Immunity

Revision as of 22:03, 13 December 2019 by Hello71 (talk | contribs) (clarify immunity calculation)

Immunity is a statistic that affects your chance to be afflicted with a status ailment when hit with a debuffing projectile (such as the jinx shots used by the Shadow Shaman). It has no effect on the length of time that you are invulnerable after getting damaged, the duration of status ailments, or even on any other status ailments (such as "Slimed").

Each point of Immunity reduces the probability of being debuffed by 10%, additively. For example, when wearing the Genie Shoes, which provides 6 points of Immunity, the chance of being debuffed is reduced by 60%. [1]

Footwear

The following Footwear increases Immunity. The effect is constant while wearing the boots/shoes.

Image Name Effect
  Leather Boots   Defense (+1)  Immunity (+1)
  Rubber Boots   Immunity (+1)
  Tundra Boots   Defense (+2)  Immunity (+1)
  Thermal Boots   Defense (+1)  Immunity (+2)
  Firewalker Boots   Defense (+3)  Immunity (+3)
  Space Boots   Defense (+4)  Immunity (+4)
  Cowboy Boots   Defense (+2)  Immunity (+2)
  Dark Boots   Defense (+4)  Immunity (+2)
  Genie Shoes   Defense (+1)  Immunity (+6)

References

  1. See DebuffingProjectile::behaviorOnCollisionWithPlayer in the game code.