Mining Monthly

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This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Mining Monthly
Mining Monthly.png
Read this to gain some mining experience.
Source BooksellerTraveling CartFishing Treasure ChestsMayor's ManorMystery BoxesGolden Mystery BoxesMonstersCrates and BarrelsTreesArtifact Spots
Sell Price data-sort-value="500">Gold.png500g

Mining Monthly is a skill book that can be obtained through:

Upon reading the book, players will earn 250 Mining XP.


Villager Reactions

Love Penny Icon.png Penny
Like Clint Icon.png ClintElliott Icon.png Elliott
Neutral Abigail Icon.png AbigailCaroline Icon.png CarolineDemetrius Icon.png DemetriusDwarf Icon.png DwarfEmily Icon.png EmilyEvelyn Icon.png EvelynGeorge Icon.png GeorgeGus Icon.png GusHaley Icon.png HaleyHarvey Icon.png HarveyJas Icon.png JasJodi Icon.png JodiKent Icon.png KentKrobus Icon.png KrobusLeah Icon.png LeahLeo Icon.png LeoLewis Icon.png LewisLinus Icon.png LinusMarnie Icon.png MarnieMaru Icon.png MaruPam Icon.png PamPierre Icon.png PierreRobin Icon.png RobinSam Icon.png SamSandy Icon.png SandySebastian Icon.png SebastianShane Icon.png ShaneVincent Icon.png VincentWilly Icon.png WillyWizard Icon.png Wizard
Dislike Alex Icon.png Alex


Mining Monthly is not used in any bundles.


Mining Monthly is not used in any tailoring. It can be used in dyeing, serving as an orange dye at the dye pots located in Emily's and Haley's house, 2 Willow Lane. It can also be used as a brown dye when used in the spool of the Sewing Machine with a dyeable clothing item in the feed.


Mining Monthly is not used in any quests.


One Mining Monthly can be traded to the Bookseller for 20 Coal.


  1. See Data\Shops.xnb in the game code.
  2. See FishingRod::openTreasureMenuEndFunction in the game code.
  3. See PrizeTicketMenu::getPrizeItem in the game code.
  4. See RockGolem::getExtraDropItems in the game code.
  5. 5.0 5.1 5.2 5.3 See Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::shake, Tree::performToolAction, and GameLocation::digUpArtifactSpot.


  • 1.6: Introduced.