Combat Quarterly

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This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Combat Quarterly
Combat Quarterly.png
Read this to gain some combat experience.
Source BooksellerTraveling CartFishing Treasure ChestsMayor's ManorMystery BoxesGolden Mystery BoxesMonstersCrates and BarrelsTreesArtifact Spots
Sell Price data-sort-value="500">Gold.png500g

Combat Quarterly is a skill book that can be obtained through:

Upon reading the book, players will earn 250 Combat XP.


Villager Reactions

Love Penny Icon.png Penny
Like Abigail Icon.png AbigailElliott Icon.png ElliottSebastian Icon.png Sebastian
Neutral Caroline Icon.png CarolineClint Icon.png ClintDemetrius Icon.png DemetriusDwarf Icon.png DwarfEmily Icon.png EmilyEvelyn Icon.png EvelynGeorge Icon.png GeorgeGus Icon.png GusHaley Icon.png HaleyHarvey Icon.png HarveyJas Icon.png JasJodi Icon.png JodiKent Icon.png KentKrobus Icon.png KrobusLeah Icon.png LeahLeo Icon.png LeoLewis Icon.png LewisLinus Icon.png LinusMarnie Icon.png MarnieMaru Icon.png MaruPam Icon.png PamPierre Icon.png PierreRobin Icon.png RobinSam Icon.png SamSandy Icon.png SandyShane Icon.png ShaneVincent Icon.png VincentWilly Icon.png WillyWizard Icon.png Wizard
Dislike Alex Icon.png Alex


Combat Quarterly is not used in any bundles.


Combat Quarterly is not used in any tailoring. It can be used in dyeing, serving as a red dye at the dye pots located in Emily's and Haley's house, 2 Willow Lane. It can also be used as a red dye when used in the spool of the Sewing Machine with a dyeable clothing item in the feed.


Combat Quarterly is not used in any quests.


One Combat Quarterly can be traded to the Bookseller for 1 Monster Musk.


  1. See Data\Shops.xnb in the game code.
  2. See FishingRod::openTreasureMenuEndFunction in the game code.
  3. See PrizeTicketMenu::getPrizeItem in the game code.
  4. See RockGolem::getExtraDropItems in the game code.
  5. 5.0 5.1 5.2 5.3 See Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::shake, Tree::performToolAction, and GameLocation::digUpArtifactSpot.


  • 1.6: Introduced.