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- This edit created a new page (also see list of new pages)
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- This is a minor edit
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28 June 2024
- The Mines 20:45 +50 User314159 talk contribs
- The Mines 20:38 +770 User314159 talk contribs Moved "Swarms" section from "Strategy" to "Contents". Not sure why it was in the former before. Added more content for the "Swarms" section with a code reference.
27 June 2024
- Crab Pot 23:08 +26 User314159 talk contribs This is true based on how the power from The Art O' Crabbing works.
- Crab Pot 23:03 +92 Chuck80 talk contribs →Gold per Day
- m Pans 18:06 +3 IBugOne talk contribs →Items Obtained: English proofreading: certain → particular
- Pans 15:12 +61 User314159 talk contribs Clarify that only fish that can currently be caught can be obtained from panning with the Fisher enchantment (Pan::getPanItems uses the getFish method to determine the fish obtained)
26 June 2024
- Pans 16:36 -18 Margotbean talk contribs lang. links
25 June 2024
- m Pans 21:27 0 IBugOne talk contribs →History: in → at
- The Farm 13:20 +4 AltoIgloo talk contribs →The Cave: add dehydrator link
24 June 2024
- Iridium Bar 16:58 +44 Bluestblur talk contribs →History: Added 1.5 history - remixed bundles.
- Pans 16:00 +82 Margotbean talk contribs This was true in v1.5.6
- Pans 09:46 -78 Wikonimo talk contribs →Items Obtained: Can't see any reason this should be true in the code
23 June 2024
- m Training Rod 15:48 +19 IBugOne talk contribs →Notes: because
- Skills 14:57 -1 User314159 talk contribs "use energy" sounds much better than "cost energy
- Training Rod 14:55 +14 User314159 talk contribs The Training Rod also removes the catchable fish items like Algae. In the game code, the entire "if" condition is bypassed with the training rod, so the only code that triggers is return ItemRegistry.Create("(O)" + Game1.random.Next(167, 173));
- m Pans 09:25 +7 Peaw talk contribs
- Training Rod 06:55 +90 IBugOne talk contribs →Notes: Clarify reason (maybe don't need code ref at all)
- m Skills 05:20 +169 Margotbean talk contribs Reverted edits by IBugOne (talk) to last revision by Margotbean Tag: Rollback
- Crab Pot 01:25 +262 User314159 talk contribs Transcluding Targeted Bait tables onto the Targeted Bait page
- Training Rod 01:17 +35 User314159 talk contribs Formatting fix, reword to make clearer, remove second person references
22 June 2024
- Mining 21:55 +105 IBugOne talk contribs →References: Correct coal XP bonus
- m Skills 21:42 -4 IBugOne talk contribs →Proficiency: Move WC upgrade to the next paragraph
- m Skills 21:40 -165 IBugOne talk contribs →Proficiency: Powering up the watering can was too complicated to read
21 June 2024
- Crab Pot 19:55 +1,028 User314159 talk contribs Added table for freshwater crab pot targeted bait. Stub removed since page should have all of the mechanics on it now.
- Crab Pot 02:03 +72 User314159 talk contribs
20 June 2024
- Crab Pot 18:11 -12 User314159 talk contribs Remove extra "Note:"
- Crab Pot 18:10 +758 User314159 talk contribs Will add a table for percent chances with Freshwater Crab Pot fish Targeted Bait later
- Fishing 05:09 -7 Margotbean talk contribs
- Fishing 05:08 +54 Margotbean talk contribs →Golden Treasure Chests
- Crab Pot 03:18 +1,917 User314159 talk contribs Added specialized bait mechanics for Crab Pot saltwater fish. Added an extra digit to percent chances to make it easier to see the relative percentages and to convert percentages more easily as explained by the note. Also added a table to show percent chances of obtaining each fish with Targeted Bait.
- Crab Pot 00:31 +873 User314159 talk contribs Added all mechanics when using specialized bait.