Difference between revisions of "Magic Quiver"
Jump to navigation
Jump to search
m (Grammar) |
m (minor spelling and grammar change - "randomizie their" changed to "randomize its") |
||
Line 24: | Line 24: | ||
| '''Heavy'''|| 1.5 - 2.0|| 23 - 38|| Min Damage + 5|| 4.8% | | '''Heavy'''|| 1.5 - 2.0|| 23 - 38|| Min Damage + 5|| 4.8% | ||
|} | |} | ||
− | The Magic Quiver can be reforged by using an [[Anvil]] to | + | The Magic Quiver can be reforged by using an [[Anvil]] to randomize its stats and types. |
==Notes== | ==Notes== |
Revision as of 22:08, 6 April 2024
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
Magic Quiver | |
Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. | |
Information | |
Source: | Slaying enemies |
Adventurer's Guild
| |
Purchase Price: | N/A |
Sell Price: | 1,000g |
Magic Quiver is a trinket item. When equipped, it shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. It will also knock back the enemies.
Types
There are 4 types of Magic Quivers[1]:
Modifier | Cooldown(s) | Min Damage | Max Damage | Generation Rate |
---|---|---|---|---|
(None) | 1.1 - 2.1 | 11 - 30 | Min Damage + 5 | 86.4% |
Perfect | 0.9 | 30 | 35 | 4% |
Rapid | 0.6 - 0.7 | 8 - 12 | Min Damage + 5 | 4.8% |
Heavy | 1.5 - 2.0 | 23 - 38 | Min Damage + 5 | 4.8% |
The Magic Quiver can be reforged by using an Anvil to randomize its stats and types.
Notes
- The damage dealt by the Magic Quiver can benefit from Combat skill damage bonuses. However, it does not receive damage bonuses from Rings like the Ruby Ring or Iridium Band.
- The arrows can trigger explosive effects from the Napalm Ring (so players should avoid using the Magic Quiver and Napalm Ring simultaneously if there are monsters on their farm).
- If a player holds a weapon with the Crusader Enchantment, the arrows will also receive its bonuses and can kill Mummy.
Trivia
- Magic Quiver would not shoot in a Slime Hutch.
References
- ↑ See Object::MagicQuiverTrinketEffect in the game code.
History
- 1.6: Introduced.