Difference between revisions of "Galaxy Soul"

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|eng      = Galaxy Soul
 
|source    = <ul><li>[[Qi's Walnut Room]] for {{price|40|gem}}</li><li>[[Island Trader]] for {{name|Radioactive Bar|10}}</li><li>[[The Mines]] (Shrine ON or during the [[Quests#List of Mr. Qi's Special Orders|"Danger in the Deep" Quest]]) and [[Skull Cavern]] (during the [[Quests#List of Mr. Qi's Special Orders|"Skull Cavern Invasion" Quest]])</li></ul>
 
|source    = <ul><li>[[Qi's Walnut Room]] for {{price|40|gem}}</li><li>[[Island Trader]] for {{name|Radioactive Bar|10}}</li><li>[[The Mines]] (Shrine ON or during the [[Quests#List of Mr. Qi's Special Orders|"Danger in the Deep" Quest]]) and [[Skull Cavern]] (during the [[Quests#List of Mr. Qi's Special Orders|"Skull Cavern Invasion" Quest]])</li></ul>
 
|sellprice = 5000
 
|sellprice = 5000

Latest revision as of 20:45, 7 January 2023

Galaxy Soul
Galaxy Soul.png
Forge 3 of these into a Galaxy weapon to unleash its final form.
Information
Source
Sell Price data-sort-value="5000">Gold.png5,000g

The Galaxy Soul is an item used to upgrade Galaxy weapons in the Forge. Weapons forged using Galaxy Souls keep their enchantments and gem upgrades.

Forge recipes

See also: Forge

The Galaxy Soul is used in the Forge to upgrade a Galaxy Weapon into an Infinity Weapon. You have to upgrade a Galaxy Weapon 3 times, consuming 3 Galaxy Souls and 60 Cinder Shards in total.

Image Name Description Ingredients
Infinity Blade.png
Infinity Blade The true form of the Galaxy Sword. Galaxy Sword.png Galaxy Sword (1)Galaxy Soul.png Galaxy Soul (3)Cinder Shard.png Cinder Shard (60)
Infinity Dagger.png
Infinity Dagger The true form of the Galaxy Dagger. Galaxy Dagger.png Galaxy Dagger (1)Galaxy Soul.png Galaxy Soul (3)Cinder Shard.png Cinder Shard (60)
Infinity Gavel.png
Infinity Gavel The true form of the Galaxy Hammer. Galaxy Hammer.png Galaxy Hammer (1)Galaxy Soul.png Galaxy Soul (3)Cinder Shard.png Cinder Shard (60)

References

  1. See Locations.IslandNorth::getIslandMerchantTradeStock in the game code.
  2. See GameLocation.monsterDrop in the game code.
  3. See the constructor Monsters::BigSlime(Vector2, int) in the game code.

History

  • 1.5: Introduced.