers]] hate it.
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<div><ul>
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==Spawning and spread==
<li style="display: inline-block;"> [[File:Weeds-seed.png|190px|thumb|none|The tree seed that, when broken by a tool, drops 1 Weeds]] </li>
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Lone weeds will spawn randomly on [[The Farm]] and on [[Ginger Island#Island West|Ginger Island West]]. They can appear on any tillable tile. On The Farm, this only occurs on day 1 of each season (except [[Winter]])<ref name="farmday"/>. On Ginger Island, this only occurs on [[Days of the Week#Monday|Mondays]]<ref name="islandday"/>. When the [[Gold Clock]] is placed, it prevents weeds from appearing on the farm and the Ginger Island farm.
<li style="display: inline-block;"> [[File:Weeds.png|thumb|none|Mushroom Tree Weed]] </li>
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</ul></div>
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Besides the farms, other areas in the game will also spawn weeds without being restricted by the Gold Clock. Weeds will spawn in specific areas of [[Pelican Town]], [[Cindersap Forest]] and the [[Railroad]] at the start of the game, and each [[Spring]] 1. Weeds may spawn everyday in the [[Mutant Bug Lair]] and [[Ginger Island#Island East|Ginger Island jungle]], but in very limited quantities. Weeds in [[The Mines]] respawn when the player returns to the top of the mines (''i.e.'', floor 0, where the Dwarf is).
{{clear}}
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If weeds aren't cleared, they may multiply and spread to an adjacent tillable tile<ref name="spawndebris"/>. This can happen on any day, but especially on day 1 of each season, when it is raining, and during the [[Summer]]. Spreading weeds can destroy items placed by the player, including [[Crafting|crafted items]] and [[furniture]] &ndash; [[Crafting#Fences|Fences]] and [[Chest]]s are the only items placed by the player that cannot be destroyed. If an item was destroyed, a pop-up message will be displayed at the lower left of the screen when the player wakes up the next morning; the message will not say exactly which item was destroyed.
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Weeds prevent the growth of [[Fruit Trees]] if they spawn or spread to the 3x3 grid around the tree. If this occurs, a pop-up message will be displayed at the lower left of the screen when the player wakes up the next morning indicating which type of fruit tree couldn't grow.
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Only fences, chests, grass, and fixed objects such as buildings and trees stop the natural spread of weeds. [[Crafting#Decor|Flooring/paths]] and tilled soil do '''not''' stop the spread.
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==Special Weed==
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The weed shown below, which can be found only on the [[Farm Maps|Forest and Four Corners maps]], will always drop 1 [[Mixed Seeds]] when cut.
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[[File:WeedsMixedSeeds.png|thumb|left|Special Weed<br />(Spring, Summer, Fall)]]
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{{Clear}}
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During the [[Weather#Green Rain|Green Rain]] event, special weeds are spawned and have a 10% chance to drop [[Moss]] when cut.<ref name="cutweed" /> The event also spawns Large Weeds that drop 2-3 [[Moss]] and 2-3 [[Fiber]] when destroyed. Large Weeds have a 5% chance to drop a [[Mossy Seed]] as well.<ref name="resourceclump" />
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<gallery mode="nolines" widths="192px" heights="96px">
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File:Green Rain Weeds.png|Green Rain Weed variants
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File:Green Rain Large Weed 1.png|Large Weed variant 1
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File:Green Rain Large Weed 2.png|Large Weed variant 2
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</gallery>
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{{Clear}}
  
 
==Trivia==
 
==Trivia==
There is an unimplemented quest in the game code to destroy all weeds in Pelican Town.
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There's an unimplemented quest in the game code to destroy all weeds in [[Pelican Town]].
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==References==
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<references>
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    <ref name="cutweed">See <samp>StardewValley.Object::cutWeed</samp></ref>
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    <ref name="farmday">See <samp>StardewValley.Farm::DayUpdate</samp></ref>
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    <ref name="islandday">See <samp>StardewValley.IslandWest::DayUpdate</samp></ref>
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    <ref name="spawndebris">See <samp>StardewValley.GameLocation::spawnWeedsAndStones</samp></ref>
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    <ref name="resourceclump">See <samp>ResourceClump::destroy</samp> in the game code.</ref>
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</references>
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==History==
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{{History|1.4|Added [[Living Hat]] to drop pool. Removed bug that caused a weeds item to spawn when breaking a [[Mushroom Tree]] seed. Weeds (and other debris) now spawn in [[Cindersap Forest]] & [[Pelican Town]] each [[Spring]] 1.}}
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{{History|1.6|During the Green Rain event, [[Moss]] can now be dropped from some weeds. During the summer, [[Mixed Flower Seeds]] can be dropped. The [[Raccoon Journal]] increases drop chance for Mixed Seeds and Mixed Flower Seeds by 4%. There is now a chance for weeds to become Large Weeds.}}
  
 
[[Category:Foraging]]
 
[[Category:Foraging]]
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[[ja:雑草]]
 
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Latest revision as of 16:52, 8 April 2024

Weeds
Weeds Composite.png
...
Information
Location The FarmPelican TownCindersap ForestThe MinesRailroadMutant Bug LairGinger Island
Season Spring.png SpringSummer.png SummerFall.png Fall
Energy Inedible
Sell Price Cannot be sold

Weeds are wild plants which are spawned randomly and may spread if not cleared. Weeds have a 50% chance to drop 1 Fiber when cut with a Scythe, Axe, Pickaxe, Hoe, Dagger or Sword, or blown up by a bomb. If a weed does not drop Fiber, there is a 5% chance it will drop Mixed Seeds. If a weed drops neither Fiber nor Mixed Seeds during Summer, there is a 5% chance it will drop Mixed Flower Seeds.[1] Both the Mixed Seeds and Mixed Flower Seeds chances are increased to 9% if the player has read the Raccoon Journal.

Cutting weeds with weapons enchanted with "Haymaker" has an extra 50% chance of dropping a fiber, and 33% chance of hay.

There's also a 0.001% chance to find a Living Hat when cutting weeds.

Any weeds above ground disappear in Winter.

Spawning and spread

Lone weeds will spawn randomly on The Farm and on Ginger Island West. They can appear on any tillable tile. On The Farm, this only occurs on day 1 of each season (except Winter)[2]. On Ginger Island, this only occurs on Mondays[3]. When the Gold Clock is placed, it prevents weeds from appearing on the farm and the Ginger Island farm.

Besides the farms, other areas in the game will also spawn weeds without being restricted by the Gold Clock. Weeds will spawn in specific areas of Pelican Town, Cindersap Forest and the Railroad at the start of the game, and each Spring 1. Weeds may spawn everyday in the Mutant Bug Lair and Ginger Island jungle, but in very limited quantities. Weeds in The Mines respawn when the player returns to the top of the mines (i.e., floor 0, where the Dwarf is).

If weeds aren't cleared, they may multiply and spread to an adjacent tillable tile[4]. This can happen on any day, but especially on day 1 of each season, when it is raining, and during the Summer. Spreading weeds can destroy items placed by the player, including crafted items and furnitureFences and Chests are the only items placed by the player that cannot be destroyed. If an item was destroyed, a pop-up message will be displayed at the lower left of the screen when the player wakes up the next morning; the message will not say exactly which item was destroyed.

Weeds prevent the growth of Fruit Trees if they spawn or spread to the 3x3 grid around the tree. If this occurs, a pop-up message will be displayed at the lower left of the screen when the player wakes up the next morning indicating which type of fruit tree couldn't grow.

Only fences, chests, grass, and fixed objects such as buildings and trees stop the natural spread of weeds. Flooring/paths and tilled soil do not stop the spread.

Special Weed

The weed shown below, which can be found only on the Forest and Four Corners maps, will always drop 1 Mixed Seeds when cut.

Special Weed
(Spring, Summer, Fall)

During the Green Rain event, special weeds are spawned and have a 10% chance to drop Moss when cut.[1] The event also spawns Large Weeds that drop 2-3 Moss and 2-3 Fiber when destroyed. Large Weeds have a 5% chance to drop a Mossy Seed as well.[5]

Trivia

There's an unimplemented quest in the game code to destroy all weeds in Pelican Town.

References

  1. 1.0 1.1 See StardewValley.Object::cutWeed
  2. See StardewValley.Farm::DayUpdate
  3. See StardewValley.IslandWest::DayUpdate
  4. See StardewValley.GameLocation::spawnWeedsAndStones
  5. See ResourceClump::destroy in the game code.

History