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- This edit created a new page (also see list of new pages)
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28 June 2024
23:45 | Keg diffhist -4 HouseHoldSheep talk contribs |
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20:45 | The Mines 2 changes history +820 [User314159 (2×)] | |||
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20:45 (cur | prev) +50 User314159 talk contribs | ||||
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20:38 (cur | prev) +770 User314159 talk contribs Moved "Swarms" section from "Strategy" to "Contents". Not sure why it was in the former before. Added more content for the "Swarms" section with a code reference. |
27 June 2024
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23:08 | Crab Pot 2 changes history +118 [Chuck80; User314159] | |||
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23:08 (cur | prev) +26 User314159 talk contribs This is true based on how the power from The Art O' Crabbing works. | ||||
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23:03 (cur | prev) +92 Chuck80 talk contribs →Gold per Day |
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18:06 | Pans 2 changes history +64 [User314159; IBugOne] | |||
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18:06 (cur | prev) +3 IBugOne talk contribs →Items Obtained: English proofreading: certain → particular | |||
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15:12 (cur | prev) +61 User314159 talk contribs Clarify that only fish that can currently be caught can be obtained from panning with the Fisher enchantment (Pan::getPanItems uses the getFish method to determine the fish obtained) |
m 07:41 | Keg diffhist +36 IBugOne talk contribs →Products: Change energy & health format to keep in line with those on Preserves Jar |
26 June 2024
25 June 2024
24 June 2024
16:58 | Iridium Bar diffhist +44 Bluestblur talk contribs →History: Added 1.5 history - remixed bundles. |
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16:00 | Pans 2 changes history +4 [Wikonimo; Margotbean] | |||
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16:00 (cur | prev) +82 Margotbean talk contribs This was true in v1.5.6 | ||||
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09:46 (cur | prev) -78 Wikonimo talk contribs →Items Obtained: Can't see any reason this should be true in the code |
11:47 | Artifact Spot diffhist +31 JackBlack69 talk contribs →Contents |
23 June 2024
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15:48 | Training Rod 2 changes history +33 [User314159; IBugOne] | |||
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15:48 (cur | prev) +19 IBugOne talk contribs →Notes: because | |||
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14:55 (cur | prev) +14 User314159 talk contribs The Training Rod also removes the catchable fish items like Algae. In the game code, the entire "if" condition is bypassed with the training rod, so the only code that triggers is return ItemRegistry.Create("(O)" + Game1.random.Next(167, 173)); |
14:57 | Skills diffhist -1 User314159 talk contribs "use energy" sounds much better than "cost energy |
m 09:25 | Pans diffhist +7 Peaw talk contribs |
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09:18 | Artifact Spot 2 changes history +533 [JackBlack69 (2×)] | |||
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09:18 (cur | prev) +251 JackBlack69 talk contribs Updated secret note to say it gives stone if it can't give a note to match code. | ||||
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08:51 (cur | prev) +282 JackBlack69 talk contribs Added Mystery Boxes |