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  • ...ity Fertilizer''' is a [[Fertilizer]] that improves the chance to grow a [[Crops#Crop Quality|quality crop]]. It can be [[Crafting|crafted]], obtained from Quality Fertilizer only affects the basic harvest, which means that extra crops gained at harvest (''i.e.,'' [[Coffee Bean]], [[Blueberry]], [[Cranberries]
    17 KB (1,812 words) - 23:53, 28 April 2024
  • ...owed by [[Winter]] and preceded by [[Summer]]. Some of the most valuable [[crops]] can grow during Fall. During this season the leaves of some trees will fa ==Crops==
    8 KB (920 words) - 16:59, 4 April 2024
  • ...ow through the air on [[Weather|windy]] days. There is also a variety of [[crops]], [[Foraging|forageable items]], and [[fish]] which appear only during thi ==Crops==
    8 KB (961 words) - 17:20, 4 April 2024
  • ...#Spring Crops|Spring-only crops]] wilt and die on the 1st of Summer. New [[crops]], [[fish]], and [[Foraging|forageable items]] are available. ==Crops==
    9 KB (1,089 words) - 01:42, 17 April 2024
  • ...] after 7 days. It is one of five crops that can grow into a [[Crops#Giant Crops|giant crop]]. One Powdermelon may be purchased for {{Price|2500}} at the [[ Powdermelon can become a [[Crops#Giant Crops|Giant Crop]].
    3 KB (350 words) - 20:33, 13 May 2024
  • '''Flowers''' are a category that includes several [[crops]] grown on the farm. In addition, two [[Foraging|foraged]] plants, [[Crocus * Flowers grown as crops (''i.e.,'' other than Crocus and Sweet Pea) will affect the type of [[Honey
    4 KB (557 words) - 15:49, 29 April 2024
  • | <samp>Data/BigCraftablesInformation</samp> | <samp>Data/Blueprints</samp>
    14 KB (1,863 words) - 18:48, 4 November 2021
  • | description = Can be used to harvest any crops. It's also excellent at gathering hay. ...est items grown on tilled soil within its swing range, including regular [[crops]], those grown in [[Garden Pot]]s, [[Spring Onion]]s, and other forageables
    2 KB (233 words) - 05:42, 6 May 2024
  • ...ng comparing crops/finding ideal crops a bit easier than using the [[Crops|crops]] page. ...Ginger Island]] or in the [[Greenhouse|greenhouse]], where technically all crops can grow year-round.
    18 KB (2,316 words) - 04:22, 28 February 2024
  • This page explains how the game stores and parses crops data. This is an advanced guide for mod developers. ==Raw data==
    7 KB (752 words) - 20:47, 22 January 2024
  • '''Vegetable''' is the category used for many of the [[Crops]] grown on the farm. One [[Foraging|foraged]] item, [[Fiddlehead Fern]], i |data-sort-value="3"|{{Season|Fall}}
    12 KB (1,260 words) - 03:52, 7 May 2024
  • ...s to be expanded -- the effect of applying all 3 types of speed-gro to all crops at all stages of growth. There are no calendars or time-tables on the wiki ...o try to explain phase days on the normal wiki. I'll yeet it onto the Data/crops page on the modding part. [[User:Atravita|Atravita]] ([[User talk:Atravita|
    4 KB (693 words) - 16:10, 28 March 2024
  • ** [[Modding:NPC data|Overview]] ** [[Modding:Event data|Events]]
    6 KB (865 words) - 18:14, 6 April 2024
  • ...arge Log]]. The axe must also be used to harvest [[Crops#Giant Crops|Giant Crops]]. Like the pickaxe, it can deal a small amount of damage to [[monsters]]. ...not grow on a day it is not watered. If it is raining, the rain waters all crops without use of the watering can.
    8 KB (1,161 words) - 14:52, 16 April 2024
  • ==Raw data== ...g:Editing XNB files#Getting started|unpacked for editing]]. Here's the raw data as of {{version|1.5.1}} for reference:
    6 KB (649 words) - 18:59, 28 February 2024
  • ...fertilizer has only one tier. Crop fertilizers affect all crops, including crops grown from [[Crafting#Seeds|Wild Seeds]]. *If a multi-season [[crops|crop]] (''i.e.,'' [[Ancient Fruit]], [[Coffee Bean]], [[Corn]], [[Sunflower
    14 KB (1,603 words) - 01:11, 2 May 2024
  • |data-sort-value="1" class="no-wrap"|{{Season|Spring}}<br />{{Season|Summer}}<br |data-sort-value="0"|''Inedible''
    14 KB (1,720 words) - 22:40, 21 April 2024
  • |data-sort-value="01750"|{{Duration|1750 mins|class=inline}} (1 Day) |data-sort-value="50"|{{energy|50}}{{health|22}}{{name|Speed|&minus;1}}
    9 KB (1,333 words) - 22:45, 18 May 2024
  • Winter is unique amongst the seasons in that no outdoors [[Crops]] apart from [[Powdermelon Seeds]], [[Winter Seeds]] and [[Fiber Seeds]] wi ==Crops==
    7 KB (970 words) - 01:41, 17 April 2024
  • ...n example. The stage of grape is <code>{1, 1, 2, 3 ,3}</code> in the <samp>crops.xnb</samp>. When we have Hyper Speed-Gro and Agriculturist at the same time :I have also tested all crops' growths with and without Agriculturist, and updated the English page accor
    8 KB (1,213 words) - 19:04, 7 May 2024
  • '''Wheat''' is a [[Vegetables|vegetable]] [[Crops|crop]] that grows from [[Wheat Seeds]] after 4 days. Wheat is harvested usi |data-sort-value="01750"|{{Duration|1750 mins (1-2 Days)|class=inline}}
    4 KB (647 words) - 11:59, 28 March 2024
  • |data-sort-value="075"|{{Price|75}} |data-sort-value="150"|{{Price|150}}
    10 KB (1,505 words) - 06:24, 20 April 2024
  • ...ell as selling those items, Pierre also buys [[Foraging|foraged]] items, [[crops]] and crop seeds, [[Artisan Goods|artisan goods]], [[Cooking|cooked dishes] |data-sort-value="100"|{{price|100}}
    14 KB (1,820 words) - 21:16, 14 May 2024
  • ==Raw data== ...Modding:Editing XNB files#unpacking|unpacked for editing]]. Here's the raw data as of {{version|1.5.1}} for reference:
    9 KB (1,250 words) - 18:48, 4 November 2021
  • |data-sort-value=0|N/A |data-sort-value=100|{{price|100}}
    17 KB (2,335 words) - 02:35, 28 April 2024
  • ...common field types which appear in [[Modding:Editing XNB files|the game's data files]]. The game identifies data using unique string IDs. For example, <code>Town</code> is the unique ID fo
    22 KB (3,122 words) - 18:15, 6 April 2024
  • | ''Custom crops'' | typo fix + note about Data/Weapons being overhauled into a data model
    7 KB (995 words) - 15:44, 19 March 2024
  • To use a custom farm type, it must be added to the game by editing Data/AdditionalFarms. Each entry is an object with these fields: ==Location Data==
    14 KB (1,780 words) - 18:15, 6 April 2024
  • ----------crops' data---------- local data = {
    21 KB (2,614 words) - 06:07, 17 May 2021
  • * [[Crops#Gold_per_Day|Crop profit formulae]] and [[User:Techhead7890/artisan|artisan ...n for copying parts of tables to their seasonal pages; eg, to copy the row data to the "table of fish available during [[Spring]]"
    4 KB (605 words) - 12:30, 4 August 2022
  • ...for completing the {{Bundle|Quality Crops||y}} '''or''' the {{Bundle|Rare Crops||y}}. ...more valuable in the preserves jar. The [[keg]], on the other hand, favors crops with a much higher base value, such as [[Ancient Fruit]] or [[Melon]]s. The
    8 KB (1,151 words) - 10:46, 18 May 2024
  • * Paddy crops are a new type which gets a 25% growth bonus for being planted near water, ...ed in English for the <samp>Data/BigCraftablesInformation</samp> and <samp>Data/ObjectInformation</samp> assets.
    38 KB (5,046 words) - 01:06, 8 November 2021
  • ...many different conditions and tokens (''e.g.,'' to make textures seasonal, data that changes by time of day, etc). A wide variety of mods can be created us ...es for new items). It currently supports creating objects, big craftables, crops, fruit trees, hats, weapons, shirts, pants, and boots. Content and images a
    10 KB (1,475 words) - 08:42, 7 May 2024
  • This page explains how the game stores and uses festival data. This is an advanced guide for mod developers. ==Data file==
    12 KB (2,012 words) - 01:45, 24 April 2024
  • ...stem unlocked in late game. Special orders can be added to [[#Raw data|the data file]] with options like duration, repeatability, objectives, and rewards. ==Raw data==
    45 KB (3,887 words) - 21:16, 10 April 2024
  • A 'net type' is any of several classes which Stardew Valley uses to sync data between players, and a 'net field' is any field or property of those types. Here's how to access the data in some common net types:
    15 KB (2,240 words) - 18:06, 6 April 2024
  • ===Crops=== |data-sort-value=1|[[Spring]]
    31 KB (4,176 words) - 08:46, 15 May 2024
  • ...on the player's [[The Farm|farm]]. They'll automatically harvest any ripe crops within range of the hut and store them inside, where they can be gathered b ...itution cipher|substitution cipher]]. The font can be found in the game's data files, under <samp>Content\LooseSprites\font bold.xnb</samp>. The English
    4 KB (605 words) - 15:46, 21 March 2024
  • :The data file <samp>SpecialOrders.xnb</samp> does not include Carp, so it should not :Here is the relevant portion of the data file, it specifies which fish can be chosen in which season:
    15 KB (2,359 words) - 21:27, 5 April 2024
  • |[[Shipping|Ship]] 15 of each [[Crops|crop]]. ''See ([[Achievements#Notes|note]] below)'' |[[Shipping|Ship]] 300 of one [[Crops|crop]]. ''See ([[Achievements#Notes|note]] below)''
    14 KB (1,996 words) - 15:18, 30 April 2024
  • ...a</samp> property to <samp>SaveData</samp>, for SMAPI mods to safely store data. ..."Greenhouse")</code>. That will let mods add custom indoor locations where crops can grow.
    32 KB (4,115 words) - 03:07, 20 April 2023
  • ...l the mod, which avoids complications from other players changing the same data. To do this, check SMAPI's <code>Context.IsMainPlayer</code> in your code. ...type' is any of several new classes which Stardew Valley 1.3 uses to sync data between players, named for the <code>Net</code> prefix in their name. A net
    15 KB (2,214 words) - 01:06, 8 November 2021
  • ...make [[Honey]]. A Bee House is the reward for completing the {{Bundle|Fall Crops|18|y}}. Four Bee Houses can be obtained as the 19th prize from the [[Mayor' ...>parentSheetIndex</samp> is <samp>10</samp>, as specified in <samp>Content\Data\BigCraftablesInformation.xnb</samp>.</ref>
    5 KB (708 words) - 22:46, 18 May 2024
  • {{for|fruit that grows on trees|Fruit Trees|R=This page is for crops that grow on tilled land.}} ...ns change (after the 28th day), the crop will wither and die. Multi-season crops (''i.e.,'' [[Ancient Fruit]], [[Coffee Bean]], [[Corn]], [[Sunflower]], and
    64 KB (8,995 words) - 11:47, 17 May 2024
  • * A '''location''' is part of the game code and save data. It manages the in-game area and everything inside it (including non-map en │ - crops
    34 KB (5,020 words) - 15:25, 19 April 2024
  • |[[Crops]] - [[Summer]], [[Fall]] |[[Crops]] - [[Spring]] (years 2+)
    22 KB (3,390 words) - 18:22, 15 May 2024
  • ...re objects which represent things which can be put in an inventory. Tools, Crops, etc. const int WEAP_ID = 19; // Shadow Dagger -- see Data/weapons
    26 KB (3,871 words) - 19:22, 29 July 2023
  • ...ny/stormy/etc. depends on several different factors. See [[Modding:Weather data]]. ...m, lightning strikes can destroy random tiles on the farm. This includes [[crops]] and [[trees]]. If a [[Fruit Trees|Fruit Tree]] is hit, it will temporaril
    9 KB (1,386 words) - 00:01, 8 May 2024
  • # Select the <samp>Android/data/com.chucklefish.stardewvalley/files/saves</samp> (version 1.5 or later) or ::::* Version 1.5 or later: <samp>Android/data/com.chucklefish.stardewvalley/files/Saves</samp>
    22 KB (3,816 words) - 23:51, 18 April 2024
  • This page explains how the game stores and parses item data. This is an advanced guide for mod developers. * a ''data asset'' for the text data for its items (names, descriptions, prices, etc);
    42 KB (6,278 words) - 05:00, 20 April 2024

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