Version History

Revision as of 05:56, 29 September 2016 by Katzeus (talk | contribs) (→‎New Content)
Patch Version Release Date Summary of Changes
Template:Anchor September 29th, 2016[1]
(BETA)

1.1 Changes

Marriage Candidates

  • Marriage candidates now have an outdoor area on the farm that is unique for most spouses, and sometimes spend time out there, usually doing a unique behavior.
    • Sam has a little halfpipe and he does skateboard tricks.
    • Maru has a little gadget that she works on.
    • Abigail plays her flute.
    • Leah has a sculpture to carve.
    • Sebastian works on his bike.
    • Alex lifts weights.
    • Penny, Harvey, and Elliott read a book in a little potted plant garden.
    • Emily meditates in a crystal garden.
    • Haley takes pictures between two potted palm trees.
    • Shane has a little chicken hutch, and he stands by it holding his chicken "Charlie".
  • Shane can be married and has new dialogue, scheduling and heart events.
    • There's a new door for Shane in Marnie's shop which is locked
    • Shane's "spouse room" a mess, with a mini-fridge and a muddy path of footprints leading up to it.
  • Emily can be married and has new dialogue, scheduling and heart events.

Buildings

  • Shed - The shed is just an empty room which players can do whatever they like with. They can decorate it the same way as their house.
  • Mill - Players can place wheat in it to make flour, or beets to make sugar. One wheat makes one flour. One beet makes 3 sugars. When they place wheat or beets inside the flour or sugar will be ready the next morning. The little box on the right side of the mill acts like a chest and it will contain any product that has been milled the previous day.
  • A new quest is available which will allow the Wizard to summon special buildings to the farm. These buildings are very expensive and intended for end-game. They'll appear instantly after purchase unlike Robin's buildings which require construction:
    • Junimo Hut - Junimos will come out to harvest any mature crops within a certain distance of the hut. The junimos will place the crops they harvest in the hut for players to grab at their leisure.
    • Water Obelisk - When interacted with, it warps players to the beach, exactly like the beach warp totem. It's basically an infinite totem that lives on the farm.
    • Earth Obelisk - Just like the water obelisk except it warps players to the mountains.
    • Gold Clock - Prevents debris from appearing on your farm. Keeps fences from decaying.

Other Changes

Farm Maps

  • There are now 5 farm maps to choose from when starting a new game. The basic map that exists currently, as well as a new map themed around each "skill". Each special map has a feature that makes it a little different:
    • Riverlands - Lots of water on this map... limiting your farm space. Looks nice. Fishing is actually viable on this farm... In fact, players can catch the same fish that are available in town.
    • Forest - The forest encroaches on the land, limiting farming space. However, there are renewable stumps on the east edge of the map, and seasonal forage items spawn there as well. Also, there is a new type of "weed" that spawns on the farm, which looks unique and will always dropped mixed seeds when cut.
    • Hill-Top - Lots of cliffs... and there is a special mining area in the southwest where ore will spawn, as well as unique geode-bearing stones.
    • Wilderness - Lots of space to farm, looks a little more interesting than the basic farm with a large lake in the southwest corner, and a cliff along the east and south. On this map, monsters will come out at night. There is a new monster called a Wilderness Golem which is unique to this map. It behaves just like the stone golem, but has different drops. Its stats scale with player combat level.
  • Each map also comes with unique decorations inside the players house

New Crop - Coffee

  • Coffee Beans added.
    • These can be planted in either spring or summer to grow more Coffee Beans.
    • After it becomes mature it regrows every 2 days after harvest. It can produce multiple beans per harvest, like berries. Also, similar to sunflowers, the beans harvested also act as the seeds for the crop.
    • Coffee beans can be placed in the keg to make coffee.
    • They have a chance to drop from Dust Sprites.

New Farmhouse Upgrade

  • Players can upgrade their house an additional time, which adds a cellar. It can be accessed by taking stairs down from the kitchen.
  • In the cellar, there are new items called casks.
    • Players can place alcohol and cheese into the casks to age them. Over time, they will improve in quality and value. These aged items can even go above "gold star" quality to reach "iridium star" quality, a new level of quality. Iridium star level quality doubles the value of an item. Different types of items take longer or slower to age. Wine takes the longest... it takes 2 seasons of aging to go from basic wine to iridium quality wine.
    • Also, fruit trees can now produce iridium quality fruit. The fruit trees increase quality by 1 star per year of age after reaching maturity.

Divorce

  • Players can now divorce their spouse by filing in a little book inside the mayor's house.
  • After divorce, your spouse moves out and returns to their old life, but any children will stay.
  • After divorce ex-spouses are less friendly toward the player and have unique 'rejected' dialogue.
  • Using the Dark Shrine of Selfishness in the Witch's Hut will erase the ex-spouses memory, making it seem like you had never been married

New Content

  • Return Scepter now sold by Krobus in the sewer for 2,000,000g. This item acts like a permanent warp totem to the farm. You can use it any time to warp back to the farm.
  • Two new fish can be caught in the wild: Slimejack and Void Salmon
  • Inside a new building, the Witch's Hut there are three new shrines:
    • Dark Shrine of Memory - Will erase a divorced spouses memory, making it seem like you had never been married.
    • Dark Shrine of Selfishness - Allows you to turn your children into doves (Gets rid of them) in exchange for a Prismatic Shard.
    • Dark Shrine of Night Terrors - Allows you to toggle having monsters spawn on your farm in exchange for a Strange Bun.

There are two new quests available which unlock the new Wizard farm buildings (available after completing either the Community Center or JojaMart goals):

Minor Changes

  • New mail messages after the player passes out from exhaustion or dies. They'll sometimes end up at Harvey's clinic after death.
  • Strange Bun had its price and cooking ingredients adjusted
  • Giving someone a gift on their birthday will never make your spouse jealous.
  • You can now wallpaper the little hallways in your upgraded house.
  • When you beat Journey of the Prairie King, you can now start over in a harder mode, keeping your upgrades and coins.
  • 2 new "Lost Books" to collect for the library
  • You can now choose to color your chests with one of 20 color options.
  • NPC's now appreciate quality level in gifts, but it only has an effect on gifts they "like" or "love".
  • You can now move your buildings via Robin's construction menu.
  • Krobus now sells Void Eggs.

Bug Fixes

  • Wild plums are now labeled as fruit.
  • Grandpa's Shrine should now always properly give the reward for reaching 4 candles.
  • Fixed issue where gathering an item with the "botanist" profession would fail if the inventory was full, even though the gold-level item was present in the inventory.
  • Slime charmer ring should now protect against giant slimes
  • You can no longer tap a stump
  • Fixed Joja Warehouse graphic issue in winter
  • "Check action"-mapped keys should now work to attach bait to a rod.
  • Rain ambient sound should no longer play in Sandy's Oasis under any conditions.
  • Your baby should now be properly born, even if you pass out in the mines on the eve of the birth.
  • Moonlight Jellies engagement crash
  • Galaxy sword should now be truly unloseable
  • You can no longer lose hay to a hopper because you have no silo.
  • You can no longer plant fruit trees off the farm.
  • Typo fixes
Template:Anchor[2] April 4th, 2016
(STABLE)

March 31st, 2016
(BETA)[3]

1.07 Changes/Fixes

Gameplay
  • Spouses now say unique dialogues during festivals (most of the time), rather than the generic handful of dialogues
  • Spouse stands next to you at the Dance Of The Moonlight Jellies
  • In-law dialogue... when you marry someone, their parents/relatives dialogues will change slightly to account for the change
  • Sam, Sebastian, and Abigail now go to the saloon on fridays after you marry them.
  • Spouses won't leave on rainy days, unless they have to go to work.
  • Fruit trees produce higher quality fruit as they age. (once per year, up to gold star)
  • Fruit tree harvesting now involves shaking the tree to drop the fruit
  • Lightning strikes now have a unique effect on fruit trees
  • Lightning is more likely to strike trees and crops, but lightning rods now have a very good chance of intercepting lightning strikes (if they aren't already processing a lightning bolt)
  • Charcoal Kiln now requires 10 wood to produce 1 coal, down from 20
  • Maxed-out friendship levels will no longer decay
  • Added another digit to the shipping menu money counters.
  • Dying in mines is less harsh: money lost caps at 5000g, rate of item loss reduced, can't lose rings or the Galaxy Sword.
  • Your assigned movement keys are now used within Journey of the Prairie King
  • You can now retrieve powerups and coins that drop on the edge of the map in Journey of the Prairie King
  • The last two hearts are now greyed-out for marriage candidates until you give them the bouquet
  • Willy now likes most fish dishes
  • Adventurer's Guild now sells monster slayer rewards after you've unlocked them (you still get the free reward)
  • Hardware mouse cursor option
Bug Fixes
  • Tools left in chests within farm buildings won't count as "missing"
  • Poppy properly consumed in poppyseed muffin recipe
  • Can no longer incorrectly "consume" trap bobbers (click to make them disappear with strange sound)
  • Agriculturist profession no longer causes an extra 25% growth rate when speed-gro isn't present. Speed increase effects should now properly apply to very slow-growing crops.
  • Fixed sunflower seed price at JojaMart
  • Chests should no longer appear on top of your in bed after upgrading your house.
  • Item placement with the gamepad improved, and there is now an option to show an item placement indicator
  • Snow yams shouldn't appear in the desert anymore
  • Sea Cucumber should properly appear in the fishing tab of the Shipping menu
  • Farm animals should no longer get stuck on fences placed directly to the right of the barn door.
  • Various minor bug fixes.
  • Minor changes/fixes to dialogue
Template:Anchor[4] March 20th, 2016

1.06 Changes/Fixes

  • Added unique dialogues for all spouses.
  • Spouses now leave the house on mondays.
  • Value of most animal products increased.
  • Holly is now poisonous.
  • Missing events problem shouldn't happen anymore.
  • Minor bug/grammar/graphics fixes.
Template:Anchor[5] March 17th, 2016 (HOTFIX)

1.051b Changes/Fixes

  • Fixed disappearing item problem. (items can still be destroyed by farm debris)
  • Kegs now require oak resin to craft.
  • Bee houses now require maple syrup to craft.
  • Tortilla price changed from 75g to 50g.
  • Nautilus shell (artifact) renamed to Nautilus fossil.
Template:Anchor[6] March 12th, 2016 (HOTFIX)

1.051 Changes/Fixes

  • Fixed weird rectangle lighting problem.
  • Flooring can now be removed by bombs.
  • You can press a "menu" button (Esc or E by default) to close out of yes/no dialogues
  • If no other function is mapped to it, the Y key will choose "yes" in a yes/no dialogue
  • You can use the trigger buttons on a gamepad to navigate through the Community Center menu.
  • Minor fixes.
  • More secrets.
Template:Anchor[7] March 9th, 2016 (RELEASE)

March 4th, 2016 (BETA)

1.05 Gameplay Additions/Changes

  • Only read if you've gotten to year 3: Grandpa's had a change of heart... he feels he's been a little too harsh with his judgements. He no longer mentions "great honors", and his dialogue is a lot softer. If he's already visited you, check his shrine for a new opportunity...
  • Restored a "Lost" Shane event.
  • Changed earthquake to Summer 3rd... to make it clear that it's the season change that kills crops.
  • Increased opportunities for iridium. The chance to find iridium in the skull caves increases significantly every ten levels.
  • Added a zoom in/out feature to the options tab.
  • Added volume sliders for ambient sounds and footstep sounds.
  • Added snow transparency slider.
  • Added option to turn off flash effects.
  • Added lighting quality option.
  • Added quest (Rat Problem) to make it clearer that you have to investigate the Community Center.

Bug Fixes

  • Leah's schedule has been fixed.
  • Spouses who have jobs won't get stuck in the bus area anymore.
  • Upgrading a house with crafted flooring should no longer cause a mess.
  • Restored more advanced NPC end-point behavior.
  • "Secret" NPC's should no longer show up on calendar until you meet them.
  • Escargot, chowder, etc. should now properly give fishing buff.
  • You now truly cannot pass the bouncer.
  • You can no longer get stuck trying to board the bus
  • Fixed issue with invisible trees preventing interaction with tiles.
  • Dead flowers no longer affect honey.
  • You can now dance with your spouse at the Flower Dance.
  • Game should now properly pause when steam overlay is active.
  • Fixed issue where inactive window was still responding to input.
  • Fixed fertilizer prices in Pierre's shop.
  • Fixed Fector's Challenge
  • You can now press the toolbar shortcut keys (1, 2, 3, etc. by default) to change the active slot while the inventory menu is up.
  • Iron ore nodes can no longer be removed, only destroyed.
  • Dog should no longer sit on chests...
  • Spouses less likely to run away into the dark abyss.
  • Naming your child after an NPC should no longer cause issues.
  • Fixed issue where recipes would sometimes consume more ingredients than they should.
  • Fixed crashes in certain cutscenes, when certain dialogue options were chosen.
  • Many small bug and typo fixes.
Template:Anchor[8] March 1, 2016

1.04 Gameplay Additions/Changes

  • Added a randomize character button to the character creation screen.
  • Robin now sells crafting recipes for "Wood Floor", "Stone Floor", and "Stepping Stone Path".
  • Added a secret new way to modify a rare item.
  • Increased grass growth rate.
  • Increased forage spawn possibilities, and made it much less likely for forage to spawn behind trees.
  • Reduced value of honey from 200g to 100g.
  • Raised clint's ore prices.
  • Inventory menus now indicate which slot is the "active slot".
  • Made the meteroite look snazzier.

Bug Fixes

  • Fixed problem with swinging sword while riding horse.
  • Fixed strange lighting behavior when holding torches.
  • Fixed problem where stone fence was spawning debris.
  • Spouse should no longer get stuck on their way to town.
  • Wild seeds now produce the proper produce when in the greenhouse.
  • Secret gift exchange should now work properly.
  • All scarecrows now give reports on their crow-scaring activity.
  • Bouncer is now truly impassable.
  • Trees no longer grow directly in front of warp statues.
  • Willy's shop no longer counts as water.
  • The meteor should no longer appear in pond or buildings.
  • If an object is ever directly underneath you, preventing you from moving, right click to remove it.
  • Mariner and Luremaster professions should now work properly
  • Tappers are now properly destroyed by bombs.
  • Fixed bathing hairstyle inconsistency.
  • Fixed various item duplication and stacking issues.
  • Poppyseed Muffin now actually looks like a muffin.
  • Quest items should no longer disappear when you die.
  • You can no longer give quest items to the wrong person.
  • The Skull Cave quest can no longer be completed before receiving the actual journal entry.
Template:Anchor[9] February 28, 2016

1.03 Gameplay Additions/Changes

  • The cooking menu now looks for items in your refrigerator as well as your inventory.
  • Scarecrow range reduce to 8 tiles radius.
  • The price of mayonnaise and other artisan animal products now increased by the rancher profession.
  • Once you befriend someone to 2 hearts, their room is permanently unlocked, even if you go below 2 hearts again.

Bug Fixes

  • Fixed duplicate item issue in the mines.
  • Ladders should no longer spawn underneath the player, locking them in place.
  • Fixed problems with the Community Center menu. You can now throw items down and delete them (Delete key) in the Community Center menu.
  • Fixed item quality exploit.
  • You can now throw items down while in the crafting menu.
  • If you destroy the stable, you can now rebuild it.
  • Spa won't recharge you while the game is paused (e.g. steam overlay up).
  • Fixed problems with the Stardew Valley Fair fishing game.
  • Various stability fixes.
Template:Anchor[10] February 27, 2016

1.02 Changes/Fixes

  • If you never received your pet, you will now have another opportunity.
  • When you go to sleep, the game now checks if any of your essential tools are missing. If so, they will appear next to your bed in the morning.
  • The game now properly saves on level-up nights.
  • Eating skill food and then going to bed on a level-up night works properly now.
  • Fixed problem where completing the Crafts Room while standing in certain locations causes your character to get stuck.
  • Player character should now walk correctly while in a cutscene after drinking coffee.
  • Removed an item duplication exploit.
  • Forage items should no longer spawn in the woods above the beach.
  • Fixed Crab Pot problem (again)
  • Fixed exploding armchair bug.
  • Relaxing in the spa with your menu up no longer restores energy.
  • Removed Leah's doppelganger.
  • Debris should no longer spawn in the pathway between farm & forest.
  • Fixed disappearing tapper problem.
  • Fixed a few minor graphics problems & dialogue typos.
  • Other minor issues (spoilers)
  • Tools being upgraded no longer erroneously considered "missing"
  • Clay duplication bug fixed
  • Pet cutscene won't refer to the "cat" as a "dog" anymore.
  • Leah's 10-heart event fixed
  • Pepper Popper recipe now requires cheese.
Template:Anchor[11] February 26, 2016

1.01 Changes/Fixes

  • Fixed random crash when going to sleep after getting your pet
  • Sound effect volume now properly applied on load
  • 'Error item' should no longer appear for sale in the Saloon
  • Z key is now bind-able
  • No longer possible to exit the Community Center menus while holding an item.
  • Finding your first artifact from a geode no longer destroys remaining held geodes.
  • Mature wild crops no longer disappear on day of load.
  • Crab pots can now be placed and removed without issue.
  • Fixed crash when inspecting chests in the mines.
  • You can no longer place chests in the mines
  • Tree seeds no longer incorrectly show a "Wrong Season" message
  • Fixed some map issues
Template:Anchor[12] February 26, 2016

Release Build

  • Stardew Valley released.

Sources