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Show new changes starting from 10:55, 26 June 2024
   
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26 June 2024

     03:48  Farmhouse diffhist 0 JamesF2600 talk contribs →‎Upgrades Tags: Mobile edit Mobile web edit
     02:28  Hardwood diffhist -1 Bluestblur talk contribs Wrong villager shop at the Desert Festival, it's Leah who sells Hardwood.

25 June 2024

     23:01  Tackle diffhist -18 User314159 talk contribs Clarifying that tackle not wearing out also applies when catching special items like Golden Walnuts
     21:52  Mayor's Manor diffhist +395 IBugOne talk contribs Copy secret from Secrets
     13:20  The Farm diffhist +4 AltoIgloo talk contribs →‎The Cave: add dehydrator link

24 June 2024

     16:58  Iridium Bar diffhist +44 Bluestblur talk contribs →‎History: Added 1.5 history - remixed bundles.
     16:00  Pans‎‎ 2 changes history +4 [Wikonimo‎; Margotbean‎]
     
16:00 (cur | prev) +82 Margotbean talk contribs This was true in v1.5.6
     
09:46 (cur | prev) -78 Wikonimo talk contribs →‎Items Obtained: Can't see any reason this should be true in the code
     11:47  Artifact Spot diffhist +31 JackBlack69 talk contribs →‎Contents
     06:39  Marnie diffhist -42 Wikonimo talk contribs →‎Schedule: This was redundant since not a Mon/Tue

23 June 2024

     15:52  Farmhouse diffhist +141 IBugOne talk contribs →‎Renovations: +refunding
     14:57  Skills diffhist -1 User314159 talk contribs "use energy" sounds much better than "cost energy
     14:55  Training Rod diffhist +14 User314159 talk contribs The Training Rod also removes the catchable fish items like Algae. In the game code, the entire "if" condition is bypassed with the training rod, so the only code that triggers is return ItemRegistry.Create("(O)" + Game1.random.Next(167, 173));