Difference between revisions of "Crit. Chance"
(Added crit chance points to percent conversion, removed stub) |
User314159 (talk | contribs) |
||
Line 1: | Line 1: | ||
{{Spoiler}} | {{Spoiler}} | ||
− | '''Crit. Chance''' (short for Critical Chance) is a [[Combat]] statistic. When | + | '''Crit. Chance''' (short for Critical Chance) is a [[Combat]] statistic. When performing an attack, this stat will determine the likelihood to perform a stronger attack with increased damage. |
A special sound plays when hitting a critical strike, and the damage numbers that pop up show the greater damage amount. Bonus damage done by critical strikes is equal to <code>base damage × (3 + Crit. Power / 50)</code>. | A special sound plays when hitting a critical strike, and the damage numbers that pop up show the greater damage amount. Bonus damage done by critical strikes is equal to <code>base damage × (3 + Crit. Power / 50)</code>. |
Revision as of 16:15, 22 February 2022
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
Crit. Chance (short for Critical Chance) is a Combat statistic. When performing an attack, this stat will determine the likelihood to perform a stronger attack with increased damage.
A special sound plays when hitting a critical strike, and the damage numbers that pop up show the greater damage amount. Bonus damage done by critical strikes is equal to base damage × (3 + Crit. Power / 50)
.
Each point of crit chance is roughly equivalent to a 2% chance to crit. How the critical hit chance works is discussed in Critical hit chance.
Increasing Crit. Chance
The following items and abilities increase Crit. Chance. The effect is permanent as long as the item is equipped.
Image | Name | Effect | Base Crit. Chance |
---|---|---|---|
Insect Head | Speed (+2) Crit. Chance (+2) | 4% | |
Dark Sword | Speed (−5) Crit. Chance (+2) Weight (+5) Vampiric (9%) | 4% | |
Carving Knife | Crit. Chance (+2) | 4% | |
Iron Dirk | Crit. Chance (+2) | 3% | |
Wind Spire | Crit. Chance (+1) Crit. Power (+10) Weight (+5) | 2% | |
Elf Blade | Crit. Chance (+2) | 4% | |
Crystal Dagger | Crit. Chance (+2) Crit. Power (+50) Weight (+5) | 3% | |
Burglar's Shank | Crit. Chance (+2) Crit. Power (+25) | 4% | |
Shadow Dagger | Crit. Chance (+2) | 4% | |
Broken Trident | Crit. Chance (+1) | 2% | |
Wicked Kris | Crit. Chance (+4) | 6% | |
Galaxy Dagger | Speed (+1) Crit. Chance (+1) Weight (+5) | 2% | |
Dwarf Dagger | Speed (+1) Defense (+6) Crit. Chance (+2) Weight (+5) | 3% | |
Dragontooth Shiv | Crit. Chance (+3) Crit. Power (+100) Weight (+5) | 5% | |
Iridium Needle | Crit. Chance (+6) Crit. Power (+200) | 10% | |
Infinity Dagger | Speed (+1) Defense (+3) Crit. Chance (+4) Weight (+5) | 6% | |
Aquamarine Ring | Crit. Chance (+10%) | ||
Scout (Combat skill) | Crit. Chance (+50%) |
Skills & Stats | |
---|---|
Skills | Farming • Mining • Foraging • Fishing • Combat |
Stats | Attack • Crit. Chance • Crit. Power • Defense • Immunity • Luck • Magnetism • Speed • Weight |