Difference between revisions of "Watering Cans"

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(add info covering can capacity, water consumption in upgrades, and total tiles watered)
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With only 40 charges, the base level tool can cover 40 tiles before it needs refilling. With 55 charges, the copper tool, using the '''base''' operation, covers 55 tiles. But using the copper '''operation''', it covers 84 tiles. Using two charges per tool use, 27 tool uses consume 54 charges, leaving only one charge. The game does not treat the tool as empty, however, but allows one more use (the 28th), and since each use covers three tiles, 28 times 3 accounts for the 84 tiles the watering can can cover in one refill.
 
With only 40 charges, the base level tool can cover 40 tiles before it needs refilling. With 55 charges, the copper tool, using the '''base''' operation, covers 55 tiles. But using the copper '''operation''', it covers 84 tiles. Using two charges per tool use, 27 tool uses consume 54 charges, leaving only one charge. The game does not treat the tool as empty, however, but allows one more use (the 28th), and since each use covers three tiles, 28 times 3 accounts for the 84 tiles the watering can can cover in one refill.
  
In general, if any near-empty upgraded tool contains a smaller number of charges than normally required by an advanced operation, the game permits that one final tool use before it is considered empty. The gold grade tool, capacity 85 charges, used four at a time, gives 21 tool uses (84 charges) plus one more (for 22 uses), and each use covers 9 tiles, for 22 times 9 (198) tiles watered with one fill.
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In general, if any near-empty upgraded tool contains a smaller number of charges than normally required by an advanced operation, the game permits that one final operation before it is considered empty. The gold grade tool, capacity 85 charges, used four at a time, gives 21 tool uses (84 charges) plus one more (for 22 uses), and each use covers 9 tiles, for 22 times 9 (198) tiles watered with one fill.
  
 
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{{NavboxTools}}

Revision as of 14:40, 21 June 2017

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Last edited by Butterbur on 2017-06-21 14:40:45.

Watering Cans are tools used to water crops. Every crop plant, from seed to mature plant, requires water every day in order to grow. A plant that goes unwatered on any day does not die, but it does not grow either. Mature crop plants that produce multiple harvests also require daily watering, and do not progress towards a new harvest if they go unwatered. A flower crop, once mature, continues to live while planted without watering or harvesting, until its season ends. Thus, it may be left planted near a Bee House without further tending. No plant needs watering by can on a day that it rains; the rain itself does the watering.

The player is given a base-grade watering can at the start of the game, which can be found in the backpack (inventory). Its operation is limited to watering one tile per tool use. The player can purchase upgrades to the watering can at the Blacksmith by paying the proper fee and submitting the needed materials. Each rise in the grade of the tool allows it to perform another higher level of operation, increasing its speed and efficiency. Each higher grade of watering can is also able to perform any of the lower levels of operation, giving it a choice of effect.

The watering can has its own reservoir of water, with a capacity measured in charges. The capacity increases with each tool upgrade. The tool is able to water tiles until it has used up its supply. The player must then refill it at any body of water, or at a Well. The can can be refilled at any time. It is not necessary to wait until it is completely empty. The game displays a guage that shows the tool's current fill level.

Grades of Watering Can

Image Name Cost Ingredients Improvements
Watering Can.png
Watering Can Starter Tool Has a total water capacity of 40 charges before it has to be refilled.
Copper Watering Can.png
Copper Watering Can data-sort-value="2000">Gold.png2,000g Copper Bar.png Copper Bar (5) Capacity increased to 55 charges.

Increases maximum area of effect to 3 tiles in a straight line.

Steel Watering Can.png
Steel Watering Can data-sort-value="5000">Gold.png5,000g Iron Bar.png Iron Bar (5) Capacity increased to 70 charges.

Increases maximum area of effect to 5 tiles in a straight line.

Gold Watering Can.png
Gold Watering Can data-sort-value="10000">Gold.png10,000g Gold Bar.png Gold Bar (5) Capacity increased to 85 charges.

Increases maximum area of effect to a 3x3 area (9 corresponding tiles).

Iridium Watering Can.png
Iridium Watering Can data-sort-value="25000">Gold.png25,000g Iridium Bar.png Iridium Bar (5) Capacity increased to 100 charges.

Increases maximum area of effect to a 6x3 area (18 corresponding tiles).

Upgrades and Water Consumption

Each rise in the grade of the watering can permits it to water a larger rectangle of tiles with one tool use. While the upgrade allows the tool to spread the water more effectively, reducing water usage per tile, one tool use at a higher level of operation does still consume a greater quantity of water overall. The base operation uses one water charge per tool use. The copper operation uses two charges per tool use, the steel operation, three, the gold operation, four, and the iridium operation, five. But the iridium operation waters eighteen tiles, meaning it uses only five eighteenths (a little over a quarter) as much water per tile. Thus, the upgraded tool not only has more charges, but each one can spread water over a greater territory.

With only 40 charges, the base level tool can cover 40 tiles before it needs refilling. With 55 charges, the copper tool, using the base operation, covers 55 tiles. But using the copper operation, it covers 84 tiles. Using two charges per tool use, 27 tool uses consume 54 charges, leaving only one charge. The game does not treat the tool as empty, however, but allows one more use (the 28th), and since each use covers three tiles, 28 times 3 accounts for the 84 tiles the watering can can cover in one refill.

In general, if any near-empty upgraded tool contains a smaller number of charges than normally required by an advanced operation, the game permits that one final operation before it is considered empty. The gold grade tool, capacity 85 charges, used four at a time, gives 21 tool uses (84 charges) plus one more (for 22 uses), and each use covers 9 tiles, for 22 times 9 (198) tiles watered with one fill.