Weight

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Weight Weight.png is a statistic that affects how far an enemy will be knocked back when attacked by the player with a weapon.

Each weapon type has a default weight: Daggers have a weight of 5, swords 10, and clubs 15. Some weapons have a weight modifier, which is added to or subtracted from the default weight.[1] Forging a weapon with Amethysts will add +10 per amethyst to the weight.

Amethyst Rings and innate enchantments affect the weight multiplicatively: the multiplier starts out as 1.0. Each Amethyst Ring adds 0.1 to the multiplier, while a "-X Weight" innate enchantment will subtract X/10 from the multiplier. The actual weight value is then the weapon's weight times this multiplier.[2]

This means 2 Amethyst rings increase the amount of knockback by 1.2x, while a maximum-level innate enchantment (-5 Weight) will halve the knockback amount.

Weapons

The following weapons affect Weight. The effect is permanent while using the weapon.

Image Name Effect
  Crystal Dagger   Crit. Power (+50)  Weight (+5)
  Wind Spire   Crit. Power (+10)  Weight (+5)
  Claymore   Speed (−4)  Defense (+2)  Weight (+3)
Dark Sword   Speed (−5)  Weight (+5)
  Bone Sword   Speed (+4)  Weight (+2)
  Lava Katana   Defense (+3)  Crit. Power (+25)  Weight (+3)
  Wood Mallet   Speed (+2)  Weight (+3)
  Iron Edge   Speed (−2)  Defense (+1)  Weight (+3)
  Neptune's Glaive   Speed (−1)  Defense (+2)  Weight (+4)
  Galaxy Dagger   Speed (+1)  Weight (+5)
  Galaxy Hammer   Speed (+2)  Weight (+5)
  Ossified Blade   Speed (−2)  Defense (+1)  Weight (+2)
  Tempered Broadsword   Speed (−3)  Defense (+3)  Weight (+3)
  Dwarf Dagger   Speed (+1)  Defense (+6)  Crit. Chance (+2)  Weight (+5)
  Dragontooth Shiv   Crit. Chance (+3)  Crit. Power (+100)  Weight (+5)
  Infinity Dagger   Speed (+1)  Defense (+3)  Crit. Chance (+4)  Weight (+5)
  Kudgel   Speed (−1)  Crit. Power (+4)  Weight (+2)
  Dwarf Hammer   Defense (+2)  Weight (+5)
  Dragontooth Club   Crit. Power (+50)  Weight (+3)
  Infinity Gavel   Speed (+2)  Defense (+1)  Weight (+5)

Rings

The following rings increase Weight (knockback). The effect is permanent while the ring is equipped.

Image Name Effect
Amethyst Ring Increases   knockback by 10%.

References

  1. See MeleeWeapon::defaultKnockBackForThisType and the places where it's used. Note that Data/Weapons.xnb stores the "modified" weights of each weapon directly, the defaults are only used for displaying.
  2. See BuffEffects::KnockbackMultiplier and MeleeWeapon::DoDamage.