Bait And Bobber

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This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Bait And Bobber
Bait And Bobber.png
Read this to gain some fishing experience.
Information
Source BooksellerTraveling CartFishing Treasure ChestsMayor's ManorMystery BoxesGolden Mystery BoxesMonstersCrates and BarrelsTreesArtifact Spots
Sell Price data-sort-value="500">Gold.png500g

Bait And Bobber is a skill book that can be obtained through:

Upon reading the book, players will earn 250 Fishing XP.

Gifting

Villager Reactions

Love Penny Icon.png Penny
Like Elliott Icon.png ElliottWilly Icon.png Willy
Neutral Abigail Icon.png AbigailCaroline Icon.png CarolineClint Icon.png ClintDemetrius Icon.png DemetriusDwarf Icon.png DwarfElliott Icon.png ElliottEmily Icon.png EmilyEvelyn Icon.png EvelynGeorge Icon.png GeorgeGus Icon.png GusHaley Icon.png HaleyHarvey Icon.png HarveyJas Icon.png JasJodi Icon.png JodiKent Icon.png KentKrobus Icon.png KrobusLeah Icon.png LeahLeo Icon.png LeoLewis Icon.png LewisLinus Icon.png LinusMarnie Icon.png MarnieMaru Icon.png MaruPam Icon.png PamPenny Icon.png PennyPierre Icon.png PierreRobin Icon.png RobinSam Icon.png SamSandy Icon.png SandySebastian Icon.png SebastianShane Icon.png ShaneVincent Icon.png VincentWilly Icon.png WillyWizard Icon.png Wizard
Dislike Alex Icon.png Alex

Bundles

Bait And Bobber is not used in any bundles.

Tailoring

Bait And Bobber is not used in any tailoring. It can be used in dyeing, serving as a blue dye at the dye pots located in Emily's and Haley's house, 2 Willow Lane. It can also be used as a blue dye when used in the spool of the Sewing Machine with a dyeable clothing item in the feed.

Quests

Bait And Bobber is not used in any quests.

Trading

One Bait And Bobber can be traded to the Bookseller for 30 Deluxe Bait.

References

  1. See Data\Shops.xnb in the game code.
  2. See FishingRod::openTreasureMenuEndFunction in the game code.
  3. See PrizeTicketMenu::getPrizeItem in the game code.
  4. See RockGolem::getExtraDropItems in the game code.
  5. 5.0 5.1 5.2 5.3 See Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::shake, Tree::performToolAction, and GameLocation::digUpArtifactSpot.

History

  • 1.6: Introduced.