Difference between revisions of "Magic Quiver"

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(Data from game code. Useful info from Chinese version.)
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{{Stub|Note: these results are from limited testing. YMMV. }}
 
  
 
{{Infobox clothing
 
{{Infobox clothing
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|description = Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage.
 
|description = Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage.
 
}}
 
}}
'''Magic Quiver''' is a [[Trinkets|trinket]] item dropped by [[monsters]].
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'''Magic Quiver''' is a [[Trinkets|trinket]] item. When equipped, it shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. It will also knock back the enemies.
  
Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. It will also knock back the enemies.
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==Types==
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There is 4 types of Magic Quivers<ref name="code" />:
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{| class="wikitable sortable"
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|-
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! Modifier !! Cooldown(s) !! Min Damage !! Max Damage !! Generate Rate
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|-
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| (None)|| 1.1 - 2.1|| 11 - 30|| Min Damage + 5|| 86.4%
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|-
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| '''Perfect'''|| 0.9|| 30|| 35|| 4%
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|-
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| '''Rapid'''|| 0.6 - 0.7|| 8 - 12|| Min Damage + 5|| 4.8%
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|-
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| '''Heavy'''|| 1.5 - 2.0|| 23 - 38|| Min Damage + 5|| 4.8%
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|}
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The Magic Quiver can be reforged by using an [[Anvil]] to randomizie their stats and types.
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==Notes==
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* The damage dealt by the Magic Quiver can benefit from [[Combat]] skill damage bonuses. However, it does not receive damage bonuses from [[Rings]] like the [[Ruby Ring]] or [[Iridium Band]].
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* The arrows can trigger explosive effects from the [[Napalm Ring]] (so players should avoid using the Magic Quiver and Napalm Ring simultaneously if there are [[monsters]] on their farm).
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* If a player holds a weapon with the Crusader [[Enchantments|Enchantment]], the arrows will also receive its bonuses and can kill [[Mummy]].
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==Trivia==
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* Magic Quiver would not shoot in a [[Slime Hutch]].
  
The quiver can be reforged by using an [[Anvil]], which then re-rolls XYZ. X is independent of Y/Z. In other words, you could have the same damage output but different time duration.
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==References==
 
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<references>
X can vary between 1.1 and 2.1 seconds, although lower values can very occasionally be achieved over dozens of rerolls.
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    <ref name="code">See <samp>Object::MagicQuiverTrinketEffect</samp> in the game code.</ref>
Y can vary between 11 and 30.
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</references>
Z is always 5 more than Y.
 
 
 
Following reforging, this items name can be adjusted to '''Perfect''', '''Rapid''' or '''Heavy'''.  
 
 
 
'''Perfect''' has stats of 0.9, 30-35 damage.
 
 
 
'''Rapid''' has fast rate of fire, ranging from 0.61 to 0.69, and low damage, ranging from 8-12 low and 13-17 high.
 
 
 
'''Heavy''' has slow rate of fire, ranging from 1.5 to 2.0, and high damage, around 35 low and 40 high.
 
  
 
==History==
 
==History==
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[[Category:Trinkets]]
 
[[Category:Trinkets]]
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[[zh:魔法箭筒]]

Revision as of 13:21, 2 April 2024

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.


Magic Quiver
Magic Quiver.png
Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage.
Information
Source: Slaying enemies
Adventurer's Guild

Purchase Price: N/A
Sell Price: data-sort-value="1000">Gold.png1,000g

Magic Quiver is a trinket item. When equipped, it shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. It will also knock back the enemies.

Types

There is 4 types of Magic Quivers[1]:

Modifier Cooldown(s) Min Damage Max Damage Generate Rate
(None) 1.1 - 2.1 11 - 30 Min Damage + 5 86.4%
Perfect 0.9 30 35 4%
Rapid 0.6 - 0.7 8 - 12 Min Damage + 5 4.8%
Heavy 1.5 - 2.0 23 - 38 Min Damage + 5 4.8%

The Magic Quiver can be reforged by using an Anvil to randomizie their stats and types.

Notes

  • The damage dealt by the Magic Quiver can benefit from Combat skill damage bonuses. However, it does not receive damage bonuses from Rings like the Ruby Ring or Iridium Band.
  • The arrows can trigger explosive effects from the Napalm Ring (so players should avoid using the Magic Quiver and Napalm Ring simultaneously if there are monsters on their farm).
  • If a player holds a weapon with the Crusader Enchantment, the arrows will also receive its bonuses and can kill Mummy.

Trivia

References

  1. See Object::MagicQuiverTrinketEffect in the game code.

History

  • 1.6: Introduced.