Difference between revisions of "Artifact Spot"

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(Major revamp (first draft): details of spawning/removal, specific locations/chances for non-artifacts)
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An '''Artifact Spot''' (also known as '''worms''', '''stems''', or '''twigs''') is a tile found in places where the ground can be tilled with a [[Hoes|Hoe]]. It has a chance to drop [[Artifacts]], [[Lost Books]], [[Mixed Seeds]], [[Rice Shoot]]s (in Spring), [[Stone]], [[Copper Ore]], [[Gold Ore]], or [[Clay]] when tilled. They are much more common in [[Winter]], when they may also drop [[Snow Yam]]s or [[Winter Root]]s.
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An '''Artifact Spot''' (also known as '''worms''', '''stems''', or '''twigs''') is a tile that is guaranteed to provide an item when dug up with a [[Hoe]] (other tools do not work).
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A variety of location-dependent items can be obtained from artifact spots; they are a key source for [[Artifacts]] and [[Lost Books]]. They are much more common in [[Winter]], when they can also yield [[Snow Yam]]s and [[Winter Root]]s.
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==Contents==
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The possible contents of an artifact spot are controlled by the map where it is located. The specific item found in any artifact spot is fixed for a given day, even if the game is reloaded.<ref name="contents" /> However, a different item is possible the next day (assuming the artifact spot does not disappear overnight).
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The possible items are checked in the order listed below.  The chances of items later in the list vary depending upon the details of which earlier items are possible.
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* Various [[Artifacts]], dependent upon location. Note, however, that some artifacts can never be found in artifact spots (namely, Dwarf Scrolls, [[Dwarvish Helm]], [[Dwarf Gadget]], [[Rare Disc]], and [[Skeletal Tail]]).
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* 14-20% chance of a [[Lost Books|Lost Book]].  Not possible on the [[Farm]]. Note that once all Lost Books are found, any potential Lost Book is replaced by [[Mixed Seeds]].
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* In [[Winter]] only: 28-50% chance of a [[Winter Root]] or a [[Snow Yam]] (Winter Root is 50% more likely than Snow Yam in all locations).  Not possible in the [[Desert]].
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* In [[Spring]] only: 3-6% chance of 1-5 [[Rice Shoot]]s.  Not possible in the [[Desert]] or [[Beach]].
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* A location-dependent list of other items. Some artifacts can reappear in this second list, but most of the items are resources. The percentages provided are valid for summer and fall (values are 50% smaller in winter and 6% smaller in spring). 1-3 copies of each item are possible.
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** [[Copper Ore]]: [[Pelican Town]] (14%), [[Railroad]] (11%), [[Bus Stop]] (9%), [[Backwoods]] (7%), [[Cindersap Forest]] (5%), [[the Mountain]]s (5%)
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** [[Coal]]: [[Backwoods]] (5%), [[the Mountain]]s (4%), [[the Farm]] (4%)
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** [[Gold Ore]]: [[The Beach]] (4%)
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** [[Stone]]: possible anywhere (8-20% depending on location)
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** [[Clay]]: possible anywhere (24-60% depending on location)
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==Spawning==
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Overnight, artifact spots can randomly spawn at a rate that is highly dependent upon the map.<ref name="day_update" /> Other than during [[Winter]], artifact spots will only appear in tillable soil, i.e., yellow/brown tiles that can be tilled with a [[Hoe]].  In Winter, they can also appear in grass-type tiles (i.e., tiles that are colored green during non-winter months; this designation is not based on whether or not harvestable [[Grass]] is growing).
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The primary limit on the chance of artifact spots appearing is the fraction of map tiles that are valid locations, which is why the likelihood varies significantly between maps (it's also one reason why they're more common in winter).  Existing artifact spots also limit the spawn rate, because new spots are only possible when the existing number is less than a threshold value. In general, that threshold is two; on the [[Farm]] the threshold is one. In [[Winter]], the threshold for all locations increases to five. However, spawning is calculated after possible [[#Removal|removal]] of any existing spots, so artifact spots that are left in place do not completely prevent new spawning.
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Artifact spots never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features.  However, they can spawn in difficult-to-see locations behind removable trees (ones the player can chop down).  They never spawn in tiles where other objects are present (chests, trees, equipment, weeds, debris, etc.).  Thus, placing equipment or planting trees in tillable soil can reduce the chance of artifact spots spawning, but only if a large fraction of the tiles are occupied.
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==Removal==
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If the player does not dig up an artifact spot, it is likely to remain in place for multiple days.  Normally, there is a 15% chance of any spot disapparing overnight, but the chance increases at the end of a season (28%) and Sunday morning (39%).<ref name="day_update" /><ref name="removal" />  Also, all winter-time artifact spots that spawned on grass-type tiles are always removed at the end of the winter.
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Otherwise, artifact spots do not get destroyed.  For example, [[villager]]s and farm [[animals]] can walk through tiles containing artifact spots without damaging them or otherwise altering them.
  
 
==Trivia==
 
==Trivia==
 
* Many players call them worms, but their internal name is Artifact Spot and an episode of [[Livin' Off The Land]] describes them as "little brown stems":<br />[[File:Artifact Spot Tip.png|580px]]
 
* Many players call them worms, but their internal name is Artifact Spot and an episode of [[Livin' Off The Land]] describes them as "little brown stems":<br />[[File:Artifact Spot Tip.png|580px]]
* If players don't dig up an artifact spot, it has a chance to respawn in the same place the next day.  
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==References==
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<references>
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<ref name="contents">The contents of an Artifact Spot are determined by <tt>GameLocation::digUpArtifactSpot</tt>, using data from <tt>ObjectInformation.xnb</tt> (for artifacts) and <tt>Locations.xnb</tt> (for extra items). The random number generator is seeded by the save game ID, the days played, and the location. Each item is checked sequentially to see whether a random number is less than the item's specified chance; the first item that succeeds is the one found. One result of this algorithm is that the actual chance of finding a given item is smaller than the value in the input file, because it can only be found if all previous artifacts failed their tests. Extra items are affected the most strongly, because they are checked last, and therefore they are less likely in winter (by 50%) and in spring (by 6.25%).</ref>
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<ref name="day_update">Artifact Spots are spawned and destroyed by <tt>GameLocation::spawnObjects</tt>. Note that <tt>GameLocation::dayUpdate</tt> can call <tt>GameLocation::spawnObjects</tt> multiple times on some days (three calls on Sunday; two calls on first day of the month; two calls on each of first three days of game).  Therefore spawn rates and removal rates can be nearly three times faster on some days.</ref>
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<ref name="removal">The removal algorithm is fully random (it does not use a seeded random number generator), so which artifact spots disappear at the end of a day can change if the entire day is replayed.</ref>
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<references/>
  
 
==History==
 
==History==

Revision as of 06:07, 19 August 2020

Artifact Spot
Blank icon.png
How did you get this in your inventory?
Information
Season All Seasons

An Artifact Spot (also known as worms, stems, or twigs) is a tile that is guaranteed to provide an item when dug up with a Hoe (other tools do not work).

A variety of location-dependent items can be obtained from artifact spots; they are a key source for Artifacts and Lost Books. They are much more common in Winter, when they can also yield Snow Yams and Winter Roots.

Contents

The possible contents of an artifact spot are controlled by the map where it is located. The specific item found in any artifact spot is fixed for a given day, even if the game is reloaded.[1] However, a different item is possible the next day (assuming the artifact spot does not disappear overnight).

The possible items are checked in the order listed below. The chances of items later in the list vary depending upon the details of which earlier items are possible.

Spawning

Overnight, artifact spots can randomly spawn at a rate that is highly dependent upon the map.[2] Other than during Winter, artifact spots will only appear in tillable soil, i.e., yellow/brown tiles that can be tilled with a Hoe. In Winter, they can also appear in grass-type tiles (i.e., tiles that are colored green during non-winter months; this designation is not based on whether or not harvestable Grass is growing).

The primary limit on the chance of artifact spots appearing is the fraction of map tiles that are valid locations, which is why the likelihood varies significantly between maps (it's also one reason why they're more common in winter). Existing artifact spots also limit the spawn rate, because new spots are only possible when the existing number is less than a threshold value. In general, that threshold is two; on the Farm the threshold is one. In Winter, the threshold for all locations increases to five. However, spawning is calculated after possible removal of any existing spots, so artifact spots that are left in place do not completely prevent new spawning.

Artifact spots never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features. However, they can spawn in difficult-to-see locations behind removable trees (ones the player can chop down). They never spawn in tiles where other objects are present (chests, trees, equipment, weeds, debris, etc.). Thus, placing equipment or planting trees in tillable soil can reduce the chance of artifact spots spawning, but only if a large fraction of the tiles are occupied.

Removal

If the player does not dig up an artifact spot, it is likely to remain in place for multiple days. Normally, there is a 15% chance of any spot disapparing overnight, but the chance increases at the end of a season (28%) and Sunday morning (39%).[2][3] Also, all winter-time artifact spots that spawned on grass-type tiles are always removed at the end of the winter.

Otherwise, artifact spots do not get destroyed. For example, villagers and farm animals can walk through tiles containing artifact spots without damaging them or otherwise altering them.

Trivia

  • Many players call them worms, but their internal name is Artifact Spot and an episode of Livin' Off The Land describes them as "little brown stems":
    Artifact Spot Tip.png

References

<references> [1] [2] [3]

  1. 1.0 1.1 The contents of an Artifact Spot are determined by GameLocation::digUpArtifactSpot, using data from ObjectInformation.xnb (for artifacts) and Locations.xnb (for extra items). The random number generator is seeded by the save game ID, the days played, and the location. Each item is checked sequentially to see whether a random number is less than the item's specified chance; the first item that succeeds is the one found. One result of this algorithm is that the actual chance of finding a given item is smaller than the value in the input file, because it can only be found if all previous artifacts failed their tests. Extra items are affected the most strongly, because they are checked last, and therefore they are less likely in winter (by 50%) and in spring (by 6.25%).
  2. 2.0 2.1 2.2 Artifact Spots are spawned and destroyed by GameLocation::spawnObjects. Note that GameLocation::dayUpdate can call GameLocation::spawnObjects multiple times on some days (three calls on Sunday; two calls on first day of the month; two calls on each of first three days of game). Therefore spawn rates and removal rates can be nearly three times faster on some days.
  3. 3.0 3.1 The removal algorithm is fully random (it does not use a seeded random number generator), so which artifact spots disappear at the end of a day can change if the entire day is replayed.

History

  • 1.4: Fixed bug causing dry tilled soil left by artifact spots on rainy days.