Difference between revisions of "Magic Quiver"

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The quiver can be reforged by using an [[Anvil]], which then re-rolls XYZ. X is independent of Y/Z. In other words, you could have the same damage output but different time duration.
 
The quiver can be reforged by using an [[Anvil]], which then re-rolls XYZ. X is independent of Y/Z. In other words, you could have the same damage output but different time duration.
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X can vary between 1.1 and 2.1 seconds, although lower values can very occasionally be achieved over dozens of rerolls.
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Y can vary between 11 and 30.
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Z is always 5 more than Y.
  
 
Following reforging, this items name can be adjusted to '''Perfect''', '''Rapid''' or '''Heavy'''.  
 
Following reforging, this items name can be adjusted to '''Perfect''', '''Rapid''' or '''Heavy'''.  

Revision as of 12:01, 26 March 2024

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This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

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Article Stub

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  • Note: these results are from limited testing. YMMV.
Magic Quiver
Magic Quiver.png
Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage.
Information
Source: Slaying enemies
Adventurer's Guild

Purchase Price: N/A
Sell Price: data-sort-value="1000">Gold.png1,000g

Magic Quiver is a trinket item dropped by monsters.

Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. It will also knock back the enemies.

The quiver can be reforged by using an Anvil, which then re-rolls XYZ. X is independent of Y/Z. In other words, you could have the same damage output but different time duration.

X can vary between 1.1 and 2.1 seconds, although lower values can very occasionally be achieved over dozens of rerolls. Y can vary between 11 and 30. Z is always 5 more than Y.

Following reforging, this items name can be adjusted to Perfect, Rapid or Heavy.

Perfect has stats of 0.9, 30-35 damage.

Rapid has fast rate of fire, ranging from .61 to .69, and low damage ranging from 8-11 low and 12-17 high.

Heavy has slow rate of fire, around 1.6, and high damage, around 35 low and 40 high.

History

  • 1.6: Introduced.