Difference between revisions of "Day Cycle"

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(Remove obsolete glitch)
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[[File:Clock.png|right]]
 
[[File:Clock.png|right]]
  
The '''day cycle''' is a period of 20 hours in game from 6:00AM to 2:00AM.  Past midnight, the player's character becomes tired and in need of sleep. However, [[The Player]] can stay awake until 2:00AM, after which their character will pass out.
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The '''day cycle''' is a period of 20 hours in game from 6am to 2am.  Past midnight, the player's character becomes tired and in need of sleep. However, [[The Player]] can stay awake until 2am, after which their character will pass out.
  
 
If the character passes out they will wake up in bed, having been dragged there by either the town's doctor, [[Harvey]], [[Linus]], a [[JojaMart]] member or [[JojaMart]] doctor. In each case some of the player's money will be lost (the details of this transaction will appear as a letter in the player's letter box). An exception is if the player was lucky enough to pass out inside the house.
 
If the character passes out they will wake up in bed, having been dragged there by either the town's doctor, [[Harvey]], [[Linus]], a [[JojaMart]] member or [[JojaMart]] doctor. In each case some of the player's money will be lost (the details of this transaction will appear as a letter in the player's letter box). An exception is if the player was lucky enough to pass out inside the house.
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The game [[Saves|saves]] only after the [[player]] has gone to bed and the daily profit breakdown has been accepted, commencing the end of day.
 
The game [[Saves|saves]] only after the [[player]] has gone to bed and the daily profit breakdown has been accepted, commencing the end of day.
  
Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed before 12:00AM and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 50% if they sleep right before 2:00AM.
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Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed before 12am and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 50% if they sleep right before 2am.
  
 
==Animal Routines==
 
==Animal Routines==
  
It is considered nighttime after 6:00PM, which makes it possible to catch night time [[fish]]. However, it does not become dark until 8:00PM.
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It is considered nighttime after 6pm, which makes it possible to catch night time [[fish]]. However, it does not become dark until around 8pm, depending on the [[Seasons|season]].
  
[[Cow]]s, [[sheep]], [[goat]]s, [[pig]]s, [[chicken]]s, [[duck]]s and [[rabbit]]s will automatically go inside their [[coop]] or [[barn]] at 5:00PM and will start going to sleep at 7:00PM. They will stop moving around at 8:00PM. After 8:00PM, animals can no longer be moved around by nudging (walking into them).
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[[Cow]]s, [[sheep]], [[goat]]s, [[pig]]s, [[chicken]]s, [[duck]]s and [[rabbit]]s will automatically go inside their [[coop]] or [[barn]] at 5pm and will start going to sleep at 7pm. They will stop moving around at 8pm.
  
 
The heart level of cows and goats is increased through successful milking, which can be done any time, including while they are sleeping.  
 
The heart level of cows and goats is increased through successful milking, which can be done any time, including while they are sleeping.  
  
You normally cannot interact with animals while they are asleep, making it impossible raise their heart level. You can, however, occasionally interact with them when they are sleeping if you walk into them (especially repeatedly), causing them to move.
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You normally cannot interact with animals while they are asleep, making it impossible raise their heart level. You can, however, occasionally interact with them when they are sleeping if you walk into them (especially repeatedly), causing them to move.  As of {{version|1.3|v1.3}} it is much more difficult to "nudge" animals by walking into them.
  
*Tip: The advantage of milking after 8:00PM is that animals never walk away from you. Animals walking away mid-action frequently causes milking and shearing to fail.
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*Tip: The advantage of milking after 8pm is that animals never walk away from you. Animals walking away mid-action frequently causes milking and shearing to fail.
 
 
Because animals cannot be moved after 8:00PM, this causes a problem if they are in an awkward position. For example, if two cows are end-to-end, the game may keep trying to milk the same one, and they cannot be separated by nudging after 8:00PM.
 
 
 
*Tip: To address this, the player should stand a full pace behind or in front of the intended target, so there is a sizeable gap between the player and the animal.
 
  
 
You can also exit the barn and re enter; the animals will change position randomly, but this makes it hard to keep track of who has been milked.
 
You can also exit the barn and re enter; the animals will change position randomly, but this makes it hard to keep track of who has been milked.
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==Bugs==
 
==Bugs==
  
There is a glitch where, sometimes, if the player is on their horse at 2:00AM, they will not pass out. Instead, the game will freeze momentarily before giving back control. The player can then get on and off their horse again, and continue beyond 2:00AM. The same thing will happen every 10 in-game minutes.
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There is a glitch where, sometimes, if the player is on their horse at 2am, they will not pass out. Instead, the game will freeze momentarily before giving back control. The player can then get on and off their horse again, and continue beyond 2am. The same thing will happen every 10 in-game minutes.
 
 
==Mods==
 
 
 
There are game modifications ([[Modding:Index|mods]]) that allow you to manipulate the clock speed, (''i.e.'', to slow down or speed up the time) to, for example, 10 minutes every second or every 14 seconds, or even to freeze the clock.
 
 
 
Infested levels do not occur in [[The Mines]] if the time is frozen, and [[Fishing|fish bubbles]] never disappear.
 
  
 
==Trivia==
 
==Trivia==

Revision as of 15:13, 16 October 2018

Getting
Started
The
Player
Options Controls Mobile
Controls
Health Energy Skills Day
Cycle
Clock.png

The day cycle is a period of 20 hours in game from 6am to 2am. Past midnight, the player's character becomes tired and in need of sleep. However, The Player can stay awake until 2am, after which their character will pass out.

If the character passes out they will wake up in bed, having been dragged there by either the town's doctor, Harvey, Linus, a JojaMart member or JojaMart doctor. In each case some of the player's money will be lost (the details of this transaction will appear as a letter in the player's letter box). An exception is if the player was lucky enough to pass out inside the house.

The game saves only after the player has gone to bed and the daily profit breakdown has been accepted, commencing the end of day.

Sleep will restore the player's Energy and Health to full if they go to bed before 12am and are not exhausted, and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 50% if they sleep right before 2am.

Animal Routines

It is considered nighttime after 6pm, which makes it possible to catch night time fish. However, it does not become dark until around 8pm, depending on the season.

Cows, sheep, goats, pigs, chickens, ducks and rabbits will automatically go inside their coop or barn at 5pm and will start going to sleep at 7pm. They will stop moving around at 8pm.

The heart level of cows and goats is increased through successful milking, which can be done any time, including while they are sleeping.

You normally cannot interact with animals while they are asleep, making it impossible raise their heart level. You can, however, occasionally interact with them when they are sleeping if you walk into them (especially repeatedly), causing them to move. As of v1.3 it is much more difficult to "nudge" animals by walking into them.

  • Tip: The advantage of milking after 8pm is that animals never walk away from you. Animals walking away mid-action frequently causes milking and shearing to fail.

You can also exit the barn and re enter; the animals will change position randomly, but this makes it hard to keep track of who has been milked.

Bugs

There is a glitch where, sometimes, if the player is on their horse at 2am, they will not pass out. Instead, the game will freeze momentarily before giving back control. The player can then get on and off their horse again, and continue beyond 2am. The same thing will happen every 10 in-game minutes.

Trivia

Assuming the game will not be paused, a displayed time step of 10 minutes in-game will equal 7 real-life seconds. This means:

  • One in-game hour equals 42 seconds.
  • One in-game day equals 840 seconds (14 minutes).
  • One in-game month equals 392 minutes (~6.533 hours).
  • One in-game year equals 1568 minutes (~26.133 hours).

--- This calculation does not contain any game-play induced pauses like cut-scenes or the selling summary after each day ---

Taking this into consideration, assuming the player will use the full 20 hours (6:00 AM to 2:00 AM) available on every day and that the player will collect everything else there is, it would take 3024 minutes (50.4 hours) to "complete the game", since Winter 21st in Year 2 will be the day the last recipe of The Queen of Sauce will be available through the TV enabling the player to earn the Gourmet Chef achievement.