Difference between revisions of "Clothing"

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(Changed "unlocked" to "rewarded")
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'''Clothing''' consists of [[hats]], [[rings]], [[footwear]], [[Tailoring|shirts, pants, shorts, and skirts]] that can be equipped in the [[player]]'s [[inventory]] screen. They can be found, bought, and won in several ways (for example, won during [[festivals]] or found in [[The Mines|the mines]]).
 
'''Clothing''' consists of [[hats]], [[rings]], [[footwear]], [[Tailoring|shirts, pants, shorts, and skirts]] that can be equipped in the [[player]]'s [[inventory]] screen. They can be found, bought, and won in several ways (for example, won during [[festivals]] or found in [[The Mines|the mines]]).
  
Hats, shirts, and pants are purely cosmetic items, unlocked from collecting certain [[Achievements]] or [[Tailoring|tailored]].
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Hats, shirts, and pants are purely cosmetic items, rewarded for certain [[Achievements]] or [[Tailoring|tailored]].
  
 
[[Rings]] provide a variety of passive benefits, from providing light to increasing [[combat]] stats. Two rings can be equipped at the same time.
 
[[Rings]] provide a variety of passive benefits, from providing light to increasing [[combat]] stats. Two rings can be equipped at the same time.

Revision as of 13:55, 10 May 2021

Clothing consists of hats, rings, footwear, shirts, pants, shorts, and skirts that can be equipped in the player's inventory screen. They can be found, bought, and won in several ways (for example, won during festivals or found in the mines).

Hats, shirts, and pants are purely cosmetic items, rewarded for certain Achievements or tailored.

Rings provide a variety of passive benefits, from providing light to increasing combat stats. Two rings can be equipped at the same time.

Footwear can increase defense, immunity, or both, and also show up on your character's model.