Difference between revisions of "Crit. Chance"
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A special sound plays when hitting a critical strike, and the damage numbers that pop up show the greater damage amount. Bonus damage done by critical strikes is equal to <code>base damage × (3 + Crit. Power / 50)</code>. | A special sound plays when hitting a critical strike, and the damage numbers that pop up show the greater damage amount. Bonus damage done by critical strikes is equal to <code>base damage × (3 + Crit. Power / 50)</code>. | ||
− | How the critical hit chance works is discussed in [[Combat#Critical hit chance]]. | + | How the critical hit chance works is discussed in [[Combat#Critical hit chance|Critical hit chance]]. |
==Increasing Crit. Chance== | ==Increasing Crit. Chance== |
Revision as of 00:36, 9 December 2021
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Crit. Chance (short for Critical Chance) is a Combat statistic. When you perform an attack, this stat will determine the likelihood to perform a stronger attack with increased damage.
A special sound plays when hitting a critical strike, and the damage numbers that pop up show the greater damage amount. Bonus damage done by critical strikes is equal to base damage × (3 + Crit. Power / 50)
.
How the critical hit chance works is discussed in Critical hit chance.
Increasing Crit. Chance
The following items and abilities increase Crit. Chance. The effect is permanent as long as the item is equipped.
Image | Name | Effect | Base Crit. Chance |
---|---|---|---|
Insect Head | Speed (+2) Crit. Chance (+2) | 4% | |
Dark Sword | Speed (−5) Crit. Chance (+2) Weight (+5) Vampiric (9%) | 4% | |
Carving Knife | Crit. Chance (+2) | 4% | |
Iron Dirk | Crit. Chance (+2) | 3% | |
Wind Spire | Crit. Chance (+1) Crit. Power (+10) Weight (+5) | 2% | |
Elf Blade | Crit. Chance (+2) | 4% | |
Crystal Dagger | Crit. Chance (+2) Crit. Power (+50) Weight (+5) | 3% | |
Burglar's Shank | Crit. Chance (+2) Crit. Power (+25) | 4% | |
Shadow Dagger | Crit. Chance (+2) | 4% | |
Broken Trident | Crit. Chance (+1) | 2% | |
Wicked Kris | Crit. Chance (+4) | 6% | |
Galaxy Dagger | Speed (+1) Crit. Chance (+1) Weight (+5) | 2% | |
Dwarf Dagger | Speed (+1) Defense (+6) Crit. Chance (+2) Weight (+5) | 3% | |
Dragontooth Shiv | Crit. Chance (+3) Crit. Power (+100) Weight (+5) | 5% | |
Iridium Needle | Crit. Chance (+6) Crit. Power (+200) | 10% | |
Infinity Dagger | Speed (+1) Defense (+3) Crit. Chance (+4) Weight (+5) | 6% | |
Aquamarine Ring | Crit. Chance (+10%) | ||
Scout (Combat skill) | Crit. Chance (+50%) |
Skills & Stats | |
---|---|
Skills | Farming • Mining • Foraging • Fishing • Combat |
Stats | Attack • Crit. Chance • Crit. Power • Defense • Immunity • Luck • Magnetism • Speed • Weight |