Related changes
← Hoes
Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
28 June 2024
- Keg 23:45 -4 HouseHoldSheep talk contribs
- The Mines 20:45 +50 User314159 talk contribs
- The Mines 20:38 +770 User314159 talk contribs Moved "Swarms" section from "Strategy" to "Contents". Not sure why it was in the former before. Added more content for the "Swarms" section with a code reference.
27 June 2024
- Crab Pot 23:08 +26 User314159 talk contribs This is true based on how the power from The Art O' Crabbing works.
- Crab Pot 23:03 +92 Chuck80 talk contribs →Gold per Day
- m Pans 18:06 +3 IBugOne talk contribs →Items Obtained: English proofreading: certain → particular
- Pans 15:12 +61 User314159 talk contribs Clarify that only fish that can currently be caught can be obtained from panning with the Fisher enchantment (Pan::getPanItems uses the getFish method to determine the fish obtained)
- m Keg 07:41 +36 IBugOne talk contribs →Products: Change energy & health format to keep in line with those on Preserves Jar
26 June 2024
- Pans 16:36 -18 Margotbean talk contribs lang. links
25 June 2024
24 June 2024
- Iridium Bar 16:58 +44 Bluestblur talk contribs →History: Added 1.5 history - remixed bundles.
- Pans 16:00 +82 Margotbean talk contribs This was true in v1.5.6
- Artifact Spot 11:47 +31 JackBlack69 talk contribs →Contents
- Pans 09:46 -78 Wikonimo talk contribs →Items Obtained: Can't see any reason this should be true in the code
23 June 2024
- m Training Rod 15:48 +19 IBugOne talk contribs →Notes: because
- Skills 14:57 -1 User314159 talk contribs "use energy" sounds much better than "cost energy
- Training Rod 14:55 +14 User314159 talk contribs The Training Rod also removes the catchable fish items like Algae. In the game code, the entire "if" condition is bypassed with the training rod, so the only code that triggers is return ItemRegistry.Create("(O)" + Game1.random.Next(167, 173));
- m Pans 09:25 +7 Peaw talk contribs
- Artifact Spot 09:18 +251 JackBlack69 talk contribs Updated secret note to say it gives stone if it can't give a note to match code.
- Artifact Spot 08:51 +282 JackBlack69 talk contribs Added Mystery Boxes
- Training Rod 06:55 +90 IBugOne talk contribs →Notes: Clarify reason (maybe don't need code ref at all)
- m Skills 05:20 +169 Margotbean talk contribs Reverted edits by IBugOne (talk) to last revision by Margotbean Tag: Rollback
- Artifact Spot 04:50 +31 JackBlack69 talk contribs →On Ginger Island: Updated wording for rare item on ginger island slightly.
- Artifact Spot 04:46 +1,470 JackBlack69 talk contribs Updated Ginger Island details for 1.6 based upon significant code changes.
- Crab Pot 01:25 +262 User314159 talk contribs Transcluding Targeted Bait tables onto the Targeted Bait page
- Training Rod 01:17 +35 User314159 talk contribs Formatting fix, reword to make clearer, remove second person references
- Artifact Spot 00:58 +290 JackBlack69 talk contribs Added Calico Egg for desert festival
22 June 2024
- m Skills 21:42 -4 IBugOne talk contribs →Proficiency: Move WC upgrade to the next paragraph
- m Skills 21:40 -165 IBugOne talk contribs →Proficiency: Powering up the watering can was too complicated to read
- m Version History 15:55 +77 Peaw talk contribs