Stardew Valley Almanac

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This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Stardew Valley Almanac
Stardew Valley Almanac.png
Read this to gain some farming experience.
Source BooksellerTraveling CartFishing Treasure ChestsMayor's ManorMystery BoxesGolden Mystery BoxesMonstersCrates and BarrelsTreesArtifact Spots
Sell Price data-sort-value="500">Gold.png500g

The Stardew Valley Almanac is a skill book that can be obtained through:

Upon reading the book, players will earn 250 Farming XP.


Villager Reactions

Love Penny Icon.png Penny
Like Elliott Icon.png ElliottMarnie Icon.png Marnie
Neutral Abigail Icon.png AbigailCaroline Icon.png CarolineClint Icon.png ClintDemetrius Icon.png DemetriusDwarf Icon.png DwarfEmily Icon.png EmilyEvelyn Icon.png EvelynGeorge Icon.png GeorgeGus Icon.png GusHaley Icon.png HaleyHarvey Icon.png HarveyJas Icon.png JasJodi Icon.png JodiKent Icon.png KentKrobus Icon.png KrobusLeah Icon.png LeahLeo Icon.png LeoLewis Icon.png LewisLinus Icon.png LinusMaru Icon.png MaruPam Icon.png PamPierre Icon.png PierreRobin Icon.png RobinSam Icon.png SamSandy Icon.png SandySebastian Icon.png SebastianShane Icon.png ShaneVincent Icon.png VincentWilly Icon.png WillyWizard Icon.png Wizard
Dislike Alex Icon.png Alex


Stardew Valley Almanac is not used in any bundles.


Stardew Valley Almanac is not used in any tailoring. It can be used in dyeing, serving as a yellow dye at the dye pots located in Emily's and Haley's house, 2 Willow Lane. It can also be used as a gold dye when used in the spool of the Sewing Machine with a dyeable clothing item in the feed.


Stardew Valley Almanac is not used in any quests.


One Stardew Valley Almanac can be traded to the Bookseller for 2 Pepper Poppers.


  1. See Data\Shops.xnb in the game code.
  2. See FishingRod::openTreasureMenuEndFunction in the game code.
  3. See PrizeTicketMenu::getPrizeItem in the game code.
  4. See RockGolem::getExtraDropItems in the game code.
  5. 5.0 5.1 5.2 5.3 See Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::shake, Tree::performToolAction, and GameLocation::digUpArtifactSpot.


  • 1.6: Introduced.