Difference between revisions of "Fruit Trees"

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(Undo revision 169303 by Margotbean (talk): yes, quality saplings. they were added in 1.6, mentioned in both history section and the start of the article)
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{{TOC right|npt=y}}
 
{{TOC right|npt=y}}
{{For|trees that are chopped down for wood|Trees}}
+
{{For|Trees that do not yield fruit|Trees}}
'''Fruit Trees''' require 28 days to mature, after which they produce one [[fruit]] per day when in season. Fruit can be allowed to accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter. Fruit saplings will grow during any season, allowing players to plant and prepare for upcoming season to bear fruit.
+
'''Fruit Trees''' require 28 days to mature, after which they produce one [[Fruits|fruit]] per day when in season. Fruit can accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter. Fruit saplings will grow during any season, allowing players to plant and prepare for upcoming seasons to bear fruit.
  
Each Fruit tree must be planted in the center of a clear 3x3 ground area in order to grow, though they may be placed next to a permanent structure (''i.e.,'' house or greenhouse). The 3x3 area must remain clear of objects, flooring, and terrain features (including grass); otherwise the tree will not grow. If overnight debris spawns that prevents Fruit Tree growth, the game will pop up a message in the morning saying the fruit tree could not grow that night. The 3x3 area also cannot overlap the area for another fruit tree; the game will not let you plant in this situation. Thus, the nearest you can plant saplings next to each other is with ''two'' tiles between them in every direction. Fruit trees cannot be moved, and once planted the expensive saplings cannot be retrieved.
+
Each Fruit tree must be planted in the center of a clear 3x3 ground area, except that they may be placed next to a permanent structure (''i.e.,'' [[Farmhouse]]). "Clear" means free of objects, flooring/paths, and terrain features including grass, but not including [[Artifact Spot|artifact spots]].<ref name="grow_blocked" /> The 3x3 clear planting area also must not overlap the 3x3 area of another fruit tree. The game prevents planting fruit trees too close to each other, ensuring a minimum distance of two tiles between them in every direction. Fruit tree saplings can be retrieved which was not possible up until the 1.6 update.
  
A Fruit Tree is planted directly into [[Hoes|untilled]] ground. Fruit trees can grow in the [[Greenhouse]], in the center soil or around the border. Fruit trees planted in the greenhouse or on [[Ginger Island]] will bear fruit every day after maturity, and will not change color according to the [[season]].
+
While a fruit tree sapling is immature, the 3x3 area around it must remain clear in order for the sapling to grow. If overnight debris spawns too close to it, the game pops up a message the next morning saying the fruit tree could not grow that night. Objects placed next to a sapling cause the same message and growth obstruction. Once a fruit tree is mature, growth is no longer an issue, and one fruit is produced each day in season. Then objects, including flooring/paths, may be placed next to the fruit tree without hindering production.  
  
Fruit trees can be chopped down, and yield normal [[wood]]. Fruit trees can be struck by [[Weather|lightning]], causing them to become burnt for 4 days. During this time, they will not produce fruit, but will instead produce [[coal]]. After the 4 days are up, they will return to normal.
+
A Fruit Tree is planted directly into [[Hoes|untilled]] ground. Fruit trees can grow in the [[Greenhouse]], in the center soil or around the border. Fruit trees planted in the greenhouse or on [[Ginger Island]] bear fruit every day after maturity, and will not change color according to the [[Seasons|season]].
  
A complete set of all six fruit tree saplings costs a total of {{price|25400}} if purchased from [[Pierre's General Store]].
+
Fruit trees can be chopped down, yielding normal [[wood]] and a matching sapling of the same quality as the fruit. When chopped at stage 1 of growth, it will instead drop its respective sapling. High-quality saplings mature faster than normal: a silver sapling grows 2 times faster, a gold sapling grows 3 times faster, and an iridium sapling grows 5 times faster.<ref name="growth_rate" />
 +
 
 +
A complete set of all six fruit tree saplings costs a total of {{Price|25400}} if purchased from [[Pierre's General Store]].
  
 
==Fruit Quality &amp; Price==
 
==Fruit Quality &amp; Price==
A tree's fruit increases in quality by one star per year of tree age after reaching maturity. Fruit trees will produce silver star fruit after one year, gold after two years, and iridium after three. Once the tree is fully grown, the surrounding area does not need to be kept clear for the tree's fruit to increase in quality.
+
A tree's fruit increases in quality by one star per year of tree age after reaching maturity. Fruit trees will produce silver star fruit after one year, gold after two years, and iridium after three. Higher-quality saplings will start producing higher-quality fruit faster (for example, an iridium-quality sapling will start to produce iridium-quality fruit 73 days after planting). Once the tree is fully grown, the surrounding area does not need to be kept clear for the tree's fruit to increase in quality.<ref name="quality" />
  
 
Fruit Tree fruit receives the [[Farming#Farming Skill|Tiller Profession]] price bonus when sold, and [[Jellies and Pickles|jelly]] or [[wine]] made from fruit tree fruit receives the [[Farming#Farming Skill|Artisan Profession]] price bonus when sold.
 
Fruit Tree fruit receives the [[Farming#Farming Skill|Tiller Profession]] price bonus when sold, and [[Jellies and Pickles|jelly]] or [[wine]] made from fruit tree fruit receives the [[Farming#Farming Skill|Artisan Profession]] price bonus when sold.
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===[[Apricot Tree]]===
 
===[[Apricot Tree]]===
 
{{#lst:Apricot Tree|stages}}
 
{{#lst:Apricot Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
!Fruit
+
!Fruit  
 
!Fruit Sell Price
 
!Fruit Sell Price
!Fruit Restores
+
!Fruit Restores
 
!Fruit Used In
 
!Fruit Used In
 
|-
 
|-
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|{{tprice|500}}
 
|{{tprice|500}}
 
|{{name|Apricot}}
 
|{{name|Apricot}}
|{{Qualityprice|Apricot|50|iridium}}
+
|{{Qualityprice|Apricot|50|dsv=false}}
|{{EdibilityGrid|Apricot|15|iridium=true}}
+
|{{EdibilityGrid|Apricot|15}}
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p>{{name|Fruit Salad}}<p class="no-wrap">[[File:Quests Icon.png|28px|link=]] [[Quests#Fresh Fruit|Fresh Fruit Quest]]</p>
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p>{{name|Fruit Salad}}<p class="no-wrap">[[File:Quests Icon.png|28px|link=]] [[Quests#Fresh Fruit|Fresh Fruit Quest]]</p>
 
|}
 
|}
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===[[Cherry Tree]]===
 
===[[Cherry Tree]]===
 
{{#lst:Cherry Tree|stages}}
 
{{#lst:Cherry Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
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|{{tprice|850}}
 
|{{tprice|850}}
 
|{{name|Cherry}}
 
|{{name|Cherry}}
|{{Qualityprice|Cherry|80|iridium}}
+
|{{Qualityprice|Cherry|80|dsv=false}}
|{{EdibilityGrid|Cherry|15|iridium=true}}
+
|{{EdibilityGrid|Cherry|15}}
 
|style="text-align:left;"|{{Bundle|Artisan}}
 
|style="text-align:left;"|{{Bundle|Artisan}}
 
|}
 
|}
  
 
==Summer==
 
==Summer==
{{Spoiler}}
+
Banana and Mango Trees will grow and produce fruit year-round on [[Ginger Island]]. In the valley, they produce fruit only in Summer.
Banana and Mango Trees will grow and produce fruit year-round on [[Ginger Island]]. In the valley, they produce fruit only in Summer.
 
  
 
Note that [[Banana]]s and [[Mango]]s are not considered "Fruit Tree Fruit" for gifting purposes, but instead follow the villager's preferences for "non-Fruit Tree Fruit".
 
Note that [[Banana]]s and [[Mango]]s are not considered "Fruit Tree Fruit" for gifting purposes, but instead follow the villager's preferences for "non-Fruit Tree Fruit".
 
===[[Banana Tree]]===
 
===[[Banana Tree]]===
 
{{#lst:Banana Tree|stages}}
 
{{#lst:Banana Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
!Sold By
+
![[File:Island Trader Icon.png|24px|link=]] [[Island Trader]] Price
 
!Fruit  
 
!Fruit  
 
!Fruit Sell Price
 
!Fruit Sell Price
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|-
 
|-
 
|[[File:Banana Sapling.png|center]][[Banana Sapling]]
 
|[[File:Banana Sapling.png|center]][[Banana Sapling]]
|[[File:Island Trader Icon.png|24px]] [[Island Trader]] for {{name|Dragon Tooth|5|class=inline}}
+
|{{name|Dragon Tooth|5}}
 
|{{name|Banana}}
 
|{{name|Banana}}
|{{Qualityprice|Banana|150|iridium}}
+
|{{Qualityprice|Banana|150|dsv=false}}
|{{EdibilityGrid|Banana|30|iridium=true}}
+
|{{EdibilityGrid|Banana|30}}
 
|style="text-align:left;"|{{name|Island Obelisk|size=24|class=inline}}<p>{{name|Banana Pudding}}</p>
 
|style="text-align:left;"|{{name|Island Obelisk|size=24|class=inline}}<p>{{name|Banana Pudding}}</p>
 
|}
 
|}
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===[[Mango Tree]]===
 
===[[Mango Tree]]===
 
{{#lst:Mango Tree|stages}}
 
{{#lst:Mango Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
!Sold By
+
![[File:Island Trader Icon.png|24px|link=]] [[Island Trader]] Price
 
!Fruit  
 
!Fruit  
 
!Fruit Sell Price
 
!Fruit Sell Price
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|-
 
|-
 
|[[File:Mango Sapling.png|center]][[Mango Sapling]]
 
|[[File:Mango Sapling.png|center]][[Mango Sapling]]
|[[File:Island Trader Icon.png|24px]] [[Island Trader]] for {{name|Mussel|75|class=inline}}
+
|{{name|Mussel|75}}
 
|{{name|Mango}}
 
|{{name|Mango}}
|{{Qualityprice|Mango|130|iridium}}
+
|{{Qualityprice|Mango|130|dsv=false}}
|{{EdibilityGrid|Mango|40|iridium=true}}
+
|{{EdibilityGrid|Mango|40}}
 
|style="text-align:left;"|<p class="no-wrap">[[File:Leo Icon.png|30px|link=]] [[Leo]] (Loved Gift)</p><p>{{name|Mango Sticky Rice}}</p>
 
|style="text-align:left;"|<p class="no-wrap">[[File:Leo Icon.png|30px|link=]] [[Leo]] (Loved Gift)</p><p>{{name|Mango Sticky Rice}}</p>
 
|}
 
|}
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===[[Orange Tree]]===
 
===[[Orange Tree]]===
 
{{#lst:Orange Tree|stages}}
 
{{#lst:Orange Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
!Sold By
+
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 +
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 
!Fruit  
 
!Fruit  
 
!Fruit Sell Price
 
!Fruit Sell Price
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|-
 
|-
 
|[[File:Orange Sapling.png|center]][[Orange Sapling]]
 
|[[File:Orange Sapling.png|center]][[Orange Sapling]]
|{{NPC|Pierre|{{price|4000}}}}
+
|{{price|4000}}
{{NPC|Traveling Cart|{{tprice|1000}}}}
+
|{{tprice|1000}}
 
|{{name|Orange}}
 
|{{name|Orange}}
|{{Qualityprice|Orange|100|iridium}}
+
|{{Qualityprice|Orange|100|dsv=false}}
|{{EdibilityGrid|Orange|15|iridium=true}}
+
|{{EdibilityGrid|Orange|15}}
 
|style="text-align:left;"|{{Bundle|Artisan}}<p class="no-wrap">[[File:Gus Icon.png|30px|link=]] [[Gus]] (Loved Gift)</p>
 
|style="text-align:left;"|{{Bundle|Artisan}}<p class="no-wrap">[[File:Gus Icon.png|30px|link=]] [[Gus]] (Loved Gift)</p>
 
|}
 
|}
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===[[Peach Tree]]===
 
===[[Peach Tree]]===
 
{{#lst:Peach Tree|stages}}
 
{{#lst:Peach Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
!Sold By
+
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 +
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 
!Fruit  
 
!Fruit  
 
!Fruit Sell Price
 
!Fruit Sell Price
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|-
 
|-
 
|[[File:Peach Sapling.png|center]][[Peach Sapling]]
 
|[[File:Peach Sapling.png|center]][[Peach Sapling]]
|{{NPC|Pierre|{{price|6000}}}}
+
|{{price|6000}}
{{NPC|Traveling Cart|{{tprice|1500}}}}
+
|{{tprice|1500}}
 
|{{name|Peach}}
 
|{{name|Peach}}
|{{Qualityprice|Peach|140|iridium}}
+
|{{Qualityprice|Peach|140|dsv=false}}
|{{EdibilityGrid|Peach|15|iridium=true}}
+
|{{EdibilityGrid|Peach|15}}
 
|style="text-align:left;"|{{Bundle|Artisan}}<p class="no-wrap">[[File:Robin Icon.png|30px|link=]] [[Robin]] (Loved Gift)</p>
 
|style="text-align:left;"|{{Bundle|Artisan}}<p class="no-wrap">[[File:Robin Icon.png|30px|link=]] [[Robin]] (Loved Gift)</p>
 
|}
 
|}
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===[[Apple Tree]]===
 
===[[Apple Tree]]===
 
{{#lst:Apple Tree|stages}}
 
{{#lst:Apple Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
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|{{tprice|1000}}
 
|{{tprice|1000}}
 
|{{name|Apple}}
 
|{{name|Apple}}
|{{Qualityprice|Apple|100|iridium}}
+
|{{Qualityprice|Apple|100|dsv=false}}
|{{EdibilityGrid|Apple|15|iridium=true}}
+
|{{EdibilityGrid|Apple|15}}
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p>{{name|Cranberry Candy}}<p>{{Bundle|Fodder}}</p>
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p>{{name|Cranberry Candy}}<p>{{Bundle|Fodder}}</p>
 
|}
 
|}
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===[[Pomegranate Tree]]===
 
===[[Pomegranate Tree]]===
 
{{#lst:Pomegranate Tree|stages}}
 
{{#lst:Pomegranate Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 
!Fruit  
 
!Fruit  
!Fruit Sell Price
+
!Fruit Sell Price
 
!Fruit Restores
 
!Fruit Restores
 
!Fruit Used In
 
!Fruit Used In
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|{{tprice|1500}}
 
|{{tprice|1500}}
 
|{{name|Pomegranate}}
 
|{{name|Pomegranate}}
|{{Qualityprice|Pomegranate|140|iridium}}
+
|{{Qualityprice|Pomegranate|140|dsv=false}}
|{{EdibilityGrid|Pomegranate|15|iridium=true}}
+
|{{EdibilityGrid|Pomegranate|15}}
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p><p class="no-wrap">{{Bundle|Enchanter's}}</p>[[File:Elliott Icon.png|30px|link=]] [[Elliott]] (Loved Gift)
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p><p class="no-wrap">{{Bundle|Enchanter's}}</p>[[File:Elliott Icon.png|30px|link=]] [[Elliott]] (Loved Gift)
 
|}
 
|}
  
==Planting around the Greenhouse==
+
==Weather==
If you intend to plant fruit trees to the east of the [[Greenhouse]] on the [[Farm Maps|Standard Farm map]], take extra care to plan your layout. To the north of the Greenhouse there is one row of tiles, directly south of the rockface, that is darker-colored and untillable, but can be used as a walkway. The second row is ordinary tillable farmland. The Greenhouse sits atop the third row of tiles.  
+
Fruit trees will not be affected by weather, ''i.e.,'' fruit will keep producing one per day whether it is raining, windy, or sunny.
  
To the east of the Greenhouse, two columns of tiles have grass and are untillable, and the third is ordinary tillable farmland, directly south of the cave entrance. In the fourth column east of the Greenhouse, and the third row south of the rockface then, you would expect to be able to plant a fruit tree, according to the normal spacing rules. However, the game refuses to allow a fruit tree planting on the particular tile at their intersection. Either of the tiles to the east or south of this one are allowable. (Ordinary trees ''can'' be planted on that tile.)
+
However, during storms, fruit trees can be struck by [[Weather|lightning]], causing them to become burnt for 4 days. During this time, they will not produce fruit, but will instead produce [[coal]]. After the 4 days are up, they will return to normal. Shown below are fruit trees after being struck by lightning.
 
 
Remember that once planted, a fruit tree cannot be removed except by cutting it down, destroying it and sacrificing the investment.
 
 
 
==Gallery==
 
Shown below are fruit trees after being struck by lightning.
 
 
<gallery mode="nolines">
 
<gallery mode="nolines">
 
AppleTreeLightning.png|Apple Tree
 
AppleTreeLightning.png|Apple Tree
Line 198: Line 196:
  
 
==Bugs==
 
==Bugs==
The game will allow you to plant a [[Trees|common tree]] seed one tile away from a Fruit Tree sapling, but will not allow you to plant a Fruit Tree sapling either one or two tiles away from a common tree seed or sapling. (For planting purposes, the common tree is treated as though it were another fruit tree.)  Common tree seeds (''i.e.'', [[Acorn]]s, [[Maple Seed]]s, and [[Pine Cone]]s) do not hinder Fruit Tree growth if planted outside of the 3x3 grid around the sapling.
+
It should be possible to plant a [[Trees|common tree]] seed (''i.e.,'' [[Acorn]], [[Mahogany Seed]], [[Maple Seed]], or [[Pine Cone]]) and a Fruit Tree sapling (in either order) two tiles away from each other. A bug prevents the player from planting a common tree seed exactly two tiles away from an existing Fruit Tree sapling and from planting a Fruit Tree sapling two tiles away from a common tree seed. The common tree seed is treated as though it were another Fruit Tree sapling.
 +
 
 +
==References==
 +
<references>
 +
<ref name="grow_blocked">See <samp>FruitTree::IsGrowthBlocked</samp> in the game code.</ref>
 +
<ref name="growth_rate">See <samp>Object::placementAction</samp> in the game code.</ref>
 +
<ref name="quality">See <samp>FruitTree::GetQuality</samp> in the game code.</ref>
 +
</references>
  
 
==History==
 
==History==
{{history|1.0|Introduced.}}
+
{{History|1.0|Introduced.}}
{{history|1.1|Fruit trees can now produce iridium quality fruit. Trees increase quality by 1 star per year of age after reaching maturity.}}
+
{{History|1.1|Fruit trees can now produce iridium quality fruit. Trees increase fruit quality by 1 star per year of age after reaching maturity.}}
{{history|1.4|Removed prior requirement that fruit trees will not age if their 3x3 grid is not kept clear of objects, flooring, and terrain features (including grass).}}
+
{{History|1.4|Removed prior condition where fruits grown by fruit trees would not increase in quality if the trees' 3x3 grid was not kept clear of objects, flooring, and terrain features (including grass). Fruit trees are no longer blocked from growing by [[Artifact Spot|artifact spots]]. Common tree seeds can no longer be placed one or two tiles away from a fruit tree sapling.}}
{{history|1.5|Added Banana Sapling and Mango Sapling.}}
+
{{History|1.5|Added [[Banana Sapling]] and [[Mango Sapling]].}}
 +
{{History|1.6|Cutting down a fruit tree now yields the appropriate fruit sapling of the same quality as the fruit. The sapling will mature faster when replanted at higher qualities.}}
  
 
{{NavboxTree}}
 
{{NavboxTree}}
Line 216: Line 222:
 
[[it:Alberi da frutta]]
 
[[it:Alberi da frutta]]
 
[[ja:果樹]]
 
[[ja:果樹]]
[[ko:과수]]
+
[[ko:과일나무]]
 
[[hu:Gyümölcsfák]]
 
[[hu:Gyümölcsfák]]
 
[[pt:Árvores frutíferas]]
 
[[pt:Árvores frutíferas]]

Latest revision as of 19:05, 28 April 2024

For Trees that do not yield fruit, see Trees.

Fruit Trees require 28 days to mature, after which they produce one fruit per day when in season. Fruit can accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter. Fruit saplings will grow during any season, allowing players to plant and prepare for upcoming seasons to bear fruit.

Each Fruit tree must be planted in the center of a clear 3x3 ground area, except that they may be placed next to a permanent structure (i.e., Farmhouse). "Clear" means free of objects, flooring/paths, and terrain features including grass, but not including artifact spots.[1] The 3x3 clear planting area also must not overlap the 3x3 area of another fruit tree. The game prevents planting fruit trees too close to each other, ensuring a minimum distance of two tiles between them in every direction. Fruit tree saplings can be retrieved which was not possible up until the 1.6 update.

While a fruit tree sapling is immature, the 3x3 area around it must remain clear in order for the sapling to grow. If overnight debris spawns too close to it, the game pops up a message the next morning saying the fruit tree could not grow that night. Objects placed next to a sapling cause the same message and growth obstruction. Once a fruit tree is mature, growth is no longer an issue, and one fruit is produced each day in season. Then objects, including flooring/paths, may be placed next to the fruit tree without hindering production.

A Fruit Tree is planted directly into untilled ground. Fruit trees can grow in the Greenhouse, in the center soil or around the border. Fruit trees planted in the greenhouse or on Ginger Island bear fruit every day after maturity, and will not change color according to the season.

Fruit trees can be chopped down, yielding normal wood and a matching sapling of the same quality as the fruit. When chopped at stage 1 of growth, it will instead drop its respective sapling. High-quality saplings mature faster than normal: a silver sapling grows 2 times faster, a gold sapling grows 3 times faster, and an iridium sapling grows 5 times faster.[2]

A complete set of all six fruit tree saplings costs a total of data-sort-value="25400">Gold.png25,400g if purchased from Pierre's General Store.

Fruit Quality & Price

A tree's fruit increases in quality by one star per year of tree age after reaching maturity. Fruit trees will produce silver star fruit after one year, gold after two years, and iridium after three. Higher-quality saplings will start producing higher-quality fruit faster (for example, an iridium-quality sapling will start to produce iridium-quality fruit 73 days after planting). Once the tree is fully grown, the surrounding area does not need to be kept clear for the tree's fruit to increase in quality.[3]

Fruit Tree fruit receives the Tiller Profession price bonus when sold, and jelly or wine made from fruit tree fruit receives the Artisan Profession price bonus when sold.

Spring

Apricot Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Spring
Sapling   Pierre's Price   Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Apricot Sapling data-sort-value="2000"> 2,000g data-sort-value="500" 1,500–2,500g   Apricot
 
50g
 
 
62g
 
 
75g
 
 
100g
data-sort-value="15"
 
38
 
17
 
 
53
 
 
23
 
 
68
 
 
30
 
 
98
 
 
44

  Artisan Bundle

  Fruit Salad

  Fresh Fruit Quest

Cherry Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Spring
Sapling   Pierre's Price   Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Cherry Sapling data-sort-value="3400"> 3,400g data-sort-value="850" 2,550–4,250g   Cherry
 
80g
 
 
100g
 
 
120g
 
 
160g
data-sort-value="15"
 
38
 
17
 
 
53
 
 
23
 
 
68
 
 
30
 
 
98
 
 
44
  Artisan Bundle

Summer

Banana and Mango Trees will grow and produce fruit year-round on Ginger Island. In the valley, they produce fruit only in Summer.

Note that Bananas and Mangos are not considered "Fruit Tree Fruit" for gifting purposes, but instead follow the villager's preferences for "non-Fruit Tree Fruit".

Banana Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Summer
Sapling   Island Trader Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Banana Sapling   Dragon Tooth (5)   Banana
 
150g
 
 
187g
 
 
225g
 
 
300g
data-sort-value="30"
 
75
 
33
 
 
105
 
 
47
 
 
135
 
 
60
 
 
195
 
 
87
  Island Obelisk

  Banana Pudding

Mango Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Summer
Sapling   Island Trader Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Mango Sapling   Mussel (75)   Mango
 
130g
 
 
162g
 
 
195g
 
 
260g
data-sort-value="40"
 
100
 
45
 
 
140
 
 
63
 
 
180
 
 
81
 
 
260
 
 
117

  Leo (Loved Gift)

  Mango Sticky Rice

Orange Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Summer
Sapling   Pierre's Price   Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Orange Sapling data-sort-value="4000"> 4,000g data-sort-value="1000" 3,000–5,000g   Orange
 
100g
 
 
125g
 
 
150g
 
 
200g
data-sort-value="15"
 
38
 
17
 
 
53
 
 
23
 
 
68
 
 
30
 
 
98
 
 
44
  Artisan Bundle

  Gus (Loved Gift)

Peach Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Summer
Sapling   Pierre's Price   Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Peach Sapling data-sort-value="6000"> 6,000g data-sort-value="1500" 4,500–7,500g   Peach
 
140g
 
 
175g
 
 
210g
 
 
280g
data-sort-value="15"
 
38
 
17
 
 
53
 
 
23
 
 
68
 
 
30
 
 
98
 
 
44
  Artisan Bundle

  Robin (Loved Gift)

Fall

Apple Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Fall
Sapling   Pierre's Price   Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Apple Sapling data-sort-value="4000"> 4,000g data-sort-value="1000" 3,000–5,000g   Apple
 
100g
 
 
125g
 
 
150g
 
 
200g
data-sort-value="15"
 
38
 
17
 
 
53
 
 
23
 
 
68
 
 
30
 
 
98
 
 
44

  Artisan Bundle

  Cranberry Candy

  Fodder Bundle

Pomegranate Tree

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Harvest
 
 
 
 
 
 
7 Days 7 Days 7 Days 7 Days Total: 28 Days   Fall
Sapling   Pierre's Price   Traveling Cart Price Fruit Fruit Sell Price Fruit Restores Fruit Used In
Pomegranate Sapling data-sort-value="6000"> 6,000g data-sort-value="1500" 4,500–7,500g   Pomegranate
 
140g
 
 
175g
 
 
210g
 
 
280g
data-sort-value="15"
 
38
 
17
 
 
53
 
 
23
 
 
68
 
 
30
 
 
98
 
 
44

  Artisan Bundle

  Enchanter's Bundle

  Elliott (Loved Gift)

Weather

Fruit trees will not be affected by weather, i.e., fruit will keep producing one per day whether it is raining, windy, or sunny.

However, during storms, fruit trees can be struck by lightning, causing them to become burnt for 4 days. During this time, they will not produce fruit, but will instead produce coal. After the 4 days are up, they will return to normal. Shown below are fruit trees after being struck by lightning.

Bugs

It should be possible to plant a common tree seed (i.e., Acorn, Mahogany Seed, Maple Seed, or Pine Cone) and a Fruit Tree sapling (in either order) two tiles away from each other. A bug prevents the player from planting a common tree seed exactly two tiles away from an existing Fruit Tree sapling and from planting a Fruit Tree sapling two tiles away from a common tree seed. The common tree seed is treated as though it were another Fruit Tree sapling.

References

  1. See FruitTree::IsGrowthBlocked in the game code.
  2. See Object::placementAction in the game code.
  3. See FruitTree::GetQuality in the game code.

History

  • 1.0: Introduced.
  • 1.1: Fruit trees can now produce iridium quality fruit. Trees increase fruit quality by 1 star per year of age after reaching maturity.
  • 1.4: Removed prior condition where fruits grown by fruit trees would not increase in quality if the trees' 3x3 grid was not kept clear of objects, flooring, and terrain features (including grass). Fruit trees are no longer blocked from growing by artifact spots. Common tree seeds can no longer be placed one or two tiles away from a fruit tree sapling.
  • 1.5: Added Banana Sapling and Mango Sapling.
  • 1.6: Cutting down a fruit tree now yields the appropriate fruit sapling of the same quality as the fruit. The sapling will mature faster when replanted at higher qualities.