Difference between revisions of "Swashbuckler Hat"

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(Added 1.6 random drop from various actions. Added to history and references.)
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|ingredients    = {{name|Dragon Tooth|1}}
 
|ingredients    = {{name|Dragon Tooth|1}}
 
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The '''Swashbuckler Hat''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Dragon Tooth]] at the sewing machine inside [[2 Willow Lane|Emily's house]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order.
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The '''Swashbuckler Hat''' is a [[Hats|hat]] that can be [[Tailoring#Hats|tailored]] using [[Cloth]] and a [[Dragon Tooth]] at the sewing machine inside [[2 Willow Lane|Emily's House]] or the [[Sewing Machine]] received as a reward for the [[Quests#Rock Rejuvenation|"Rock Rejuvenation"]] special order.
  
There is a small chance to receive this hat from slaying [[monsters]], breaking [[The Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or [[panning]].<ref name="rarecosmeticdrop" />
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There is a small chance to receive this hat from slaying [[monsters]], breaking [[The Mines#Crates and Barrels|crates and barrels]], chopping [[trees]], shaking trees with seeds, digging [[Artifact Spot]]s, or by [[Pans|panning]].<ref name="rarecosmeticdrop" />
  
 
==References==
 
==References==

Revision as of 07:43, 15 April 2024

Swashbuckler Hat
Swashbuckler Hat.png
The classic swashbuckler look.
Information
Source: Tailoring
Recipe
(Cloth + ):
Dragon Tooth.png Dragon Tooth (1)
Sell Price: Cannot be sold

The Swashbuckler Hat is a hat that can be tailored using Cloth and a Dragon Tooth at the sewing machine inside Emily's House or the Sewing Machine received as a reward for the "Rock Rejuvenation" special order.

There is a small chance to receive this hat from slaying monsters, breaking crates and barrels, chopping trees, shaking trees with seeds, digging Artifact Spots, or by panning.[1]

References

  1. See Utility::getRandomCosmeticItem and Utility::trySpawnRareObject in the game code. Chances are determined in GameLocation::monsterDrop, BreakableContainer::releaseContents, Tree::performToolAction, Tree::shake, GameLocation::digUpArtifactSpot, and Pan::getPanItems.

History

  • 1.5: Introduced.
  • 1.6: Small chance added to receive from various player actions.