The Farm

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The Farm
All Farm Map Icon.png
Maplocation.png
Map.png



“You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.”

Upon completing the Character Creation and the initial dialogue with Robin at the Bus Stop, this is the location you are transported to. Inherited from your grandfather after quitting your job at Joja Corporation, it is your duty to restore the land and make use of it.

See Getting Started for more information

Farm Maps

Main page: Farm Maps

When creating a new character players can select from a number of different maps for their farm. Each of these maps offer unique benefits, and favor specific skills.

The player's farm house will appear the same from the outside on all maps, but begins with a uniquely styled interior after the maps theme. These house interiors offer different furniture pieces, wallpaper and flooring for each map.

Each map will change how the farm appears on the game map slightly. Most simply change how the farm area appears, but some change areas outside the farm on the map - the Forest farm extends the forest to the west toward the farm and the Riverland map connects to a river which flows south of the desert. These changes are only reflected on the world map - no changes are made to the actual game world outside the player's farm based on map selection.

After selecting a map it cannot be changed, characters are permanently tied to their map type once created. Each map takes up the same area, but there are different amounts of usable, farmable, buildable land on each.

Name Descritpion Associated Skill
Standard Farm Map Icon.png Standard Farm Farming Skill Icon.png Farming
Riverland Farm Map Icon.png Riverland Farm
  • The majority of this map is water. Fishing is viable on this farm.
  • Water significantly decreases the amount of farming area.
Fishing Skill Icon.png Fishing
Forest Farm Map Icon.png Forest Farm
  • Many trees are found all around the map.
  • The following items spawn in the west area of the map:
  • Additional cliffs and ponds decrease the overall farming area.
Foraging Skill Icon.png Foraging
Hilltop Farm Map Icon.png Hill-top Farm
  • A special mining area, in the southwest part of the map, spawns the following items:
The type of nodes that spawn is relative to the player's Mining level.
  • Additional cliffs and a stream decrease the overall farming area.
Mining Skill Icon.png Mining
Wilderness Farm Map Icon.png Wilderness Farm
  • Monsters spawn at night (scales with the player's Combat level).
    Wilderness Golems are unique to this map.
  • Additional cliffs and ponds decrease the overall farming area.
Combat Skill Icon.png Combat

Farmhouse

A tier 3 House
Main page: Farmhouse

The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times, once by paying Coin Icon10,000g and giving 450 Wood to Robin, and again by paying Coin Icon50,000g and giving 150 Hardwood to Robin. The final upgrade adds a cellar which can age wine and cheese in Casks, it costs Coin Icon100,000g. All upgrades takes approximately 2 full days to complete.

Marriage

Main page: Marriage

Upon completion of the marriage ceremony, the person that you married will have a portion of their room moved into the right side of your house. However, this requires at least a tier 2 farmhouse.

Shipping Box

Main page: Shipping

The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.

Crops

Visual representation of the protection range of a scarecrow
Main page: Crops

Seeds for crops can be bought from Pierre in his shop, with his selection correlated to the active season, or obtained from completing Community Center bundles. However, these seeds can only be planted on the farm or in the Greenhouse. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.

Fruit Trees

Main page: Fruit Trees

Fruit Tree seeds can be bought from Pierre's Shop and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter and are immune to 'risks'.

Risks

Crops have additional risks to dying, such as crows consuming crops over night, and failure to water the crop. The only way crows can be counteracted is by placing Scarecrows. Scarecrows can be created via crafting or can be collected in versions called 'Rarecrows'.

Buildings

Main page: Carpenter's Shop

Buildings can be purchased from Robin in the Carpenter's Shop at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.

It's recommended to build a silo first, which will allow hay collection making feeding animals much easier

Debris

Farm debris is a naturally regenerating element on The Farm. Creating fences and tilling is an effective method of stopping debris from forming in an area again. It is highly recommended that the player does not prevent all debris from forming again. Placing tree seeds in protected areas will cause the tree to not grow in that area.

Trees

Main page: Trees

Apart from Fruit Trees, there are 3 types of trees that grow around the world, including the farm.

Tree Tool Required Seeds Drops
Maple Tree Axe.png Axe Maple Seed.png Maple Seed Wood.pngWood, Sap.pngSap, Maple Seed.pngMaple Seed
Oak Tree Axe.png Axe Acorn.png Acorn Wood.pngWood, Sap.pngSap, Acorn.pngAcorn
Pine Tree Axe.png Axe Pine Cone.png Pine Cone Wood.pngWood, Sap.pngSap, Pine Cone.pngPine Cone
Tree Seedling Axe.png Axe Any tree seed Wood.pngWood, Acorn.pngPine Cone.pngMaple Seed.png Varies between seedling type
Fallen Seed Axe.png AxePickaxe.png Pickaxe Any tree seed Acorn.pngPine Cone.pngMaple Seed.png Varies between seed type
Seeds will not drop until Foraging 1 is acquired.
Tree seedlings that have not yet grown beyond their first stage will drop nothing

Wood

Apart from trees, wooden debris is split into three types, two of those being an initial source for Hardwood.

Type Tool Required Space taken Drops
Wood Axe.png Axe 1x1 1Wood.pngWood
Stump Copper Axe.png Copper Axe 2x2 2Hardwood.pngHardwood
Log Steel Axe.png Steel Axe 3x3 8Hardwood.pngHardwood

Stone

Main page: Stone

The farm's rock debris is not a primary way of farming stone (see The Mines). Stone debris is split into two types, both dropping stone.

Type Tool Required Space taken Drops
Stone Pickaxe.png Pickaxe 1x1 1Stone.pngStone
Boulder Steel Pickaxe.png Steel Pickaxe 2x2 10-15Stone.pngStone

Unique Areas

Broken Greenhouse.png Greenhouse.png
Initial Repaired

There are three unique areas on The Farm (not including player placeable buildings, eg. Barn, The Coop, etc).

Greenhouse

Main page: Greenhouse

The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the Pantry section of the Community Center will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill your Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.

The Cave

Main page: The Cave
Mushrooms option

Once your total earnings reaches 25000g, Demetrius meets with you at your door the next day. He states that he is working on research and asks if you wouldn't mind if he used your cave for more. He gives the player the option to either have fruit bats in their cave, or install 6 1x1 plots for growing various types of mushrooms. Picking fruit bats will cause a random fruit (from 4 fruits) to be placed in the cave, while picking mushrooms will cause 5 different types of mushrooms to grow in the cave.

Grandpa's Shrine

See also: Grandpa
“Wait for my return at the dawn of the 3rd year”

Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates your performance.

Additional Information

Brown Chicken.png See: Animals
Cheese.png See: Artisan Goods

History

  • 1.0: Introduced.
  • 1.1: Added four new farm maps to character creation, each favoring different skills.