Difference between revisions of "Juice"
(1.6.2 Juice Energy. Also, juice restores energy, it doesn't gain it) |
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{{Infobox | {{Infobox | ||
+ | |eng = Juice | ||
|source = [[Artisan Goods]] | |source = [[Artisan Goods]] | ||
− | |sellprice = 2.25 | + | |sellprice = 2.25 × Base [[Vegetables|Vegetable]] Price |
− | |ingredients = Any [[Vegetables|vegetable]] (1) (other than [[Wheat]], [[Hops]], & [[Tea Leaves]]) | + | |ingredients = Any [[Vegetables|vegetable]] (1) (other than [[Wheat]], [[Hops]], & [[Tea Leaves]]) ''or''<br />Any non-poisonous [[Foraging|foraged item]] (1) (other than [[Mushrooms]]) |
− | | | ||
− | |||
|craftingstation = {{name|Keg}} | |craftingstation = {{name|Keg}} | ||
|crafttime = 6000m (≈4d) | |crafttime = 6000m (≈4d) | ||
− | |quality = | + | |quality = false |
}} | }} | ||
− | '''Juice''' is an [[Artisan Goods|Artisan Good]] made from the [[Keg]], taking approximately 4 [[Day Cycle|days]]. Its selling price is the base value of the [[Vegetables|vegetable]] input multiplied by 2.25 (3.15 with the [[Artisan]] profession). | + | {{For|a detailed analysis of profit using the Keg|Keg Productivity}} |
+ | '''Juice''' is an [[Artisan Goods|Artisan Good]] made from the [[Keg]], taking approximately 4 [[Day Cycle|days]]. Its selling price is the base value of the [[Vegetables|vegetable]] input multiplied by 2.25 (3.15 with the [[Skills#Farming|Artisan]] profession). | ||
− | The | + | The [[energy]] and [[health]] restored by Juice is equal to 2 × Base [[vegetables|Vegetable]] Value for edible vegetables. For inedible vegetables, Juice will restore energy equal to exactly Base [[vegetables|Vegetable]] Value and health equal to 45% Base [[vegetables|Vegetable]] Value.<ref name="juice energy" /> |
− | Although [[Wheat]], [[Hops]], and [[Tea Leaves]] are classified as [[vegetables]], when used with a [[Keg]], | + | Although [[Wheat]], [[Hops]], and [[Tea Leaves]] are classified as [[vegetables]], when used with a [[Keg]], they produce [[Beer]], [[Pale Ale]], and [[Green Tea]] respectively. |
− | Juice | + | Juice cannot be put in a [[cask]]. |
==Gifting== | ==Gifting== | ||
{{GiftsByItem | {{GiftsByItem | ||
Line 29: | Line 29: | ||
==Tailoring== | ==Tailoring== | ||
− | Juice is used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the dyeable [[Tailoring|Sports Shirt]]. [[File:Shirt209.png|24px]] | + | Juice is used in the spool of the [[2 Willow Lane#Sewing Machine|Sewing Machine]] to create the dyeable [[Tailoring|Sports Shirt]]. [[File:Shirt209.png|24px]] It can be used in [[dyeing]], serving as a green dye at the dye pots, located in [[Emily]]'s and [[Haley]]'s house, [[2 Willow Lane]]. |
− | |||
==Quests== | ==Quests== | ||
[[Pam]] requests 12 Potato Juice in the [[Quests#The Strong Stuff|"The Strong Stuff"]] Special Order. | [[Pam]] requests 12 Potato Juice in the [[Quests#The Strong Stuff|"The Strong Stuff"]] Special Order. | ||
==Trivia== | ==Trivia== | ||
− | Juice sold by the [[Traveling Cart]] will not be of any vegetable type | + | Juice sold by the [[Traveling Cart]] will not be of any vegetable type, will sell for {{price|150}} (or {{price|210}} with the [[Skills#Farming|Artisan Profession]]), and will restore 75 [[energy]] and 33 [[health]]. |
+ | |||
+ | ==References== | ||
+ | <references> | ||
+ | <ref name="juice energy">See <samp>ObjectDataDefinition::CreateFlavoredJuice</samp> in the game code.</ref> | ||
+ | </references> | ||
==History== | ==History== | ||
− | {{History|1.4|Can now be used in Tailoring.}} | + | {{History|1.4|Can now be used in [[Tailoring]].}} |
− | + | {{History|1.6|Inventory Icon changed, no longer a recolor of the Wine sprite. Both the Wine and new Juice Sprite now change color to match the item used to create it.}} | |
+ | {{History|1.6.2|Health and Energy now scales with base vegetable's values.}} | ||
{{NavboxArtisanGoods}} | {{NavboxArtisanGoods}} | ||
Revision as of 22:18, 26 April 2024
Juice | |||||||
A sweet, nutritious beverage. | |||||||
Information | |||||||
Source | Artisan Goods | ||||||
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Artisan Goods | |||||||
Equipment | Keg | ||||||
Processing Time | 6000m (≈4d) | ||||||
Ingredients | Any vegetable (1) (other than Wheat, Hops, & Tea Leaves) or Any non-poisonous foraged item (1) (other than Mushrooms) |
- For a detailed analysis of profit using the Keg, see Keg Productivity.
Juice is an Artisan Good made from the Keg, taking approximately 4 days. Its selling price is the base value of the vegetable input multiplied by 2.25 (3.15 with the Artisan profession).
The energy and health restored by Juice is equal to 2 × Base Vegetable Value for edible vegetables. For inedible vegetables, Juice will restore energy equal to exactly Base Vegetable Value and health equal to 45% Base Vegetable Value.[1]
Although Wheat, Hops, and Tea Leaves are classified as vegetables, when used with a Keg, they produce Beer, Pale Ale, and Green Tea respectively.
Juice cannot be put in a cask.
Gifting
Villager Reactions
| |
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Like | Abigail • Alex • Caroline • Clint • Demetrius • Dwarf • Elliott • Emily • Evelyn • George • Gus • Haley • Harvey • Jodi • Kent • Krobus • Leah • Leo • Lewis • Linus • Marnie • Maru • Pam • Penny • Pierre • Robin • Sam • Sandy • Shane • Willy • Wizard |
Hate | Jas • Sebastian • Vincent |
Bundles
Juice is one of the options for Brewer's Bundle in the Pantry (Remixed).
Recipes
Juice is not used in any recipes.
Tailoring
Juice is used in the spool of the Sewing Machine to create the dyeable Sports Shirt. It can be used in dyeing, serving as a green dye at the dye pots, located in Emily's and Haley's house, 2 Willow Lane.
Quests
Pam requests 12 Potato Juice in the "The Strong Stuff" Special Order.
Trivia
Juice sold by the Traveling Cart will not be of any vegetable type, will sell for 150g (or 210g with the Artisan Profession), and will restore 75 energy and 33 health.
References
- ↑ See ObjectDataDefinition::CreateFlavoredJuice in the game code.
History
- 1.4: Can now be used in Tailoring.
- 1.6: Inventory Icon changed, no longer a recolor of the Wine sprite. Both the Wine and new Juice Sprite now change color to match the item used to create it.
- 1.6.2: Health and Energy now scales with base vegetable's values.